Hellz no...get your ass back here i was gonna show of my lil youtube video of me & 2 other friends trio'ing Dodore (um ya thats a HNM as some will call it) before they gimped it.
You wanted to see me playing my job right.... oh well, guess ur not that bold for spoilers...
lolpug23... oh wait... ohnuuuus ur hide your character info.... how sad
I used to be Noomy...then i took shiva's Hail Storm to my knee...
So you want them fix mana consumption even though you know they're going to fix the item potency? If they lower the MP on certain skills then increase potency of certain items, then it's gonna be broken again. People are going to use whatever spell they like without repercussions, because they're gonna have low MP costs and "super ethers". It's gonna be how it was before 1.18 came out again.
Patch Aug 8th
http://lodestone.finalfantasyxiv.com...e892cecc8c4cb3
Retired FFXI character: Ranok of Sylph
Patch notes before the patch goes live. Yes!
Also, DD buffs should help the Darkhold pigeonholing.
Setting home point is a much appreciated feature.
And finally, they're fixing the weird looking water on the ferry. /hurray!
http://i.imgur.com/L3DQO.jpg
No, idc about the crazy mana cost, i want players that havent played mage & experienced the mana consumption for themselves.So you want them fix mana consumption even though you know they're going to fix the item potency? If they lower the MP on certain skills then increase potency of certain items then it's gonna be broken again. People are going to use whatever spell they like without repercussions, because they're gonna low MP costs and "super ethers". It's gonna be how it was before 1.18 came out again.
So they dont go rampaging into battles like thye expect healers do stand behind & spam heals like its freakin xmas.
I want players (mostly melee to being able to take care of themselves, have proper skills & spells equipped), and some mages to stand in their damn spot, being ready to heal when needed, not some damn crazed out melee-mage trying to play red mage or some shit like that.
I kinda like the mana consumption challenge, but i dont like players that think "it's all fine", you have auto attack... 1 major drawback for mages when using sleep, when u melee screws it up with ur damn auto-attack. (oh ya not ur fault, it's SE's.)
Thats just one example, then ther's the players that claim they know everything about everything even
thoug they have no visual proof of playing mage , trying it out for themselves, just basing facts upon rumors.
And yet you brought in the biggest FAIl item ever...lolethers, i mightaswell use my own tp skill to gain more mp that way.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
Ah yes, you're correct. I rather have the Devs fix this issue than decreasing the MP cost of skills. They can either keep the MP regain at 50 and decrease the timer to 30 secs or keep the time the same and increase the MP regain to 150. Something like that.
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