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  1. #21
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Stop funneling progression into hunts => less people doing it => less people trolling hunt groups => everyone wins
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #22
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I still feel this way after 2 patch cycles, they failed to forecast what the hunts would lead to and never really fixed it. How can you not predict the entire server rushing down content that practically offers coil drops without stepping into coil (sands/oil for 2.3, now carbontwine/carboncoat for 2.5) especially in 2.3 when a single A rank rewarded as much tomestones as a single dungeon.

    Now we *still* have A ranks that were meant for "a full party" get swarmed by half the servers thats in 2.5 poetic gear by the time they introduced the new logs and die in a matter of seconds. And this isn't including the rendering problem that's still going on due to player saturation. Odin and Behemoth don't get this much attention because their rewards aren't nigh-BiS, yet they have rendering priority.

    In the end though, I still firmly believe that things like sands/coat, especially when its in teh current patch cycle, should not be made available outside of coil
    (2)

  3. #23
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Odin and Behemoth got rendering priority because, like the hunts, they were popular to zerg rush. Then the hunts came and now we got Odin Behemoth A Hunt Reborn.


    I got lucky finding Nauhn the other night and I took him on in a light party of 4. We won and it was epic.
    (2)

  4. #24
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Even if one is in final coil you still need to out lot 7 other people for a chance for twine
    (0)

  5. #25
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Darkstride View Post
    Where is it stated that Hunt marks are intended to be engaged by the entire server? Is a group for some reason obligated to inform all of Eorzea of a hunt presence if they are capable of taking it on alone? I'm pretty sure that they are actually working very much as intended. The players actually hunting the marks find and kill them. The players waiting around for a shout sometimes lose out because they don't make it in time.
    If you're suggesting hunts should not be a communal effort then you've missed the point of hunts. Again, I'm focused on improving the difficulty of hunts and removing griefing from them.
    (0)

  6. #26
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    ...
    Keyword is "were". Hunt marks are still having rendering problems despite them being more popular than ever, more-so than behemoth and odin. It was incredibly bad on the first few weeks of hunt release, and their first hotfix priority for hunts was...making it so the B rank weekly wasn't the same in a row.

    And buff their hp, we're killing 2.3 mobs in 2.5 gear. You have to practically be in the same zone and aetheryte tp (for places like ELN) to be able to get there in time, even if you were in a party or actively looking.
    (0)

  7. #27
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CrystalRainbow View Post
    Here is my fix for hunts.

    All, S ranks spawn randomly every 24-36 hours, Credit only once per week.
    All. A rank spawn randomly every 4-12 hours, Credit only once per week.
    Making the credit for A and S ranks behave the same way as the B rank marks do would solve this issue entirely.
    (1)

  8. #28
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Making the credit for A and S ranks behave the same way as the B rank marks do would solve this issue entirely.
    It would also kill the appeal of hunting completely. Here's what I would do:

    * Replace the FATE daily bills with B-ranks. Seriously, waiting for fates to pop is one of the least appealing activities in the game.
    * Weekly bills are A-ranks. They give 40 seals to the holder and about 15 to everyone else in his/her party. No reward for anyone else. This encourages civil behaviour, since you don't want to be that douchebaag no-one invites to their parties.
    * S-ranks work as they do now. You need the zerg to bring these guys down. The big hunting crowds would be instead focused on popping these things.
    (1)

  9. #29
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Funneling gear upgrades into one open-world activity is the problem. It's mind-bogglingly terrible design. It's a lazy solution to the MMO meta-game. Luckily, I don't care about being the most powerful or having the highest ilevel. So, I don't have to deal with the bullshit. But, for the players that do, it's unfair to them.
    (4)

  10. #30
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I don't bother with S/A hunts even if they're in my same zone now because 90% of the time they're dead before I can even get there. The 10% I get there just in time to target the corpse.

    Rank A and S hunts are a joke. You either get the 3rd party software and make it your full-time business, or you pretend that it doesn't exist.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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