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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    i read the OP said no SP for killing mobs.
    i honestly wonder why not? would that be OP or something? not fare cuz its only one area so only so many get in each time?

    It wouldn't be overpowered but not everything you do needs to reward SP.
    (2)

  2. #2
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    Quote Originally Posted by Jennestia View Post
    It wouldn't be overpowered but not everything you do needs to reward SP.
    Killing enemies should reward SP if in the appropriate range, I'm not sure how you can argue against that... though I'm sure you'll give it the old college try like you usually do.
    (1)

  3. #3
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by Seikninkuru View Post
    Killing enemies should reward SP if in the appropriate range, I'm not sure how you can argue against that... though I'm sure you'll give it the old college try like you usually do.
    Funny how a lot of MMOs with events that involve enemies doesn't always reward exp as you tend to the event for a different reason. (usually for pieces of event equipment, special access to something or it's just a fun side event that happens every x period of time.)

    So what's the logical reason this should be yet another way to reach level cap?
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  4. #4
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    Fated's Avatar
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    Fated Erskine
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    Sargatanas
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    Marauder Lv 80
    Quote Originally Posted by Jennestia View Post
    Funny how a lot of MMOs with events that involve enemies doesn't always reward exp as you tend to the event for a different reason. (usually for pieces of event equipment, special access to something or it's just a fun side event that happens every x period of time.)

    So what's the logical reason this should be yet another way to reach level cap?
    Why do we need to use other MMORPGs as an example? Let's worry about this game, shall we?

    Right now, players are complaining that the 20's are too slow for levelling (why? I have no idea, I think it's fine). This hidden event would have been a nice way to give them another way to make a little SP. I don't think tagging on a 500 to 1,000 SP bonus at the end of these events would be terrible.

    Then again, you never think an argument is logical unless you yourself are making it.
    (0)

  5. #5
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Fated View Post
    Why do we need to use other MMORPGs as an example? Let's worry about this game, shall we?
    What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:

    "Why should we bring up other fighting games as an example when talking about features for a new fighting game?"

    Then again, you never think an argument is logical unless you yourself are making it.
    Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:

    Talk to NPC - Get Exp.
    Do quest - Level up. (rinse and repeat till cap)
    Pick up an item - Get Exp.
    Stay logged off the game - Get bonus exp the second you begin killing something.

    And so on.
    (2)
    Last edited by Jennestia; 08-07-2011 at 12:46 AM.

  6. #6
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    Quote Originally Posted by Jennestia View Post
    What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:

    "Why should we bring up other fighting games as an example when talking about features for a new fighting game?"



    Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:

    Talk to NPC - Get Exp.
    Do quest - Level up. (rinse and repeat till cap)
    Pick up an item - Get Exp.
    Stay logged off the game - Get bonus exp the second you begin killing something.

    And so on.
    No it is because it a waste of time. Whether you want to live in some fantasy world where pressing 123 while targeting the same monster that respawns, while you stand in the same spot for 3 hours is considered 'good' is really of no consequence to me.

    These games are about progression, that usually comes from character advancement and gear. Occasionally it is related to story. The thing is, the invasion? It's a complete waste of my time and the developer's time who coded it. Maybe you will repeat it over and over. You're the minority.
    (0)