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  1. #21
    Player
    Stihllodeing's Avatar
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    Oct 2014
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    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Ya. That's why I said I disagree with almost everything. Personally I wouldn't mind. The only problem I can see with looting gatherers is the cooldowns. You could always just make it so that DoL gear isn't lootable. Umm, can't be engaged during a node and five minutes after? Idk. I'm sure someone would come up with a simple solution.

    I'm just on board with open world pvp. I was in a villain league in DC and we would raid the hero bases on the weekends for smits and giggles. So much fun man. We would start killing new players by the base so they couldn't complete their missions. And yes I know I know that's bad. BUT, we always knew what would happen. In about five minutes time, 3 or 4 leagues would come swooping down on us talking smack, helping the newbies out and making them feel like heroes are really heroes. Heck, they would zerg us so bad sometimes some of us would freeze up xD. On some weekends, we would get 2 full raid groups together decked out in pvp gear. We would REALLY give them a run for their money. We took out three and four full raid groups at times. That was just because we were prepared and they weren't.

    When we were really giving them a hard time and tea bagging them all over the place, there would be this....this calm. Like a calm before the storm. Then it would happen. LOOOOADS of heroes as far as the eye could see fully decked out in pvp gear. It...was...glorious!

    And again, about the newbies leveling up. We weren't malicious. The base we usually targeted was right next to low level hero missions. We'd just kill them once or twice to get them shouting. We only killed someone a couple times if they weren't shouting for the big dogs.

    Then of course there was the pvp open world instances. God those were fun sometimes. Standing on top of a thirty story building and jump down into a chaotic mess of about fifty people just trying to murder you or run interference.

    So in end, there are plenty of people who would sign up for a pvp server. There always has been.
    (1)
    Last edited by Stihllodeing; 02-13-2015 at 08:52 AM.

  2. #22
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Well, your example is for a game that's designed from the start to be based around PVP. I'm not entirely opposed to PVP in games, but FFXIV's mechanics and lore stress working together, open world PVP would feel out of place. In a game like Dark Souls however, I accept and welcome PVP as a challenge because it fits in a world where everyone is a backstabbing scumbag.

    In addition, I'm guessing DC didn't have you lose gear on death? My biggest issue here is with the open world PVP AND looting that the OP suggested. One or the other may be fine, but not both. In a game with open world PVP, the death penalty has to not be so harsh as to set you back weeks or months if you die. Dark Souls is a good example of that, as I lose my humanity and risk losing my souls, but usually nothing I can't get back in a few hours of grinding. As for a game with looting, one should keep it only to certain areas. Back when I played RuneScape, I knew that you didn't enter the Wilderness with anything you weren't prepared to lose, and if you did lose stuff up there you could work on recouping your losses in the other areas before giving it another shot. When you combine both of them, death is likely to become a humiliation conga where you're knocked back to square one AND deprived of any opportunity to work your way back up. Especially once there's established players who can and will just pile on newbies for the lulz.
    (2)

  3. #23
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    I used to play Perfect World before, where PVP is open and dead player will have a chance to drop their item, in my experienced before there is one player trying to PK me but he died instead and he dropped his legendary bow then I loot it, that player begging me to give him back his weapon, but at that time I'm so angry without thinking too much I sell his weapon to NPC and toss a tiny gold from NPC in front of him. I'm humiliate him with my actions and after that I feel so regret. I've tried to find that player again to ask for forgiveness and to give his weapon back but that player already quit. After awhile I also quit with my guilty feeling.

    In World Of Warcraft, they open the PVP server where 2 factions collide and fighting each others. High lvl player will try to camp low lvl player or steal world boss, and sometimes it sux if you are alone or not have much stronger friends. But what I don't like is player obsession, some of them never create character at opposite faction.

    I like RIFT PVP... 2 faction can be in same guild yet fighting each others.

    Apologies for my bad english.
    (0)
    Last edited by nuyu11; 02-13-2015 at 01:15 PM.

  4. #24
    Player
    JoshyNeurotic's Avatar
    Join Date
    Feb 2015
    Posts
    10
    Character
    Fenriz Neurotic
    World
    Mateus
    Main Class
    Gladiator Lv 12
    Quote Originally Posted by Urthdigger View Post
    Well, your example is for a game that's designed from the start to be based around PVP. I'm not entirely opposed to PVP in games, but FFXIV's mechanics and lore stress working together, open world PVP would feel out of place. In a game like Dark Souls however, I accept and welcome PVP as a challenge because it fits in a world where everyone is a backstabbing scumbag.

    In addition, I'm guessing DC didn't have you lose gear on death? My biggest issue here is with the open world PVP AND looting that the OP suggested. One or the other may be fine, but not both. In a game with open world PVP, the death penalty has to not be so harsh as to set you back weeks or months if you die....
    exactually, having the possability of losing gear makes you think... ok what can i bring... what can i lose... what do i need to achieve xp grinding, questing, etc. and running with it
    (0)

  5. #25
    Player
    Stihllodeing's Avatar
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    Oct 2014
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    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    I snipped your post a little, but I'm not trying to convolute anything you said

    Quote Originally Posted by Urthdigger View Post
    Well, your example is for a game that's designed from the start to be based around PVP...snip... open world PVP would feel out of place. In a game like Dark Souls however, I accept and welcome PVP as a challenge because it fits in a world where everyone is a backstabbing scumbag.

    In addition, I'm guessing DC didn't have you lose gear on death?...snip....
    Not sure if I can debate that much. If I recall correctly DC was released with pvp only servers...I think. I will say though, lore not withstanding, the actual game mechanics are very similar as they are in most mmos. You have dds, healers, and tanks. That design in itself has proven effective for pvp on a wide scale. ARR is really no different in this regard, at least not by much.

    I don't feel it would be out of place at all, again lore not withstanding.

    That's just it though. You knew if you went online you would probably be invaded. Having pvp servers would be the same. We all know however, if they did introduce a pvp server, someone somewhere would be complaining about it

    No, DC didn't have a looting mechanic when I last played. And again, a looting mechanic could be almost anything. Could be tomes for example.

    Something else no one thinks about is RMTs. They...would...be...blown to pieces.....and it would be GLORIOUS! \o/

    Quote Originally Posted by nuyu11 View Post
    I used to play Perfect World before, where PVP is open and dead player will have a chance to drop their item, in my experienced before there is one player trying to PK me but he died instead and he dropped his legendary bow then I loot it, that player begging me to give him back his weapon, but at that time I'm so angry without thinking too much I sell his weapon to NPC and toss a tiny gold from NPC in front of him. I'm humiliate him with my actions and after that I feel so regret. I've tried to find that player again to ask for forgiveness and to give his weapon back but that player already quit. After awhile I also quit with my guilty feeling.

    ...snip.... Apologies for my bad english.
    I commend you for your in game ethics. However, the player you describe was simply a sore loser. I know people like to say gamers in general are selfish and entitled, and that's true, but players also know what they are getting into for the most part. Take all the threads that pop up about premades in ARR. It's almost like people don't understand that people generally pvp for two reasons: A competitive challenge and a reward. That reward can be tangible, or it can simply be gratification, but competition is almost always the driving factor behind why someone would pvp. Society doesn't understand how to lose with grace anymore. I guarantee you most of the people in those premades have done their share of losing. No one just walks into a pvp setting and wins, unless its pay to win.

    And your English is great! I'm jealous, I know I don't speak a second language...unless toddler counts xD
    (0)
    Last edited by Stihllodeing; 02-13-2015 at 11:20 PM.

  6. #26
    Player
    Osiril's Avatar
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    Dec 2014
    Posts
    67
    Character
    Osiril Abel
    World
    Zodiark
    Main Class
    Lancer Lv 80
    OP, you want to be ganked in this game and lose all gear you working on for months??
    I believe you are so naive to think you are the best and never lose gear if that pvp thing you propose even happen, you are that much naive??
    (2)

  7. #27
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
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    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Osiril View Post
    OP, you want to be ganked in this game and lose all gear you working on for months??
    I believe you are so naive to think you are the best and never lose gear if that pvp thing you propose even happen, you are that much naive??
    I think it's naïve to even ask that question if you actually read the thread.
    (0)

  8. #28
    Player
    Osiril's Avatar
    Join Date
    Dec 2014
    Posts
    67
    Character
    Osiril Abel
    World
    Zodiark
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Stihllodeing View Post
    I think it's naïve to even ask that question if you actually read the thread.
    I read the thread but still think that this guy has a mask on his face.
    (1)

  9. #29
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Osiril View Post
    I read the thread but still think that this guy has a mask on his face.
    I suspect it's one of the reasons PvP MMOs are a niche thing... Everyone wants to be a predator, but when they end up being prey, well suddenly it's not all that fun...
    (2)

  10. #30
    Player
    JoshyNeurotic's Avatar
    Join Date
    Feb 2015
    Posts
    10
    Character
    Fenriz Neurotic
    World
    Mateus
    Main Class
    Gladiator Lv 12
    Quote Originally Posted by Osiril View Post
    OP, you want to be ganked in this game and lose all gear you working on for months??
    I believe you are so naive to think you are the best and never lose gear if that pvp thing you propose even happen, you are that much naive??
    did i ever say that i was the best ? no, i am sure i am not. getting ganked and ganking is apart of pvp. one would be naive to think that they were invincible. unless your fancy the bard.... google that....
    (0)

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