Quote Originally Posted by Sonic_the_Hedgehog View Post
So you want them fix mana consumption even though you know they're going to fix the item potency? If they lower the MP on certain skills then increase potency of certain items then it's gonna be broken again. People are going to use whatever spell they like without repercussions, because they're gonna low MP costs and "super ethers". It's gonna be how it was before 1.18 came out again.
No, idc about the crazy mana cost, i want players that havent played mage & experienced the mana consumption for themselves.
So they dont go rampaging into battles like thye expect healers do stand behind & spam heals like its freakin xmas.

I want players (mostly melee to being able to take care of themselves, have proper skills & spells equipped), and some mages to stand in their damn spot, being ready to heal when needed, not some damn crazed out melee-mage trying to play red mage or some shit like that.

I kinda like the mana consumption challenge, but i dont like players that think "it's all fine", you have auto attack... 1 major drawback for mages when using sleep, when u melee screws it up with ur damn auto-attack. (oh ya not ur fault, it's SE's.)

Thats just one example, then ther's the players that claim they know everything about everything even
thoug they have no visual proof of playing mage , trying it out for themselves, just basing facts upon rumors.

And yet you brought in the biggest FAIl item ever...lolethers, i mightaswell use my own tp skill to gain more mp that way.