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  1. #11
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dyne_Fellpool View Post
    DoubleD i think you are confused.

    The raw number doesnt matter. All that matters is the % relative to other classes. Thats what dps class balance is.

    If a Monk did 10,000 dps and a Bard did 9,995 then thats 5 less still but the Bard and Monk would be doing basically the same dps and there would be a HUGE imbalance.
    If a Monk did 10,000 dps and a Bard did 9,000 then thats a 1000 dps difference but it would not be imbalanced at all because Bard would be doing 90% of the Monk's dps which is better than it does now! Mobs have X amount of hitpoints, and you generally want them to die in Y amount of time. The actual numbers DO NOT matter, only the ratios.

    You said "say a bard ends up doing 1,000,000 less damage points than a WAR/NIN/DRG 3~4 years down the line." In that scenario, the mob will have BILLIONS of hitpoints and the Bard doing 1 million less overall damage still only equates to several seconds' worth of dps due to stat inflation.

    Think of it this way: if Class A does 50% the dps of Class B, it will always take Class A twice as long to kill things. It doesnt matter if their dps is 500/1000 or 44,444/88,888. (unless you are killing the mob in 1 hit, but thats not the kind of content being discussed)
    I understand your point. This is easy to factor when you just look at two DPS side by side.
    The most common party composition is:

    2 Melee
    1 Caster
    1 Bard
    1 Pal
    1 War
    1 SCH
    1 WHM

    I'll throw some I guess average #s out there for turn 13. (average - not highest)

    WHM DPS is usually pretty much a non-factor in FCOB - but everywhere else it also matters.
    SCH - 185 DPS (Their WD is scaling properly)
    OT - 230 (Their WD is scaling properly - same as Melee DPS)
    MT - 175 (Their WD is scaling properly - same as Melee DPS)
    BLM - 435 (Their WD is scaling properly)
    MNK - 470 (Their WD is scaling properly)
    NIN - 460 (Their WD is scaling properly)
    DRG - 450 (Their WD is scaling properly)
    BRD - 415 (Their WD is 10% less than melee and tank every patch)

    Ok, that's 6 spots in the party that's WD is scaling normally. I'm not sure how to calculate how many percent higher a casters / sch weapon is compared to a bard, but I'd also say 5 or 6% after conversion of magic damage vs physical damage.

    Now when you compound this WD percentage x 6 (or 7) other jobs that weapon scales at 10% higher than a bard. It basically compounds to subtract what a bard brings to the table for every fight.

    That's 7 spots in the party that's WD is scaling at a higher percentage rate than a bard.

    It's easy to say ok Bard, you're going to do 10% (subjectively) less damage than the DRG when the two of you compose the entire party.

    But in 8 man raids, 4 man dungeons, this is not the case.


    So 1 vs 1 a DRG would do 10% higher.
    But when you compound the 6 or 7 other jobs that weapons scale higher, this is what diminishes the bards return every patch.

    This is why I feel a Bards WD should be x number WD lower than melee vs 10% lower than melee.

    It's not a 1 vs 1 completion.

    This is why I feel bard weapon should scale at 5WD less than melee. The other DPS is always going to do more damage.
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    Last edited by DoubleD; 02-11-2015 at 12:27 PM. Reason: long