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  1. #271
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Melee, I just wanna point this out.

    You are NOT the intended target for the caster LB at least 70% of the time...do you know who is? The healer you're trying to kill. (or caster). So the funny thing is, you are leaving your 'safety net' to go run into lets say 'Adder' territory to gank a healer...while behind enemy lines (which already dangerous), the OTHER team, lets say Flames also decides 'lets get the Adder healer' And you get squashed...not only because you ran out of your teams heal range, but because you got hap-hazardly targeted by the 3rd team's casters (the one you aren't actively attacking).

    The other 30% of the time, it's because the Caster LB spam is happening on the middle node and you either have to stand in range, or attack something else. To be fair though, your team is doing the same things to the other teams.

    By the way, your role, more than any other (esp you sneaky, stealthy ninja's), can most easily slip behind enemy lines and single-handedly take down a healer or caster faster than any other healers on that team can perceive what's happening. I NEVER got LB'd by a Melee in Secure mode w/o at least seeing them incoming...and even then, they tended to only be successful if I had blown my CD's. But in Slaughter, 2 times as blm and once as whm so far a stray melee has gotten behind me and LB'd before I even knew what was up (in part because there IS so much chaos/dodging of Comedor's going on).

    I agree that the caster LB needs to be adjusted a bit (as does SE and they will fix it). But I think many melee are missing their true shining star moments/haven't quite adjusted to this system yet....or don't realize which team is actually killing you.

    Healers are targets...nothing has changed. You are programmed from Secure mode to seek us out and destroy us first...the problem is, in Secure mode, typically it's Team A vs. Team B. Sure, there's a little spill-over mid when nodes spawn, but since Secure doesn't have personal LB's it's really not as much of a dodge fest for everyone. But other than when mid, it's just not likely for you to face 5 Adders, and 8 Maelstrom at the same time while both you and the Adders are trying to kill the Maels healers...and the Adder's BLM lb targeted on the Mael's healer also happens to catch you in the cross-hairs. And I think it's THIS, that is really frustrating you all...you are trying to do your job (kill Healer), and you get LB'd...which is frustrating b/c you already stuck your neck out a great deal by leaving the safety of your team/healer's range to go attack the other team's healer in the first place. But the team that likely killed you, was NOT the team you were attacking. It's the 3-way nature of the battle that is messing with your mojo.

    My guess, and again I tend to play mostly healer with some 'caster because I don't feel like carrying the damn load of healing while getting punched in the face today' mixed in, is that if melee come up with a different 'kill target number 1' outside of the other teams healer in the middle of the pack, it might start turning in your favor. After all, the squishyness of casters, bards etc did not change....and the interesting thing about dd's (esp ranged dd's), is they don't tend to notice what's right next to them as much as across the field. Burn a couple of them first (especially the ones that stray off/are on the sides)...make healers blow cd's on raising them/healing them back to health....or at least by burning people on the edges, you can pull healers out of hiding/trick them into watching health bars and alliance members more than their own surroundings. Then when their (healers)attention is turned, go in for the kill.

    I am no melee expert, but I'm telling you how I've seen some melee be successful/ kill my distracted rear-end. Still I'm a decent, and for the most part, hard to take down healer...so when someone actually kills me, I take mental notes on how it all happened...not just 'what skill did they use' but where was I/what was I doing/did I have CD's/where was my focus/did they have assistance etc so I can make sure to counter-act it should a similiar situation happen again (so that next time you might NOT kill me).

    PS: One especially sneaky Monk totally ganked our teams healer by coming up our teams ramp behind him and stunning him+ LB'd him =deadness. (IE the healer likely didn't even see it coming nor did anyone on our alliance until it was too late....I only saw this show b/c I was running back to my team as blm avoiding... a caster AoE :P) I mean, it took maybe like 3 seconds for that death to happen. And no one saw it in time...let alone had enough time to react to it.

    But that death required stealth, and a plan.
    And the luck that the other team didn't at the same time, target the same healer with comedor.

    That all said, 1 caster LB in Slaughter hasn't ever killed me. (It takes 2 to kill my blm, and 3 in a row for it to down my whm). One Melee LB almost always does.

    Just food for thought/observations after the first week of rounds.
    (1)

  2. #272
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    Again, just an idea I'd throw into the crowd. Mages are annoying to tackle, but not overcome-able from a tank perspective. They just seem to have an overlapping priority with healers as far as targets to harass. I'm still a blatant newbie at pvp, but my experiences with Mages are usually just as mixed as any other class.
    Being new in PvP actually helps you in this case. Most of the complaints you see here are by melee players that are used to dominating in Secure where they just ran around getting free caster kills in small group PvP. Now that they have to second guess running face first into a zerg... BLM's are stupid no-skill players just relying purely on their OP LB.
    (2)

  3. #273
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Please do something (more) about Cometeor. I'm pretty much at the point of just not PvPing at all as soon as I get the gear I need. Unfortunately, I still have about a few hundred FLs to go, so I'm stuck.

    I honestly don't really care if I get replied to by those who are doing it but it's incredibly annoying.
    (0)

  4. #274
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by zeopower6 View Post
    Please do something (more) about Cometeor. I'm pretty much at the point of just not PvPing at all as soon as I get the gear I need. Unfortunately, I still have about a few hundred FLs to go, so I'm stuck.
    Was it mine?
    (1)

  5. #275
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Every Slaughter team I queued into this week except for a couple were doomed from the start. The last one, had one caster and 5 bards. The heal lb might keep people from dying, but it also does nothing as far as killing. One match people were playing so terribly (regardless of class) I was rage quit #3 on the team and I never do that. I saw two people leave and thought at least I won't get penalized not being the first, but I did anyway. The last match when the cometors started raining down while we could only do one that was quickly healed, I didn't rage quit but decided no more slaughter PUGging until things improve somehow. Yay for GC restriction and being in the Derpy GC of the Week.
    (0)

  6. #276
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Buff_Archer View Post
    Every Slaughter team I queued into this week except for a couple were doomed from the start. The last one, had one caster and 5 bards. The heal lb might keep people from dying, but it also does nothing as far as killing. One match people were playing so terribly (regardless of class) I was rage quit #3 on the team and I never do that. I saw two people leave and thought at least I won't get penalized not being the first, but I did anyway. The last match when the cometors started raining down while we could only do one that was quickly healed, I didn't rage quit but decided no more slaughter PUGging until things improve somehow. Yay for GC restriction and being in the Derpy GC of the Week.
    Adders have an awful lot of them, we had 5 Bards in our team the other day and of course no one willing to switch: 4/30 points at the end, GG. u_u

    Bards could really use a damage or support LB.
    Ranged DPS are still dominating Slaughter, especially 72.

    Maybe implement a short invulnerability buff when using the jumping pad, to prevent a team double/triple LB'ing you on the top?

    Quote Originally Posted by Kinseykinz View Post
    good read
    Tell your co-healer to wear tank jewellery and have Stoneskin/Adloquium on them at all times.
    But yea, most people don't see what's happening around them.
    (0)

  7. #277
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The leaderboard on my last game for slaughter some minutes ago. We can clearly see that Melee doing just fine and almost on tie with range.

    (5)
    Last edited by Sanghelios; 02-08-2015 at 12:31 AM.

  8. #278
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sanghelios View Post
    The leaderboard on my last game for slaughter some minutes ago. We can clearly see that Melee doing just fine and almost on tie with range.

    Lol!! This is more funny than it is sad >_<
    (0)

  9. #279
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    Might as well make a slaughter mode for BLMS only.
    (0)

  10. #280
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Just got another proof that melee is doing well:

    Top:


    Bottom:
    (3)

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