The only way to "fix" the issue is to make undesirable old/low-level content fantastically lucrative and hassle-free for tanks and healers.



The only way to "fix" the issue is to make undesirable old/low-level content fantastically lucrative and hassle-free for tanks and healers.
I think a simple fix like adding an extra DPS or two to parties would help alleviate some of it, however as a DPS you have to kind of deal that you are all dime a dozen. Too many of you guys.
Because you only get the tome bonus once per day. Gil is easier to get elsewhere than running LL roulette.
Only by increasing the number of DPS slots in low level dungeons will queues improve, and probably only a little bit. There are too many DPS.



I hop into Garuda EX queues as healer. I'm mostly trying to get a pony, tbh, but in the several runs I've done, at least one person in each run was clearing it for the first time. It's a good feeling.


The problem with making "low level" dungeons random is - it will destroy those newbies and low level players who are still learning the ropes and the mechanics. The better way would be to give high level rewards and make it as a daily they can do, that is worthwhile of their time, maybe 2-3 times a day at most. This will give options for people to do other stuffs than endgame, but still get similar amount of rewards. Also it gives others who try to pay it forward, a nice bonus incentives. Sure, you will still have to deal with trolls, but those despicable scum of the earth populates any type of games, and this is why "vote to kick/dismiss" is implemented.
Turning the 4-man dungeons into 5-mans with an added DPS slot would cut down the queue times by a lot. All it would require is a little rebalancing, mostly HP boosts to the trash mobs and bosses.
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