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  1. #81
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Catwho View Post
    I pulled my Legacy character off Balmung long ago. She lives on Lamia now, with my main character. Balmung wasn't really an ANYTHING server in 1.0 - by then we were down to barely a thousand players daily, so most of us were just derping around once 1.23 came out, waiting for the end. PVE I guess but we didn't really have anything special about us.

    What I wonder is why Lamia, which also has daily login queues during the evening hours, doesn't have the same character creation restrictions?

    when I left Lamia, it was a freakin ghost town.
    (1)

  2. #82
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    SE has a plan btw,

    They hope that when EU servers go live people will move from NA located servers to EU servers. Yes there are currently EU server but no reason for Balmung EU users to leave.

    I know a few EU players on Balmung and honestly I am not sure if they are planning on moving servers or not because they are part of NA FCs. So in 3.0 and 3 data centers they will need to see improvements in lag before they move.

    Before 3.0 SE will not make any changes to Balmung.
    (0)

  3. #83
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    @ Blackweaver

    i think you overreaced and blocked way to quickly to that one person about the "accidental death". As I read it (and he later clarified but it was too late) the phrase was in quotes to reference an RP reason for an RP character to disappear or be deleted. He was not asking that 200-400 of you and your friends should be murdered in real life.

    But I agree, alts are not the problem, too many accounts on the server are.
    (5)

  4. #84
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Well speaking from experience MageBlack, as I mentioned earlier. I could be in a wold RP, like was roleplaying in the inn of drybone, and teleport hacking bots were pouring in every few minutes before porting out. That was hurting immersion seeing that type of stuff. So there's still a ton and ton of bots. They just aren't shooting out RMT whispers. Those from what I can tell, are coming from stolen accounts. I made sure when ARR came out, to order an authenticator first thing. Any MMO I play that offers that extra layer of protection, I immediately grab.

    And at this point, it would be best to do as you said, slap the server titles on, though pvp I don't think makes much sense since there is no open world pvp in this game. So servers would need only 2 tags: (PvE) and (RP). And given it's unofficial designation, Balmung should get the (RP) tag.
    (0)

  5. #85
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    Saying it repeatedly doesn't make it true.

    Specifically the page here http://na.finalfantasyxiv.com/lodest...06d0909189e479 specifically says..



    it may surprise you to know that congestion includes logins, AND other metrics like current server population. So until you can provide a source that specifically says that it is ONLY logins then me and others will continue to call BS on your baseless statement. Currently logged in players absolutely count as server congestion since they actively take away server and network resources. Not just logins. Your statement has no bearing on the realities of how the internet and servers actually work.

    TLDR: Bring a source or drop it because what you're saying doesn't make any technical sense.
    Uh, Tiggy? Your quote just proved his point. It's not about the total number of characters created on the server, it's specifically about the number of characters concurrently logged in. That's what 'high congestion' means, and it is preciesely what Kiroh was saying.
    (4)

  6. #86
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blackweaver View Post
    -Snip.-
    The complete oversight of his point says a lot about you. It was an RP suggestion if the amount of existing characters was the problem and if you no longer used them to either have them in character meet with an unfortunate end, or simply just delete. It was not a personal death-threat to you or roleplayers. To counter your initial post, are you faster than these bots who create the accounts when the server is open and if they were to unlock the server at all times? What if someone got d/c'ed mid-raid due to ISP failure and can't get back on reasonably because they're several hundred players in queue?

    The bots actually show heavily every two weeks to a month or so, by the way. (See: Actions Taken Against...) They do a lot of housekeeping and then they all have to start over from Thanalan on THM or where ever. But I think the reality is, Balmung is just that full normally because I hardly ever see an RMT /tell here as compared to hearing about the barrages some of the other servers get.

    Which brings me to my personal stance on the issue, if you're done RP'ing with that character or you hardly ever use it, you should probably get rid of it(them). Because you're taking away from other peoples' friends being able to transfer or legit new players from starting here with their friends as well, which is the reasoning you used earlier in this thread to justify your desire for more characters. (However, this last statement hinges on how they define congestion.)
    (5)
    Last edited by Zohnax; 02-18-2015 at 07:28 AM.

  7. 02-18-2015 07:27 AM

  8. #87
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Blackweaver View Post
    Well speaking from experience MageBlack, as I mentioned earlier. I could be in a wold RP, like was roleplaying in the inn of drybone, and teleport hacking bots were pouring in every few minutes before porting out. That was hurting immersion seeing that type of stuff. So there's still a ton and ton of bots. They just aren't shooting out RMT whispers. Those from what I can tell, are coming from stolen accounts. I made sure when ARR came out, to order an authenticator first thing. Any MMO I play that offers that extra layer of protection, I immediately grab.

    And at this point, it would be best to do as you said, slap the server titles on, though pvp I don't think makes much sense since there is no open world pvp in this game. So servers would need only 2 tags: (PvE) and (RP). And given it's unofficial designation, Balmung should get the (RP) tag.
    I wasnt saying there are no bots, only that there are fewer than other servers that are not locked like Balmung is. I think that a PvP dedication wouldnt be a bad thing. I know there is no open world PvP but there is a PvP community and if you have a few spread out across many servers in a datacenter, its harder for them to gather together to form a functional team. You could easily get away with maybe one PvP server for this game but just like having a RP server, it would be nice to see other distinctions as well.

    Still, the amount of Bots and RMT is a game wide issue and something that is constantly being dealt with. The hardest part I would imagine would be finding a solution that interferes least with legitimate players. it's no easy task, and task that is only complicated and antagonized by players getting frustrated. imagine how upset you get about them breaking your immersion, not imagine having to deal with all the bots, RMT, AND all the players like yourself that see them. It's no picknick. I think sometimes players and posters here lack a little compassion but thats a whole different rant and not directed at anyone here specifically.
    (0)

  9. #88
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by TheRogueX View Post
    Uh, Tiggy? Your quote just proved his point. It's not about the total number of characters created on the server, it's specifically about the number of characters concurrently logged in. That's what 'high congestion' means, and it is preciesely what Kiroh was saying.
    Maybe I read him wrong but this was my interpretation.


    For the hundredth time, the amount of characters on the server has absolutely nothing to do with the server being locked. -I read this as people currently logged in.

    Server locks are based on the number of players logging in to the server at the time.. - Read this as people logging on right now.

    Perhaps I misunderstood since the argument I interpreted it as has been made in the past. Especially with people thinking afk players don't count.they are on the server so they clearly do.
    (1)

  10. #89
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tiggy View Post
    Maybe I read him wrong but this was my interpretation.


    For the hundredth time, the amount of characters on the server has absolutely nothing to do with the server being locked. -I read this as people currently logged in.

    Server locks are based on the number of players logging in to the server at the time.. - Read this as people logging on right now.
    Let me be more clear on this then.

    The number of characters that exist on a given world has nothing to do with the server being locked. Though I thought it was pretty clear considering I quoted someone suggesting people delete their alts as a solution...

    The amount of people that have logged on to the server in the past several hours (the last window for character creation) is what determines a server lock, not the amount of people logging in exactly at the time the clock rolls over.
    (0)

  11. #90
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Love how people paying 15 bucks a month thinks that SE has the obligation to fulfill all their request and anyone who objects (who happens to be paying customers) should be ignored.

    There are people who want the server open, there are people who want it perm locked - but I'm pretty sure SE has their reason to be locking few of the servers while the vast majority of other servers are open.
    (3)

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