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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sanghelios View Post
    You want to tell me then that the reason that melees dying all the time is a healing issue? Its not even possible to heal a group with 6 melees while you have two healers. As soon as the boss spawns, they are getting nuked in seconds and as soon as you have one of them healed up, two more are already near death and ready to die.

    And as long as this game mode allows ppl to really nuke down other people in a second, you cant do anything as healer, no matter how good you are.

    Edit: Ah, might didnt understand you correctly. :P
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them. I'm ALL for nerfing Cometeor stacking. (My idea was to have the first hit for full ,but grant players a debuff that makes the following hit for shaply less.)

    My question was where were the healers at all in that listing. Like, I don't see a single green box. If those teams were skimp on healers, it probably explains why the death counts are so high. That, and they likely herded into one spot for the whole round.

    There are so many factors that would help reduce the mass impact of Magic DPS. But Cometeor stacking is pretty much the forefront of that.
    (1)
    Last edited by Hyrist; 02-08-2015 at 03:10 AM. Reason: Need to scratch the 1000 character limit!