You always have to keep in mind that there's still improvements made to the battle and class system. While SE is tweaking some stuff here and there it's ok to actually give feedback on what's working and what not.
Ranged Attackers will always have an advantage over the close range melee's. That won't change at any given moment.
Imagine a fight between a bowman and a swordsman. Just a simple 1 vs 1. The swordsman actually have to get in close range to deal damage and the bowman has to keep distance. This means both have to run in circles over and over, they'll never reach one of them if they both want to damage the opposite person.
In terms of balancing issues it would be an acceptable way to improve close range melee damage and decrease ranged attacks a little bit. Not too much because the "solo-statement" is valid.
I also like the idea to add some buffs or debuff attacks to the archers. So their reduced damage is getting a kick with those buffs oder debuffs.
But if they add.. lets say a group-buff via a WS which temporarily rises attacking speed, damage, acc or w/e.. the close range melee's will complain about not having some nifty buffs as well, I bet. Just speculating here.
Just wait what SE is coming up for the battle and class improvements in 1.19 and 1.20. Maybe the world will look completly different after that, again.
Just don't whine too much. I don't want that the same thing happen to SE which happend to Blizzard. Kids moaning on the forum "nerf class xyz", it's getting nerfed and other players will call their class to weak and other's too strong and etc etc. Balancing is a process which will happen all the time, of course, but not when a majority of players are just whining. I don't want that. I always liked it to play "hard-to-play" classes which might be not so good than the rest, because it's a challange to do so. And if you're good at your job it's complelty rewarding.
Just wait and show some patience, is all we can do for now.
Oh and.. if they ever add some DPS Meter shit, where everyone claims "I gotz 1k moar dps than you lolz, you suck, l2p" then I'm definetaly gonna quit. I can understand that more DPS means faster and maybe easier fights, but completly ditching the other people will just destroy the community feelings.
Last word on this....... GIMMEH MAH BLUE MAGE OMGZ =D
Seriously Why?
Here are your options:
A. Get good melee players, you'd be surprised what someone who knows their job can do.
B. Practice what you preach and do melee-heavy runs.
C. Stop hanging around idiots that realize as new content is released and updates are made roles will change (i.e. THM tanks).
D. Post yet another complaint thread about the same crap everyone's been talking about ever since the day after 1.18.
Ah, D. The choice has been made. Is this like your 5th or 6th post crying about the update?
edit: Not talking about speed runs since as it stands they're just a bit of extra content.
Last edited by Raze; 08-05-2011 at 05:51 PM. Reason: speed run
Well said Neptune. Rng is an amazingly fun job.
私の方法である…
I still don't understand how Blizzard's design team got the ranged vs melee thing working relatively well (Hunters don't trump melee unless the boss has a specific mechanic that is harder on melee than on ranged...or through pure DPS discrepancies, which we haven't really seen since TBC), yet SE after a decade with Ranger's issues still hasn't learned how to make it work.
Strategies become valuable when your actions during the actual encounter determine whether you win or not, NOT what your raid comp is before you even set foot inside.Would your solution be for them to drop the MP cost on heals? Or make the boss more melee friendly? Either way, favoring ranged attacks is a type of strategy, and strategies are more valuable, in my opinion, than tank-n'-spank boss fights.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I dont understand why people talk about ranged advantage. There is no range advantage at the moment because every mob has a ranged attack.
Maybe in parties there is one but then the tank is doing his job good. Srsly what else should archer do other then the most dmg? thats his job!
Sure this game still need a lot of balancing.
For some people, finding "good players" is as slim as finding any players at all.Here are your options:
A. Get good melee players, you'd be surprised what someone who knows their job can do.
B. Practice what you preach and do melee-heavy runs.
C. Stop hanging around idiots that realize as new content is released and updates are made roles will change (i.e. THM tanks).
D. Post yet another complaint thread about the same crap everyone's been talking about ever since the day after 1.18.
Ah, D. The choice has been made. Is this like your 5th or 6th post crying about the update?
edit: Not talking about speed runs since as it stands they're just a bit of extra content.
The tags for this thread are gold.
way to reply without reading the thread at all.I dont understand why people talk about ranged advantage. There is no range advantage at the moment because every mob has a ranged attack.
Maybe in parties there is one but then the tank is doing his job good. Srsly what else should archer do other then the most dmg? thats his job!
Sure this game still need a lot of balancing.
Ever heard of something called Area of Effect?
Well, you'll find plenty of people seeing right through Nep's nonsense and calling him out on it (as they've done here, and other threads). As far as finding logic in his arguments? Well, you can't find something that isn't there.
What you will fine, consistently, is a lot of distortion of reality (like in his OP here), twisting, ignoring and outright invention of facts, and even cases of him contradicting himself from one thread to another. Whatever it takes for him to argue something that caters specifically to *him*; though he'll claim it's wanted by "everyone", and those who disagree with him "just don't understand!"
At the end of the day, Nep's posts tend to serve as a great source of fiction, and some laughs. I would never recommend looking to them for an accurate representation of the state of things, nor the "wants of the community at large", however.
Fortunately for us, I'm sure the moderators and community folk here can see through his (and some others') self-serving nonsense as well as we do.
Last edited by Preypacer; 08-05-2011 at 08:39 PM.
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