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  1. #1
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I think there should be a claim system or a limit to how many S-Rank, A-Rank, and/or Allied Seals one can get in a certain timeframe. The latter is probably the best solution. Someone else proposed switching daily rewards with A and S-Rank rewards, that might work too. Or maybe make it that no matter how many seals you get, you can only get one upgrade item per week. Or make it so end game items aren't obtainable from hunts at all. Or remove Coil loot lockouts so both sets of content can potentially give you unlimited i130 gear.

    There are so many options and I don't even care how they fix it, I just hate hunts the way they are now and I don't think scaling HP would fix anything.
    (2)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    S ranks are actually pretty deadly to a lone party or even single alliance.
    (1)

  3. #3
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Elite Mark bills being posted daily instead of weekly would help. It's not like 100 seals a day for a B rank is insane, and those are walking around largely untouched after the weekly reset.
    (4)

  4. #4
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    If the S ranks can insta-gib the first 8 players to hit it, like auto-reflect, it would make it a lot less desirable to early pull.
    (0)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    So people still crying and ragging that they didn't get credit on a hunt mark?

    I remember that one WOW commercial with Chuck Norris bare with me iv no idea on how to do links so.

    Chuck Norris is a hunter.....
    But Chuck Norris dose not hunt BECAUSE HUNTING WOULD INVOLVE THE CHANCE OF FAILURE.

    Your not Chuck Norris your gona miss a few so stop crying.
    (1)

  6. #6
    Player
    allecs's Avatar
    Join Date
    May 2014
    Posts
    55
    Character
    That Player
    World
    Balmung
    Main Class
    Alchemist Lv 50
    I don't know if this was suggested or not.

    How about actually making them hard?!
    (0)

  7. #7
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jodou View Post
    Hunts are currently not working as intended. They're seen as an opportunity by some to grief the community by not waiting for anyone other than themselves and the few early responders to Guildwork callouts.
    Actually (though unfortunately), that is the way they were intended (or at least A ranks were). A ranks were designed for a single full party to take down. You get together in a party, find a hunt mark, and kill it. Or if you're alone when you find the mark, you call in a few friends to form a party and kill it. Unfortunately, that doesn't fit very well with how players want to do them. It's the other side of the coin, those who want to have everyone from the server who's hunting gather there, who are actually going against the design. SE somehow managed to drastically underestimate just how widespread player communication can be in an MMO, and thought it would be just your party members who would be notified of a mark and asked to join you. (SE can design some really great games, but I sometimes have to wonder about their odd inability to anticipate player reactions.)

    It wasn't a particularly good design in that regard. And in any case, by now SE has had plenty of time to see how actual players will deal with hunts, so it's time to adjust them to fit that pattern. Scaling the mark's HP based on the number of players actually around it when combat commences should take care of most of the problem. (That's scaling it upwards only, of course, past a high enough minimum to require at least as many players as it was originally designed for. It shouldn't scale down and become solo-able just because you aggroed it when nobody else was around. The main difference between the A and S ranks would be just a higher minimum on the S ranks, so while you could gather a huge crowd for an A rank, you'd only need to for an S rank.)


    Quote Originally Posted by Jodou View Post
    Complicate this with the failure to balance hunts around rising item levels
    Yeah, that needs to be adjusted, too.
    (3)
    Last edited by Niwashi; 02-12-2015 at 06:22 AM.

  8. #8
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    easiest solution to all the whinging about hunts = remove the entire system its pointless to even have them there when they die in 3 secs anyways so remove the system do some planning n add somethin thats actually worth doing that dont take 3 secs to kill
    (0)

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Spawnie View Post
    easiest solution to all the whinging about hunts = remove the entire system its pointless to even have them there when they die in 3 secs anyways so remove the system do some planning n add somethin thats actually worth doing that dont take 3 secs to kill
    That's throwing the baby out with the bathwater. The only thing really wrong with the hunts is, as you said, the "3 secs to kill it" issue. And HP scaling would take care of that. The getting together in a party to go traveling all around Eorzea tracking down and fighting huge open-world monsters one after another, that part is one of the most fun features of the entire game.
    (3)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jodou View Post
    Hunts are currently not working as intended. They're seen as an opportunity by some to grief the community by not waiting for anyone other than themselves and the few early responders to Guildwork callouts.
    While I agree that hunts need a buff as everyone has better gear now, I think you're not thinking with a hunters mindset.
    If you are not actively hunting in the zone, why should you get the hunt rewards? Yeah it's absolutely nice to get but, for example, if you're standing around Mor Dhona or something just waiting for a callout in a hunt linkshell, you can't very well say you are actively hunting.

    Hunters get hunts. I miss some too but it's hardly the end of the world.
    (2)

    http://king.canadane.com

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