


Well, here's the thing. Those full loot open world pvp MMOs... they all have (compared to games like XIV and WoW) very small player bases. It's not that they're doing anything in particular wrong; it's a niche appeal. Most players that play RPGs* don't like open world PvP in their online RPGs. Lambast them if you like, but it's the simple truth. A number of game designers, including Square in this case, have chosen to appeal to the larger audience.
Liking niche games is fine (there are a few I'm VERY fond of myself), but it's a bit unrealistic to expect the features that make them niche to appear in the mainstream. That said, Yoshi's mentioned he would consider an open world PvP server (probably not with looting though) if enough players asked for it. But there doesn't seem to be much desire among the playerbase, at least AFAICT.
*Obviously Battlefield/CoD/etc types are a different crowd.
Last edited by Risvertasashi; 02-13-2015 at 02:02 AM.

Well Yoshi-P said if there was a large enough demand for a PvP server they would think about implementing it. But you're right this game is mostly made for the people that enjoy PvE.
And secondly I agree pre-50 this game is very easy. Once you get to extreme primal and end game coil there is a big step up in difficulty.
Last edited by Woggers; 02-13-2015 at 02:27 AM.
im not a fan of FPS games. and dont really consider battlefield and FPS like that MMOs. it semantics i know, but to me a MMO is a fantasy style RPG. but thats me. thats all im asking for, is a server so that people can have the option instead of every dam game having arena style pvp.


I can see it now. Folks on ilvl 130 gear hanging out in vital class quest areas one-shotting all the newbies for lulz.



So on the plus side, they've said they would look into it if there was enough demand. But once again... AFAIK the desire isn't there in this player base. Most people seem to want to play in peace, with PvP being an explicitly opt-in thing which arena-style does.im not a fan of FPS games. and dont really consider battlefield and FPS like that MMOs. it semantics i know, but to me a MMO is a fantasy style RPG. but thats me. thats all im asking for, is a server so that people can have the option instead of every dam game having arena style pvp.
Have you considered Aion? It's a fantasy MMO. A really big, important zone with quests is open PvP. Technically most of the world is open PvP, but it's easiest to get into that big zone. For the others, you have to find a portal that lets you cross into the opposing faction's other zones. It's also modern with pretty decent graphics, something the more niche games can't boast.
I have no idea man. The open world is hardly being used for anything anyway. It's not like you pvp in duties lol. There are so many things they could do to take the teeth out of griefers anyway. Die twice in 5 minutes to "swarmers"? You get immunity for 30 minutes if you want it. There are so many options. The real reason it's not in is because it would shell shock most of the community. I've always found it ironic that a community so hell bent on insisting SE should make their game less of a memorization game, to balk so hard at the challenge of facing other players unabated in an unstable environment.
Open wolrd pvp can really bring a large part of the community together. But then again, it can also cause people to troll and say some nasty....oh wait.![]()


The main issue I have is that in order to have open world PVP, that needs to be the main focus of the game, just because of how pervasive it is. You'd need to hire bodyguards anytime you do gathering or crafting, your rare armor and weapons would need to only be pulled out for duties (or if you've got an alliance of folks you trust)... You'd literally be unable to leave your inn room without focusing on PVP. And some players don't like that, nor does it fit the world's theme.
I respectfully disagree with almost all of that. DC Universe Online balance open world pvp with pve content just fine. SE should have taken notes from that game instead of WoW. DC also broke the trinity very well.The main issue I have is that in order to have open world PVP, that needs to be the main focus of the game, just because of how pervasive it is. You'd need to hire bodyguards anytime you do gathering or crafting, your rare armor and weapons would need to only be pulled out for duties (or if you've got an alliance of folks you trust)... You'd literally be unable to leave your inn room without focusing on PVP. And some players don't like that, nor does it fit the world's theme.
Like I said, there are so many remedies to stop "swarmers" it's not even funny. Besides, I think the suggestion was separate servers. It's not like it would matter in duties. And it would make hunts REALLY interesting.


If it's open world pvp with looting gear like the OP asked for, all it takes is one death to lose literally months of work. I guarantee you there would be folks going in groups to gank valuable gear off people, especially gatherers who can't fight back. How, pray tell, would you make it so you DIDN'T constantly need a posse guarding your back for even the simplest of tasks outside your inn room?
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