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  1. #1
    Player
    BakaWakka's Avatar
    Join Date
    Nov 2014
    Posts
    11
    Character
    Hai Hai
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Romsca View Post
    Again and again, DESIGN FLAW NOT PROFFESION FLAW.
    I find it interesting that instead of addressing the blatant flaws that summoners have, you're instead pointing fingers at the content and saying that all the content is flawed. Almost as if you think the entire game should be centered around summoners when every other job currently has no issues at all with the current content. Interesting indeed.

    At the end of the day, numbers are numbers, and Summoners simply cannot keep up with Black Mages in the current content, and their "utility" is next to irrelevant.

    But then again, according to you, Square Enix should change all content in the game so that Summoner is more useful, rather than simply, I don't know, changing the class itself.

    Interesting argument indeed.
    (4)

  2. #2
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by BakaWakka View Post
    I find it interesting that instead of addressing the blatant flaws that summoners have, you're instead pointing fingers at the content and saying that all the content is flawed. Almost as if you think the entire game should be centered around summoners when every other job currently has no issues at all with the current content. Interesting indeed.

    At the end of the day, numbers are numbers, and Summoners simply cannot keep up with Black Mages in the current content, and their "utility" is next to irrelevant.

    But then again, according to you, Square Enix should change all content in the game so that Summoner is more useful, rather than simply, I don't know, changing the class itself.

    Interesting argument indeed.
    You really need to go back though all my posts in this thread. I have only used the content design in the last 2 pages in regards to the usefulness of summoner utility spells e4e, supervirus and resurrection. Never have I said the content should favor summoner over any class.

    I have and still hold that the biggest fix summoner, in its current iteration, is increasing its mana pool size and tweaking their weapon damage.
    (1)

  3. #3
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Romsca View Post
    I have and still hold that the biggest fix summoner, in its current iteration, is increasing its mana pool size and tweaking their weapon damage.
    I have Dreadwyrm Grimoire on my SMN.

    My ilevel is 115. And I gained 20 DPS from all that weapon damage. It's a scaling problem as a whole, not just weapon damage. Every other class gets 50+, and Monks gained around 100 DPS from the HA > Dread upgrade alone.

    And here's the Math post of SMN issues, adding 1k mp would only delay it a little bit.

    Base DoT Rotation + Durations: 159/30s + 133/24s + 106/18s + 212/30s + 186/60s (miasma 2 + contagion)
    So the BASE rotation, without counting Miasma 2, is 610 MP - which is, on my character without SCH piety bonus, 20.3% of my total mp. FOR ONE ROTATION OF DOTS.
    Now since Aetherflow exists, lets put this into a rotation fitting in with the CD of Aetherflow, and counting Contagion.
    (159 x 2) + (133 x 2) + (106 x 3) + (212 x 2) + 186. Bio 2 Twice per minute, 40 second duration with Contagion (or so). Miasma 2 Twice per minute with contagion, 39 second max duration with contagion. Bio I 3 times per minute, 33 seconds max + 2 more casts per minute. Shadow Flare Twice per minute, 30 second duration.
    Total MP Per minute = 1512 MP. or, 50.4% of Max MP per minute, when Contagion is used.
    When Contagion ISNT used, the rotation looks like this.
    159 x 2 + 133 x 3 + 106 x 3 + 212 x 2 for 1459 MP, or 48.6% of total MP per minute without Contagion.
    Technically, the DPS increase from Contagion that you see is you spend 7.5 second less per minute casting dots, and you get increased Raging Strikes dots. You also gain 3 ruins due to that 7.5 seconds less of dot casting, so lets factor THAT in now, onto the Contagion rotation.
    1512 MP + (79x3) = 1749 MP. So you spend 237 more MP per rotation when Contagion is used, every time it is used. (since 3 less dots recast = 3 more ruins) 1749 = 58.3% of max MP per rotation.
    I havent factored in Aetherflow MP generation yet, so I'll do that now. Aetherflow = 20% Max MP per minute
    Making Contagion Rotations have 38.3% of max MP per minute, non-contagion rotations having 28.6% max MP per rotation.
    Again, remember that this isnt including total ruin casts per minute.
    In the Contagion rotation, you spend 3 more GCD's casting Ruins over casting dots, that's already been factored in. On the normal rotation, you spend 14 GCD's casting Ruins(Math Below), so on a Contagion rotation that's 17.
    Ruin casts = (60s - time spent casting dots /2.5)
    60s / 2.5 s = 24 gcds/minute
    10 gcds on DoTs without contagion - 24 gcd's/minute = 14 gcd's casting ruin MP cost of 14 ruins = 79 x 14 = 1106 MP/Minute or 1343 with contagion 1106 MP per minute is 36.8% of max MP / minute without contagion, on a non-contagion rotation you get 84.4% of max MP per minute, or 64.4% with Aetherflow.
    Now to count 2% MP regen/3 seconds in combat + aetherflow for total MP drain per minute without contagion
    1459 + 1106 = 2565 MP/Minute
    Aetherflow on Miqote Sunseeker = 20% of 2998 = 599MP restored + 2% of 2998 = 59 mp / 3 seconds = 1199 MP from Natural Regen
    = 599 + 1199 = 1798 MP / minute
    2565 - 1798 = 867 MP per Minute or 28% of total MP per minute spent.
    (1)
    Last edited by Odowla; 02-17-2015 at 06:42 AM. Reason: Addming Math that i did earlier.

  4. #4
    Player
    Bearington's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Panda Bear
    World
    Faerie
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Odowla View Post
    I have Dreadwyrm Grimoire on my SMN.

    My ilevel is 115. And I gained 20 DPS from all that weapon damage. It's a scaling problem as a whole, not just weapon damage. Every other class gets 50+, and Monks gained around 100 DPS from the HA > Dread upgrade alone.

    And here's the Math post of SMN issues, adding 1k mp would only delay it a little bit.
    Odo pls. Too much math to even quote :/
    (0)