If it's that important to you, pay for a transfer and bypass the congestion.
If it's that important to you, pay for a transfer and bypass the congestion.

That's the thing. I shouldn't have to. If Blizzard Entertainment can make a full server be locked to prevent new players from making characters on a full server, but still allow players who are already on the server, to make an alt, then SE can too. But I have a feeling soon I will be able to make my alt. We got a maintenance coming up soon, for the patch that brings gold saucer. So I will probably be able to make my alt then. But regardless, SE needs to address the server always locked issue.
The server being locked is not the issue, it is done for very good reasons. The issue is people trying to bypass that lock and squeeze more in to the server whenever there is a crack in the wall found aka specific time gap. I think that server needs to be locked at this point and only unlocked when population significantly drops. The players are causing the issue, not SE.
It may not be the perfect solution for the players trying to get on it but there is a vast amount of other servers which need population increased which could benefit from it. They should also add the occasional free transfer weekends so FC's and groups of friends can move to other servers but make the free transfer weekend rare like maybe once every few months. The biggest excuse I see given most often is "my friends or FC is on the server and they do not want to pay to move", free weekends help with that issue.

Actually I don't think it is legitimate players that is the issue. It's the hacking bots that is causing the issue. There's quite frankly, a ton of them on Balmung, and nothing appears to be getting done about them. Goto a major quest hub, mainly a story quest npc area, or even just to the npc outside of the sunken temple of qarn. You will see black mage bots teleport hack to the npc, talk to the npc, then teleport hack away.
This is the biggest part of the problem. I'd wager hundreds of server slots are taken up by the bots. It's actively hindering legit players from using the server.Actually I don't think it is legitimate players that is the issue. It's the hacking bots that is causing the issue. There's quite frankly, a ton of them on Balmung, and nothing appears to be getting done about them. Goto a major quest hub, mainly a story quest npc area, or even just to the npc outside of the sunken temple of qarn. You will see black mage bots teleport hack to the npc, talk to the npc, then teleport hack away.
Your attitude could use some improvement. You're talking like what you're saying IS the only correct answer. Bots are clearly a big part of the problem as are vast quantities of AFK players.
The bots are not the issue long term though, they do not help the issue but with or without them the issue is still players trying to squeeze into a cramped server. The population limit is required for server stability and such. If removed all the bots, the issue would continue to exist with players trying to get on and while you might get a tiny respite in terms of how long before back to square one server full again...it would still happen and quite quickly too.
If anything locking the server permanently on and off based on population limit will help remove the bot population almost completely because no new bots could be created on the server so when they ban one it cannot be replaced with another. But it would need to be locked at the end once filled with actual players not bots if hit the population limit. The population limit needs to be adhered to for server stability so when locked, should not be opened up during off peak hours, it should only be unlocked when significant population drops happens.
Once they banned every bot on the locked server they could then maybe open it up for a period of time for new players to fill those spots then lock it once more when hit population limit > ban any bots that sneaked their way in and keep doing that until the server is just non-bot players hitting the population restriction and then lock it for a final time. Do the same on all servers and it will clear the entire RMT bot population over time from world to world as each one fills up with actual players.
Last edited by Snugglebutt; 02-18-2015 at 03:51 AM.

These issues though, weren't happening nearly as much when the bots were banned soon after they were reported, and there was an AFK auto-kick feature in place. Now, they removed the afk timer, and bots are running rampant, with nothing being done. Legit players are not the issue. It's those 2 groups that are. Yeah there were lockouts, but Balmung used to be on a level of the other popular servers. But, the fact there's now so many bots. I bet if I did a head count, I could have the names of at least 1000 active bots on balmung. SE should ban those accounts, and delete them characters, and guess what. The issues will dissipate.
Perhaps not, but it does solve your problem.That's the thing. I shouldn't have to. If Blizzard Entertainment can make a full server be locked to prevent new players from making characters on a full server, but still allow players who are already on the server, to make an alt, then SE can too. But I have a feeling soon I will be able to make my alt. We got a maintenance coming up soon, for the patch that brings gold saucer. So I will probably be able to make my alt then. But regardless, SE needs to address the server always locked issue.
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