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  1. #81
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by aisustrong View Post
    yes that's what I mean
    and the 2 k diff is if you don't meld, as in tome acc
    Yeah, using i130 STR accessories instead of i130 VIT accessories would be 2k.

    i131 VIT tanks get around 10k HP in party with food. (12500 if War)

    FCOB - 8500 HP is fine

    Which means for everything else, even less HP for STR is win.

    400 DPS Tank + 200 DPS Healer > 250 DPS Tank + 200 DPS Healer

    The extra snap aggro from having that much extra STR, does create a nice cushion for the healer to not pull hate no matter what they are tossing out and when dealing with crazy DPS.
    (3)
    Last edited by Judge_Xero; 02-10-2015 at 12:06 AM.

  2. #82
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aisustrong View Post
    yes that's what I mean
    and the 2 k diff is if you don't meld, as in tome acc
    Yeah, I personally cringe a little when I see tanks using Slaying accessories wholesale, but it's their choice and the game's difficulty is skewed enough that it's perfectly possible. I personally prefer the exquisite balance of crafted accessories. My general plan is to pursue whatever people think is the minimum safe HP + 500. That would be 9500 in T13 and 9000 everywhere else. There's no need to bother switching the crafted accessories out as that starts working with small values of Strength. Compared to a capped i110 accessory, switching it out to an i130 Slaying trades 21 VIT for 5 STR. It's an awful, awful ratio. I prefer being very tanky while still doing far more damage than an all VIT tank

    To put it in perspective...

    i110 accessories gain 90 STR for 450 HP. An amazing ratio.
    From there, bonus stats can give 30 more STR for 450 more HP. 1:1. An okay ratio.
    From there, you can trade a hybrid accessory for a i130 Slaying. Each one of these you do gives 5 STR at the cost of about 300 HP. That's a total of 25 STR for 1500-1600 HP. This is the point where one should ask if it's worth it.

    In dungeons, HP doesn't really matter unless you're pulling huge. Even then, HP frequently isn't a factor anyway because what matters there is proper use of defensive options. It's also one of the few situations where killing everything quickly is the best form of mitigation.

    In Coil, stacking STR to the absolute minimum HP level is just fine with on-farm content that you wish to clear a little faster. I'd personally rather always win the fight 5 seconds slower than play risky and possibly wipe once in a while.

    However, if you're using it for progression and you can't meet DPS checks without it... well, there comes a point in a patch cycle where all building Tanks and Healers to DPS really accomplishes is carrying bad DPS... and we've probably reached it.
    (0)

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