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  1. #71
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Well yeah I know servers can get to capacity. However from what I read on a certain roleplay site, Balmung was created from merging an RP server with a PvE one, back in 1.0's day. So a lot of legacy roleplayers were already stuck on the server before a realm reborn. For a lot of us, Balmung is home. Cleaning hout the RMT, would clear up a huge chunk of the congestion. Server infrastructure upgrades would help fix the issues as well. And of course, deciding who should migrate off, roleplayers or pve'ers, and either slap an RP tag on Balmung, or make a server dedicated to roleplayers with free transfers to it, would help as well. But for now, I feel the server shouldn't be locked to the creation of alts, if we already have characters on the server.
    (0)

  2. #72
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Unless the bot population is like 2000 times more than real player population, dealing with the bots won't -fix- it. Eventually the server will just fill up with real players (ideally). Then what?

    Maintenance on the servers and also help work the worlds may help.

    I'd worry a little bit about the economy of some worlds based on migration etc. Crafter services or people to run X Y Z dungeons may be -very- high in demand with not enough supply.
    (4)
    Last edited by ExKage; 02-18-2015 at 06:50 AM.

  3. #73
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by NinjaTaru72 View Post
    I'm not saying I dislike rolplayers or you. I'm just saying if you guys get rid of some of your alts it would make room to make more. If you don't wanna do it as an. Accidental death, then just delete them. I just said "accidental death" for a suggestion that would fit in the "RP" stile. Then you could make new characters that go on an adventure together to find out what happened and why/how they died. =D
    THIS also isn't a perma fix by any means, but more of a here and now fix without waiting for SE to twiddle there thumbs enough before doing soemthing
    (0)

  4. #74
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Blackweaver View Post
    Well yeah I know servers can get to capacity. However from what I read on a certain roleplay site, Balmung was created from merging an RP server with a PvE one, back in 1.0's day. So a lot of legacy roleplayers were already stuck on the server before a realm reborn. For a lot of us, Balmung is home. Cleaning hout the RMT, would clear up a huge chunk of the congestion. Server infrastructure upgrades would help fix the issues as well. And of course, deciding who should migrate off, roleplayers or pve'ers, and either slap an RP tag on Balmung, or make a server dedicated to roleplayers with free transfers to it, would help as well. But for now, I feel the server shouldn't be locked to the creation of alts, if we already have characters on the server.
    Also, merger or not, it's not good to try and tell either pve or RP to get off. Since both have been around since 1.x (me included)
    (0)

  5. #75
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,866
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I pulled my Legacy character off Balmung long ago. She lives on Lamia now, with my main character. Balmung wasn't really an ANYTHING server in 1.0 - by then we were down to barely a thousand players daily, so most of us were just derping around once 1.23 came out, waiting for the end. PVE I guess but we didn't really have anything special about us.

    What I wonder is why Lamia, which also has daily login queues during the evening hours, doesn't have the same character creation restrictions?
    (0)

  6. #76
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NinjaTaru72 View Post
    I'm not saying I dislike rolplayers or you. I'm just saying if you guys get rid of some of your alts it would make room to make more. If you don't wanna do it as an. Accidental death, then just delete them. I just said "accidental death" for a suggestion that would fit in the "RP" stile. Then you could make new characters that go on an adventure together to find out what happened and why/how they died. =D
    For the hundredth time, the amount of characters on the server has absolutely nothing to do with the server being locked. Server locks are based on the number of players logging in to the server at the time.

    Quote Originally Posted by Catwho View Post
    What I wonder is why Lamia, which also has daily login queues during the evening hours, doesn't have the same character creation restrictions?
    Because Lamia doesn't have the amount of login server traffic consistantly enough to be locked. Other servers are locked pretty regularly too, like Behemoth and Cerberus.
    (3)
    Last edited by Kiroh; 02-18-2015 at 06:55 AM.

  7. #77
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ExKage View Post
    Unless the bot population is like 2000 times more than real player population, dealing with the bots won't -fix- it. Eventually the server will just fill up with real players (ideally).
    At least then it won't be some dbag bot preventing my friend's from playing. I'd rather we had this problem from legit players. To me that would be an improvement that should be made. The fact it won't perfectly remedy the problem isn't the point and is a poor reason to ignore the bots.
    (2)

  8. #78
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kiroh View Post
    For the hundredth time, the amount of characters on the server has absolutely nothing to do with the server being locked. Server locks are based on the number of players logging in to the server at the time.
    I put him on ignore after a comment he made. And yep, I definitely feel you are correct. And a lot of this, is from RMT. Prior to 2.5, I saw no bots personally, or if I did, it usually was a random RMT whisper. However, the moment I logged in after being patched to 2.5, went on my rogue and for the first time ever, saw huge armies of thaumaturge bots. Reported quite a few, and there were so many in one area, I couldn't get every single name and ended up just giving a location. And even today, they are still active. And prior to them, we didn't see the server as badly locked down as we do right now.
    (0)

  9. #79
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kiroh View Post
    For the hundredth time, the amount of characters on the server has absolutely nothing to do with the server being locked. Server locks are based on the number of players logging in to the server at the time..
    Saying it repeatedly doesn't make it true.

    Specifically the page here http://na.finalfantasyxiv.com/lodest...06d0909189e479 specifically says..

    During periods of high congestion, we may institute a temporary restriction on the creation of new characters.
    it may surprise you to know that congestion includes logins, AND other metrics like current server population. So until you can provide a source that specifically says that it is ONLY logins then me and others will continue to call BS on your baseless statement. Currently logged in players absolutely count as server congestion since they actively take away server and network resources. Not just logins. Your statement has no bearing on the realities of how the internet and servers actually work.

    TLDR: Bring a source or drop it because what you're saying doesn't make any technical sense.
    (7)
    Last edited by Tiggy; 02-18-2015 at 07:06 AM.

  10. #80
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Blackweaver View Post
    MageBlack, that sounds good. I am sure many roleplayers would do it, as long as there's free transfers to a dedicated roleplay server. My own FC, actually transfered to Balmung from Gilgamesh. I never played on Gilg, but I am happy they are on Balmung. Ideally though, I'd rather they addressed the actual server infrastructure, and deal with all the bots that are more than likely the real issue of why the server is locked down.
    The problem goes beyond bots and RMT, I'm on Balmung too and in all honesty I have hardly a peep from RMT tells or seeing Bots running around, at least in comparison to a server like Litch. This is entirely BECAUSE it is locked down. which means, if you cant make a character, neither can RMT. Makes managing a blacklist much easier (i have less than 10 names on my blacklist and I could probably get away with removing half of them) as well as them making bots for farming. This is a case where a "solution" also hinders legitimate players, not that lockdown is to solve this but it has that result.

    The real problem really can be boiled down to Player mentality. For example shortly after release it was discovered the fastest way to level was FATE's so no one did dungeons and everyone rode the FATE train. Path of least resistance created an influx of people all doing the same thing. It happened again with Hunts and is still happening. All other content gets hurt because players find the best way to do something and EVERYONE does it (figurative everyone, not literal everyone. I avoid hunts). Same thing happened when people found out that the Maelstrom was the "Winning team" in PvP, mass transfers to that company just because it was said they win more ended up almost breaking the PvP queue times and is the reason i switched away from Maelstrom.

    It is happening with Balmung for two reasons as far as I can see. First is because it has been labeled the Unofficial RP server and Balmung is what pops up with a quick google search so new players will flock there for this alone. Not to mention those players have their friends and other people who go there, or some go there because they want to have a full server with lots of people to make friends with and group up with, etc.

    Again, this is why I think my solution would be the best one for this situation but it will not be something that will happen over night. We can hope this kind of a thing will come along with the actual EU server that will be coming because at that point they will have to offer free transfers to players because there is no way of knowing how many people are on NA servers because it didnt make a difference between NA and EU. At that point all they would need to do is add a (PvP), (PvE), and (RP) next to a few select server names on all data centers and the problem will sort itself out. Will SE actually do this, I honestly couldnt tell you. Is the THE BEST solution? I have no idea, but I have given my reasons for it.

    Quote Originally Posted by Snugglebutt View Post
    Any server can be a RP server if enough people who want to RP on it move there.
    Yes, any server can be an RP server but it helps to actually have that distinction when you are a new player looking at creating a character. Thats really all I'm saying. Do this and it will at least help the different player types get in a server with more like minded players. Especially for the PvP linkshells considering they are GC locked at the moment.
    (2)
    Last edited by MageBlack; 02-18-2015 at 07:18 AM.

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