Ya. That's why I said I disagree with almost everything. Personally I wouldn't mind. The only problem I can see with looting gatherers is the cooldowns. You could always just make it so that DoL gear isn't lootable. Umm, can't be engaged during a node and five minutes after? Idk. I'm sure someone would come up with a simple solution.
I'm just on board with open world pvp. I was in a villain league in DC and we would raid the hero bases on the weekends for smits and giggles. So much fun man. We would start killing new players by the base so they couldn't complete their missions. And yes I know I know that's bad. BUT, we always knew what would happen. In about five minutes time, 3 or 4 leagues would come swooping down on us talking smack, helping the newbies out and making them feel like heroes are really heroes. Heck, they would zerg us so bad sometimes some of us would freeze up xD. On some weekends, we would get 2 full raid groups together decked out in pvp gear. We would REALLY give them a run for their money. We took out three and four full raid groups at times. That was just because we were prepared and they weren't.
When we were really giving them a hard time and tea bagging them all over the place, there would be this....this calm. Like a calm before the storm. Then it would happen. LOOOOADS of heroes as far as the eye could see fully decked out in pvp gear. It...was...glorious!
And again, about the newbies leveling up. We weren't malicious. The base we usually targeted was right next to low level hero missions. We'd just kill them once or twice to get them shouting. We only killed someone a couple times if they weren't shouting for the big dogs.
Then of course there was the pvp open world instances. God those were fun sometimes. Standing on top of a thirty story building and jump down into a chaotic mess of about fifty people just trying to murder you or run interference.
So in end, there are plenty of people who would sign up for a pvp server. There always has been.



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