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  1. #1
    Player
    Sparhawk6's Avatar
    Join Date
    Jul 2014
    Location
    Brisbane
    Posts
    9
    Character
    Mirena Angelrose
    World
    Tonberry
    Main Class
    Lancer Lv 50

    T12

    Hello guys. First time writing here hehe. I have just few questions. What rotation you use in t12 ? I must do something wrong, cuz my damage is not so high how should be. And what rotation is in your opinion best for p3 - add phase?
    Thanks for all tips and help.
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ColdestHeaven View Post
    About Earthshaker, I read mentions of Paladins using Cover on melees during P1. Did I get that wrong or is it possible, considering the amount of damage before and after Earthshaker? Is it to increase uptime or decrease damage taken, mainly?
    Cover on another member not only gives the damage the Covered person would take to PLD, it also stops the sludge puddles from forming on either PLD or the melee. Very useful, though in truth DRG is one of the last guys who should get Cover. My group only Covers DRG on the second Earthshaker if no one better to be Covered got targeted in set 1 or 2.

    Quote Originally Posted by Sparhawk6 View Post
    Hello guys. First time writing here hehe. I have just few questions. What rotation you use in t12 ? I must do something wrong, cuz my damage is not so high how should be. And what rotation is in your opinion best for p3 - add phase?
    Thanks for all tips and help.
    I'll just semi-quote myself from a while back.

    T12's basically training dummy for DRG. All you can really do P1/P2 beyond just dummy is make sure first Bennu gets hit by DFD and possibly multi-DoT Bennus. Add phase just attack each big bird starting fresh, HT > CT > Phleb priority like normal, if you have very high DPS you can just multi-DoT a bit and start your rotation over on the next bird in line to die. Try to make sure you have DFD up for this phase, if you have the choice between using it right before add phase or throttling it a little, throttle it. Don't use B4B if your stacks get incredibly high (should be able to survive 12~ stacks with B4B if topped off, don't B4B after this for sure) but in general you can use it without abandon, DRG should be one of the last to die in 2.45 (used to be the first and only guy in i110 ...)

    Ideally in final phase they won't make you do fountain, and it's just more dummy at that point.
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    Last edited by Sleigh; 02-12-2015 at 10:31 PM.

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