1: was directed at someone in particular1) content is content
2) mp costs arent the problem, our mages havent had an issue with it, the only real change is you have to manage it now instead of blowing through it
3) the biggest issue is his main aoe that hits all around him, but its manageable if you arent taking lower ranked people up to him(as they take more dmg due to their rank alone)
4) this is just obvious and its amazing how many people dont know they exist still
I guess you're agreeing with my post with additions nearly similar to my post?
But yes people are making too big of a deal with all this. A lot of people agree Archer needs to be nerfd though
yeah i was agreeing/commenting to add onto it
i tend to do that sometimes![]()
My XIVPad: http://xivpads.com?2031148
It is not the dev teams problem. This happens in every MMO. Players get lazy and just want a bunch of ranged attack. You can enter and defeat the R45 dungeon just fine with no Archers and using other melee. All they gotta do is pay attention and they can get up close and melee the bosses just fine. Sadly, a lot of players are to....errrrr... ADD to pay attention so it ends up just being less stressful to bring in an Archer who you don't have to worry about for the most part.
And, whichever job is considered the "best" will always be the one everyone cries for a nerf on. Everyone wants to be the hero and to be playing what is considered the strongest class so If it's not Archer, its gonna be another class everyone wants nerfed.
Last edited by Scape; 08-06-2011 at 02:00 AM.
Only "massive fail" I see is from the OP. Good job completely misconstruing and misrepresenting the content of an unofficial translation to try and personally attack a developer.
Last edited by Abriael; 08-06-2011 at 02:09 AM.
This is as much a problem with players being closed minded as it is with the devs. In time I think people will work out how melees can fit into the battle, I know linkshells on my server are already doing so. I think that 1.19 will see some adjustments to MP costs, as in letter 15 Yoshi mentioned they may have been a little harsh in that regard.
I think that they need to change how the hate system work by making it as the more melee/front line/tank classes you have, the better hate control you can help the support/range classes.
Now, because the hate system is count toward each person individually, so only 1 GLA is enough. There is nothing better when you have 2x GLA or many MRDs,PUGs, because they don't boost emity to each other at all.
If they can make it so that many melee classes gather and gain bonus emity toward melee team and make Mages become safer to heal. then yes, multiple front line classes will be a welcome in battle. So, I hope they realize this, make it as team emity instead of just individual.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Archers have to buy ammo and they can't take more than a couple of hits. In exchange for that they have higher damage. It's their one contribution to a party. PUG/LNC/MRD all bring other things to the groups aside from DD like tanking or LNC increases TP generation for example. If PUG/LNC/MRD could outdamage ARC while being able to wear armor, have higher HP and survivability, bring abilities that boost the whole PTs performance then what the hell is the perk of using ARC?
Ranged attack outside if AoE.Archers have to buy ammo and they can't take more than a couple of hits. In exchange for that they have higher damage. It's their one contribution to a party. PUG/LNC/MRD all bring other things to the groups aside from DD like tanking or LNC increases TP generation for example. If PUG/LNC/MRD could outdamage ARC while being able to wear armor, have higher HP and survivability, bring abilities that boost the whole PTs performance then what the hell is the perk of using ARC?
If the Archer has skill: he would know all the required abilities to avoid getting hit at all: (traits like Out if Sight; Chameleon,etc are all natural Arc mechanics designed to help Arc live)
Also: Arc already has the lowest cooldowns PLUS overdone damage
Hint; mages can use enmity reduction traits like Out of Sight and abilities like chameleon, decoy, soughspeak 1/2, etc.I think that they need to change how the hate system work by making it as the more melee/front line/tank classes you have, the better hate control you can help the support/range classes.
Now, because the hate system is count toward each person individually, so only 1 GLA is enough. There is nothing better when you have 2x GLA or many MRDs,PUGs, because they don't boost emity to each other at all.
If they can make it so that many melee classes gather and gain bonus emity toward melee team and make Mages become safer to heal. then yes, multiple front line classes will be a welcome in battle. So, I hope they realize this, make it as team emity instead of just individual.
Hint #2: Archers have the ability to steal other party members enmity
HiBy #3: Archers have an ability to erase enmity called Chamelon...
Once again, the fault isn't on SE; just players that expect to be handfed the game as a easy to digest tv dinner. Play and learn the game instead of complaining![]()
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