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  1. #81
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by Aion View Post
    yeah I also confused with his statement



    can someone explain to me his logic in this statement?
    He's been beating that dead horse since the patch notes for 1.18 went live before anyone even tried it.
    (0)

  2. #82
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    You always have to keep in mind that there's still improvements made to the battle and class system. While SE is tweaking some stuff here and there it's ok to actually give feedback on what's working and what not.

    Ranged Attackers will always have an advantage over the close range melee's. That won't change at any given moment.

    Imagine a fight between a bowman and a swordsman. Just a simple 1 vs 1. The swordsman actually have to get in close range to deal damage and the bowman has to keep distance. This means both have to run in circles over and over, they'll never reach one of them if they both want to damage the opposite person.

    In terms of balancing issues it would be an acceptable way to improve close range melee damage and decrease ranged attacks a little bit. Not too much because the "solo-statement" is valid.

    I also like the idea to add some buffs or debuff attacks to the archers. So their reduced damage is getting a kick with those buffs oder debuffs.
    But if they add.. lets say a group-buff via a WS which temporarily rises attacking speed, damage, acc or w/e.. the close range melee's will complain about not having some nifty buffs as well, I bet. Just speculating here.

    Just wait what SE is coming up for the battle and class improvements in 1.19 and 1.20. Maybe the world will look completly different after that, again.

    Just don't whine too much. I don't want that the same thing happen to SE which happend to Blizzard. Kids moaning on the forum "nerf class xyz", it's getting nerfed and other players will call their class to weak and other's too strong and etc etc. Balancing is a process which will happen all the time, of course, but not when a majority of players are just whining. I don't want that. I always liked it to play "hard-to-play" classes which might be not so good than the rest, because it's a challange to do so. And if you're good at your job it's complelty rewarding.

    Just wait and show some patience, is all we can do for now.

    Oh and.. if they ever add some DPS Meter shit, where everyone claims "I gotz 1k moar dps than you lolz, you suck, l2p" then I'm definetaly gonna quit. I can understand that more DPS means faster and maybe easier fights, but completly ditching the other people will just destroy the community feelings.

    Last word on this....... GIMMEH MAH BLUE MAGE OMGZ =D
    (0)

    Seriously Why?

  3. #83
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Here are your options:

    A. Get good melee players, you'd be surprised what someone who knows their job can do.
    B. Practice what you preach and do melee-heavy runs.
    C. Stop hanging around idiots that realize as new content is released and updates are made roles will change (i.e. THM tanks).
    D. Post yet another complaint thread about the same crap everyone's been talking about ever since the day after 1.18.

    Ah, D. The choice has been made. Is this like your 5th or 6th post crying about the update?

    edit: Not talking about speed runs since as it stands they're just a bit of extra content.
    (0)
    Last edited by Raze; 08-05-2011 at 05:51 PM. Reason: speed run

  4. #84
    Player
    Fouluryu's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    170
    Character
    Foulu Ryu
    World
    Goblin
    Main Class
    Bard Lv 50
    Well said Neptune. Rng is an amazingly fun job.
    (0)

    私の方法である…

  5. #85
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zkieve View Post
    I always tought of rangers in most games to be overpowered compared to reality simply becouse they had to buy ammo.
    Nerf arc atack and increase melee atack.
    All fixed, arc already have the distance advantage , should not get ALSO the damage advantage they now have.
    I still don't understand how Blizzard's design team got the ranged vs melee thing working relatively well (Hunters don't trump melee unless the boss has a specific mechanic that is harder on melee than on ranged...or through pure DPS discrepancies, which we haven't really seen since TBC), yet SE after a decade with Ranger's issues still hasn't learned how to make it work.
    Would your solution be for them to drop the MP cost on heals? Or make the boss more melee friendly? Either way, favoring ranged attacks is a type of strategy, and strategies are more valuable, in my opinion, than tank-n'-spank boss fights.
    Strategies become valuable when your actions during the actual encounter determine whether you win or not, NOT what your raid comp is before you even set foot inside.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #86
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    I dont understand why people talk about ranged advantage. There is no range advantage at the moment because every mob has a ranged attack.
    Maybe in parties there is one but then the tank is doing his job good. Srsly what else should archer do other then the most dmg? thats his job!

    Sure this game still need a lot of balancing.
    (0)

  7. #87
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Raze View Post
    Here are your options:

    A. Get good melee players, you'd be surprised what someone who knows their job can do.
    B. Practice what you preach and do melee-heavy runs.
    C. Stop hanging around idiots that realize as new content is released and updates are made roles will change (i.e. THM tanks).
    D. Post yet another complaint thread about the same crap everyone's been talking about ever since the day after 1.18.

    Ah, D. The choice has been made. Is this like your 5th or 6th post crying about the update?

    edit: Not talking about speed runs since as it stands they're just a bit of extra content.
    For some people, finding "good players" is as slim as finding any players at all.
    (0)

  8. #88
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The tags for this thread are gold.
    (0)

  9. #89
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Saiph View Post
    I dont understand why people talk about ranged advantage. There is no range advantage at the moment because every mob has a ranged attack.
    Maybe in parties there is one but then the tank is doing his job good. Srsly what else should archer do other then the most dmg? thats his job!

    Sure this game still need a lot of balancing.
    way to reply without reading the thread at all.
    Ever heard of something called Area of Effect?
    (1)

  10. #90
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Aion View Post
    yeah I also confused with his statement



    can someone explain to me his logic in this statement?
    Well, you'll find plenty of people seeing right through Nep's nonsense and calling him out on it (as they've done here, and other threads). As far as finding logic in his arguments? Well, you can't find something that isn't there.

    What you will fine, consistently, is a lot of distortion of reality (like in his OP here), twisting, ignoring and outright invention of facts, and even cases of him contradicting himself from one thread to another. Whatever it takes for him to argue something that caters specifically to *him*; though he'll claim it's wanted by "everyone", and those who disagree with him "just don't understand!"

    At the end of the day, Nep's posts tend to serve as a great source of fiction, and some laughs. I would never recommend looking to them for an accurate representation of the state of things, nor the "wants of the community at large", however.

    Fortunately for us, I'm sure the moderators and community folk here can see through his (and some others') self-serving nonsense as well as we do.
    (0)
    Last edited by Preypacer; 08-05-2011 at 08:39 PM.

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