it's like 2k, not 300I don't think the extra 200-300 hp a full vit tank has makes a difference. Talk about exaggeration? Switching from poetics accs to pentameld ilvl 110 I gained 90 str and lost like 200 hp....Also I have about 2% extra mitigation with blocks and parry's. So there is more to gain than there is to lose.
but pentameld gets best of both
Currently, i130 Fending accessories each give 6 Vitality over i110. Adding up the entire right side, it is 30 Vitality. Pentamelding i110 accessories gives a maximum of 90 STR at the cost of 30 VIT you would have if you used i130 fending. This is a loss of 450 HP maximum health. If you do these accessories and nothing else a Pally will have 9500 health while still wrecking things.
As Domira stated, melding accessories really does give the best of both worlds.
Thanks for the correct number! Yeah 450 hp isn't a lot at all. Its not even noticeable, but that extra 90 str sure is.Currently, i130 Fending accessories each give 6 Vitality over i110. Adding up the entire right side, it is 30 Vitality. Pentamelding i110 accessories gives a maximum of 90 STR at the cost of 30 VIT you would have if you used i130 fending. This is a loss of 450 HP maximum health. If you do these accessories and nothing else a Pally will have 9500 health while still wrecking things.
As Domira stated, melding accessories really does give the best of both worlds.
yes that's what I meanCurrently, i130 Fending accessories each give 6 Vitality over i110. Adding up the entire right side, it is 30 Vitality. Pentamelding i110 accessories gives a maximum of 90 STR at the cost of 30 VIT you would have if you used i130 fending. This is a loss of 450 HP maximum health. If you do these accessories and nothing else a Pally will have 9500 health while still wrecking things.
As Domira stated, melding accessories really does give the best of both worlds.
and the 2 k diff is if you don't meld, as in tome acc
Yeah, using i130 STR accessories instead of i130 VIT accessories would be 2k.
i131 VIT tanks get around 10k HP in party with food. (12500 if War)
FCOB - 8500 HP is fine
Which means for everything else, even less HP for STR is win.
400 DPS Tank + 200 DPS Healer > 250 DPS Tank + 200 DPS Healer
The extra snap aggro from having that much extra STR, does create a nice cushion for the healer to not pull hate no matter what they are tossing out and when dealing with crazy DPS.
Last edited by Judge_Xero; 02-10-2015 at 12:06 AM.
Yeah, I personally cringe a little when I see tanks using Slaying accessories wholesale, but it's their choice and the game's difficulty is skewed enough that it's perfectly possible. I personally prefer the exquisite balance of crafted accessories. My general plan is to pursue whatever people think is the minimum safe HP + 500. That would be 9500 in T13 and 9000 everywhere else. There's no need to bother switching the crafted accessories out as that starts working with small values of Strength. Compared to a capped i110 accessory, switching it out to an i130 Slaying trades 21 VIT for 5 STR. It's an awful, awful ratio. I prefer being very tanky while still doing far more damage than an all VIT tank
To put it in perspective...
i110 accessories gain 90 STR for 450 HP. An amazing ratio.
From there, bonus stats can give 30 more STR for 450 more HP. 1:1. An okay ratio.
From there, you can trade a hybrid accessory for a i130 Slaying. Each one of these you do gives 5 STR at the cost of about 300 HP. That's a total of 25 STR for 1500-1600 HP. This is the point where one should ask if it's worth it.
In dungeons, HP doesn't really matter unless you're pulling huge. Even then, HP frequently isn't a factor anyway because what matters there is proper use of defensive options. It's also one of the few situations where killing everything quickly is the best form of mitigation.
In Coil, stacking STR to the absolute minimum HP level is just fine with on-farm content that you wish to clear a little faster. I'd personally rather always win the fight 5 seconds slower than play risky and possibly wipe once in a while.
However, if you're using it for progression and you can't meet DPS checks without it... well, there comes a point in a patch cycle where all building Tanks and Healers to DPS really accomplishes is carrying bad DPS... and we've probably reached it.
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