Quote Originally Posted by Kosmos992k View Post
Why is the satisfaction of helping others insufficient reward? Don't get me wrong, I know that more material rewards will attract more players to given content. But even so, why is it that so few people see the value of the satisfaction gained from helping others?
Because it's boring as hell. You're playing a dungeon you've seen too many times (even more so if you've done the leveling dance on more than once class) with a limited moveset. There's no variation in the dungeons implemented so far, neither in terms of layout nor objectives nor enemy lineup, that would provide replayability or challenge. On top of that there are very few rewards available in terms of Achievements or loot (which can't be sold for much gil to vendors, are often BoP and provide poor or no materia conversion rewards).