It's true that ffxiv already have a lot of BRDs?
I want to level up a bard, but I don't want to wait my whole life to do stuffs (I'm assuming more than one bard is not needed)
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It's true that ffxiv already have a lot of BRDs?
I want to level up a bard, but I don't want to wait my whole life to do stuffs (I'm assuming more than one bard is not needed)
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I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!
It is a very popular job, but for regular duty finder content you can play perfectly fine as a bard, as it doesn't restrict what dps roles there can be within the instance, for example you can have 15 bards in WoD. If you are looking to get into endgame raids with groups however you may have a harder time as most groups only run with 1 bard. However it is your game, you are paying for it, so if you wish to play bard then I welcome you to our ranks.
Last time you brought up numbers I tried to show that as long as the bard is doing a percentage of the dragoons damage overall balance does not change even though the gap in raw damage dealt grows.
Lets say your dragoon does 100 dps, and your bard does 85 dps against a boss that has 100,000 HP. The fight will last 540.54 seconds during which the dragoon will have done 54,054 damage and the bard would have done 45,945. The bard did 45.9% of the boss's total HP, and was at 85% of the dragoon's damage.
Lets say we increase the duration of the fight 5x to a boss with 500,000 HP. In this case the fight will last 2702 seconds during which the dragoon will have done 270,200 damage, and the bard would have done 229,670. The bard again did 45.9% of the total damage, and was 85% of the dragoon's damage.
Now lets scale up the dps 5x to 500 dps for the dragoon and 425 for the bard, and a 500,000 HP boss. This again comes out to 540.54 seconds for the fight, with the dragoon at 270,270 damage and the bard at 229,729. This is still 45.9% of the total damage and 85% of the dragoon's damage.
The above shows that duration and scaling are independent of the actual overall balance.
To maintain bards at whatever percentage lower than other dps, it is expected that the difference in weapon damage and stats between classes would grow because if stats grow by 5x, then the gap between the stats and weapon damage should also end up growing 5x which would lead to absolutely no change in balance relative to other classes. As you saw above, when the difference was 15 or the difference was 45, it didn't matter, the bard still did the same percentage of the boss's HP.
I play Bard and nothing else, because I like the idea of doing dmg from range and sniping mentality that comes from ranged clases. Every logic and reasoning suggests ranged classes should be the top dmg dealers. Melee clases are made for more dmg only because of cool factor. Im doing a hard job mentaly turning the blind eye to 3d dimensonal representaion of the world and trying to reason in 2d plane and in straight line process of things.
Personaly I dont believe in such thing as balance in todays so called 3d mmos, when actualy all of them are just flat 2.1d worlds where everhing happens in onedimensional straight line. So called fights are actualy just queeing your dmg dealing equation called a skill to reduce some arbitary number called hp. Even then number players dealing this dmg doesnt change any aspect of the fight or how is hp reduced. It always one equation at time.
There is a big difference between a bow and arrow and something like a 50cal rifle. Just because it's ranged does not mean it does a ton of damage. BB guns are a great example of how ranged does not mean power. That's not how this works.
Quoted for logical thinking and reasoning and stating what I've said a million times already.I'm a bard main, recently cleared t13 a few weeks back. I for one see no reason to remove the song penalty or boost WD whatsoever. One of the first things told to you in the Archer's guild is that arrows do not pack the punch of spears or sword, but the mobility, lack of positionals and party support skills make us a very versatile class that is almost required for progressing through endgame content. While we may not have the highest damage, we can still pull very high numbers when playing our class correctly. I for one can parse 517 dps on dummies (2 mins), can easily hit over 800+ dps on the pull with my cooldown rotation, and I sit at around 440-480 in fcob, which I don't consider very far off from the other dps in my static (Them being MNK, DRG and BLM).
if I beat a bard in my raid group I'd kick them. I'm a damn tank they should beat me.
__________________
Now for the important part.....
I shall cast my most potent spell!
Hocus Pocus, AlakaMATH!
ilvl Brd Phy Phy/Brd Brd/Phy
135 52 58 11.54% -10.34%
130 51 57 11.76% -10.53%
120 49 54 10.20% -9.26%
115 48 53 10.42% -9.43%
110 46 51 10.87% -9.80%
100 44 49 11.36% -10.20%
95 42 47 11.90% -10.64%
90 41 46 12.20% -10.87%
80 40 44 10.00% -9.09%
70 37 41 10.81% -9.76%
60 35 39 11.43% -10.26%
THERE IS NO DOWNWARD TREND.
Since ilvl 60 the lowest bard WD has been compared to physical dps WD is -10.87% . Closest was -9.09%.
Funny note, if you adjust any of the bard WD numbers up or down by 1, it will fall under 9 or over 11%.
Bard weapon damage is always as close as possible tp 10% of melee WD at any given ilvl. Because weapon damage is a whole number, it has to be rounded. So it has always been between -9 to -11%.
There is no trend. SE gives you as close to -10% at all ilvls as possible to the nearest whole weapon damage.
So silence your irrational slippery slope ridiculousness. There is no downward slope of bard damage into oblivion. It's 10% less and never changed. Deal.
Last edited by Izsha; 02-10-2015 at 07:41 AM.
No groups stack any class except Monk, though, unless they are desperate for tanks and healers, which is still almost never since tanking and healing jobs have interchangable gear. BRD is actually the only DPS class that is 'mandatory', to boot.
video games are bad
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