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  1. #11
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    That's the thing, PLD hasn't gotten what it's been asking for. And frankly the main reason we ask for a 3rd hit skill for Riot Blade is because Warriors 9 times out of 10 ignore their debuffing skills and just spam Butcher's Block over and over. Really, to me, asking for more skills for Warriors is like being the kid who got enough presents on Christmas to obscure the tree, but isn't happy with the gifts. Not only do Warriors have several defensive CDs, more versatile CDs, and CDs with lower down times, but also several skills for buffing their damage and debuffing their enemies.It's like playing with spoiled brats sometimes. If anyone thinks that having a skill that is equivalent to Hallowed Ground is going to "fix" their tanking class, then they really need to go back to tanking school. There is a reason we call it our "oh shit" skill. Because the only time we use it is when the shit hits the fan.

    It just astounds me that more Warriors can't realize that as OT, they can shine, beautifully, and make the entire raid shine. But the reason PLDs ask for a skill at the end of Riot Blade is so that we can actually appreciate the OT role, since Warriors obviously don't. That is also kind of why we ask that Raise be more like Resurrection, and Cover absorb all damage from a target, so that when we are OT, we aren't just machines with swords. Warriors have been given all the skills a good OT needs and plenty of skills to MT as well. Paladin though has nothing though to assume the role of OT in anywhere near the same capacity. We pretty much just toggle in to sword oath and spam the same three skills until a big aoe comes along and we waste 1 cooldown to negate some of the damage from a single hit and then wait another 30 seconds for the next.

    Quote Originally Posted by Brannigan View Post
    I expect that both Warriors and Dark Knights will get an equivalent to Hallowed Ground and also that both Paladins and Dark Knights will get an equivalent to Inner Beast in the form of low-recast mitigation. Really, I can't think of anything else Warrior actually needs to be a complete class, so they'll probably get another Wrath consuming ability and maybe a party buff or something.
    I doubt something like Hallowed Ground will be shared. I highly doubt it. For one, it's not a necessary skills to any tank, but it's a defining attribute of the Paladin. As I stated, if a tank NEEDs a skill like Hallowed Ground to do their job, then they aren't doing it right. I rarely have to pop the skill myself. It's usually used to make up for the mistakes of others too, or as cushion for a big pull so that the party can get into position without having to worry about throwing healing really soon. Dark Knights MIGHT get something like Inner Beast, but I highly doubt Paladin will. We already have a low CD mitigation skill with Rampart, and proper CD usage on a PLD should be second nature to any good paladin. Something to "fill in the gaps" between cooldowns is just overkill at this point. We already pass tanking requirements with flying colors as it is, anymore, and I feel it will just get stupid.
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    Last edited by Ceodore; 02-14-2015 at 07:18 AM.