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  1. #71
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    It really doesn't matter how nice 1.0 looked if it lost most users from a performance standpoint, and wasn't capable of displaying more than two dozen characters at a time. That doesn't make for a good MMO.
    (4)

  2. #72
    Player
    Norna's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Kiara Fey
    World
    Balmung
    Main Class
    Botanist Lv 52
    It would be nice if they could implement a Shadow of Mordor-like system (basically, you get a choice for every graphic settings such as meshes, textures, lighting, shadows, anti-aliasing and so on). It would be a nice way to future-proof the graphics (for example, if the settings are Extreme>Ultra>High>Medium>Low, then today's most powerful gaming PCs can run all settings in Extreme at a reliable 30fps at 4K resolution, but in a few years, it'll be 60fps. All Low would be the lowest we currently have). Because the users would be mixing and matching (Example: Medium meshes with High textures and Ultra lighting) they would hopefully get what works best on their system (some gpu/cpu combinations choke on anti-aliasing but handles lighting better, for example).
    (0)

  3. #73
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Ametrine View Post
    I'm with the OP on the comparison of 1.0 to 2.0.

    To put it kurtly, too much bloom! Everything looks like it's glowing! How can I appreciate the detail when it looks so washed out?!

    So, yeah, I much prefer the color palette and lighting of 2.0.
    The good thing about a PC game is stuff like bloom is optional.
    (0)

  4. #74
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    -depth of field.
    Which was almost mandatory to have on, otherwise you see the horrific LoD transitions in the environment in plain sight. Boy was anything in the distance pretty ugly without it.

    Main thing I remember from 1.0 was fantastic ground textures, too much bloom (anything yellow would blind you), and wall textures looked like they were made of paper mache. Lack of proper light sources as well. People seem to forget 1.0 had no shadow casting in the environments. It was just whatever was prebaked into lightmaps, and the one shadow per character model on the ground.
    (0)

  5. #75
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Some technical trivia: 1.0's engine was the same engine used for FFXIII.

    It was optimized for displaying cutscenes in small environments. It looked pretty, but it was an absolutely terrible idea to even try using it for an MMO.
    (0)

  6. #76
    Player
    Miya_Carbuncle's Avatar
    Join Date
    Aug 2013
    Posts
    376
    Character
    Miya Carbuncle
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    I watched the 1.0 cutscenes for new characters in Uldah, Gridania and Limsa Lominsa and it was shocking to me how much better and more exciting and interesting they are versus the opening cutscenes for those places now. The starter cutscenes now are so boring.
    (5)

  7. #77
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    People think the focus was graphics alone but from playing XI and seeing some of the cs's and gameplay on videos I think the goal was to make a world. XI felt like a world I could live in with lore everywhere, I'm thinking 1.0 was similar. Anyone who played chime in and tell me my hopes and dreams are true? Also tell me I'm going to win the lotto soon.
    (3)

  8. #78
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kaisha View Post
    People seem to forget 1.0 had no shadow casting in the environments. It was just whatever was prebaked into lightmaps, and the one shadow per character model on the ground.
    I like that we have dynamic shadows, I just wish they could be softer when it calls for it. Shadows in 2.0 almost always have very sharp edges in spite of the distance and intensity of the light source. Looks great when there's harsh light, but kinda cheap when the light is supposed to be more dispersed.

    And one thing I actually really hate about ARR's lighting system is how light sources (especially colorful ones like fluorescent plants) have this ugly splotch around them as an excuse for a glow. It looks remarkably corny and simple.
    (4)

  9. #79
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kule View Post
    The good thing about a PC game is stuff like bloom is optional.
    Too bad it wasn't in 1.xx.

    What the game looked like if you put it on the lowest possible settings:

    (4)

  10. #80
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I think it's hilarious that people argue saying they think graphics are better in 2.0. The Deve team specifically stated that they scaled the graphics down. This has been quoted with references multiple times in this thread. It's not really a debate.

    The current Dev team, did a much better job at optimizing graphics/processing power. On that, there's also not really a debate. Our clients don't crash nearly as bad as they did in 1.0, AND the game runs on lower end systems. (AND Lower end systems don't crash as much as our PC's did in 1.0.) Mind, I now have a Supercomputer, but . . nya.

    The Graphics engine was replaced, and doesn't allow for some of the complexities that 1.0 had, but it still has a large range of capabilities, and the dev team responsibile for managing does a great job.

    All in all, this thread is mostly a +1 for the current Dev team.

    Thank you for providing us with a game that uses a realistic amount of processing power, while still providing competitive quality in modern gaming.

    I do wish, that you would put a bit more effort into cut scenes, similar to the Hildebrand quest line. They don't need to all be silly, but that much effort going into main scenario, and perhaps 1-2 other quests on the same patching schedule similar to hildebrand. (And, I don't mind if they are nonlinear. It would be nice to have diversity)
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

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