


Funny how a lot of MMOs with events that involve enemies doesn't always reward exp as you tend to the event for a different reason. (usually for pieces of event equipment, special access to something or it's just a fun side event that happens every x period of time.)
So what's the logical reason this should be yet another way to reach level cap?


Why do we need to use other MMORPGs as an example? Let's worry about this game, shall we?Funny how a lot of MMOs with events that involve enemies doesn't always reward exp as you tend to the event for a different reason. (usually for pieces of event equipment, special access to something or it's just a fun side event that happens every x period of time.)
So what's the logical reason this should be yet another way to reach level cap?
Right now, players are complaining that the 20's are too slow for levelling (why? I have no idea, I think it's fine). This hidden event would have been a nice way to give them another way to make a little SP. I don't think tagging on a 500 to 1,000 SP bonus at the end of these events would be terrible.
Then again, you never think an argument is logical unless you yourself are making it.



What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:
"Why should we bring up other fighting games as an example when talking about features for a new fighting game?"
Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:Then again, you never think an argument is logical unless you yourself are making it.
Talk to NPC - Get Exp.
Do quest - Level up. (rinse and repeat till cap)
Pick up an item - Get Exp.
Stay logged off the game - Get bonus exp the second you begin killing something.
And so on.
Last edited by Jennestia; 08-07-2011 at 12:46 AM.
No it is because it a waste of time. Whether you want to live in some fantasy world where pressing 123 while targeting the same monster that respawns, while you stand in the same spot for 3 hours is considered 'good' is really of no consequence to me.What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:
"Why should we bring up other fighting games as an example when talking about features for a new fighting game?"
Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:
Talk to NPC - Get Exp.
Do quest - Level up. (rinse and repeat till cap)
Pick up an item - Get Exp.
Stay logged off the game - Get bonus exp the second you begin killing something.
And so on.
These games are about progression, that usually comes from character advancement and gear. Occasionally it is related to story. The thing is, the invasion? It's a complete waste of my time and the developer's time who coded it. Maybe you will repeat it over and over. You're the minority.
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