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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    4
    we go with Mar, Arch, Arch, Arch, Lnc, Con, Con, Thm.
    can usually clear with about 38ish minutes left. we got batraal fight down to about 5 minutes and ogre fight down to 3.
    (0)

  2. #2
    Player
    Neversleeps's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    27
    Character
    Miko Neversleeps
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Murda View Post
    we go with Mar, Arch, Arch, Arch, Lnc, Con, Con, Thm.
    can usually clear with about 38ish minutes left. we got batraal fight down to about 5 minutes and ogre fight down to 3.
    Those are both very, very fast kills. I'd really like to know what you think about our Batraal and Ogre kill. Especially our Batraal kill. We had some problems with our BR glitching in the beginning that caused about a 30-40 second mishap on that run, but the fights are still taking us about 7-8 minutes (as opposed to your 5).

    After watching our video, what do you think we're doing differently that makes our kills so much slower?
    (0)

  3. 08-05-2011 12:58 PM

  4. #4
    Player

    Join Date
    Aug 2011
    Posts
    4
    for ogre fight we have Lnc stand behind ogre entire time which makes him spam elbow drop which is easily avoided making the total dmg taken by the tank next to nothing, the Lnc is really the only person taking dmg when the ghosts are up top with him hitting him. for batraal fight MRD and THM take Batraal and every1 kills 1st set of skeles gather them and aoe nuke/ws but for second set of skeles we have LNC CON and ARCH everyone else stays on Batraal. we always send mages back to hit light before invulnerability kicks in and DD stay on batraal. for last set of skeles LNC takes them all himself and uses lifesurge bloodbath and all that jaz and solos them while we finish off batraal
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  5. #5
    Player
    Neversleeps's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    27
    Character
    Miko Neversleeps
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Murda View Post
    for ogre fight we have Lnc stand behind ogre entire time which makes him spam elbow drop which is easily avoided making the total dmg taken by the tank next to nothing, the Lnc is really the only person taking dmg when the ghosts are up top with him hitting him. for batraal fight MRD and THM take Batraal and every1 kills 1st set of skeles gather them and aoe nuke/ws but for second set of skeles we have LNC CON and ARCH everyone else stays on Batraal. we always send mages back to hit light before invulnerability kicks in and DD stay on batraal. for last set of skeles LNC takes them all himself and uses lifesurge bloodbath and all that jaz and solos them while we finish off batraal
    That's a pretty unique and interesting strategy. The only question I have is how does your Lancer keep hate on the last phase of skeletons? We tried having someone solo the three and hold them until Batraal is dead, but he was struggling with hate management.
    (0)

  6. #6
    Player

    Join Date
    Aug 2011
    Posts
    4
    store tp towards end of fight on the 2nd set and use invigorate if hes not at 3000 a simple melee on one and provoke and taunt on the other 2 once he groups them spam AoE ws. the hardest part is grouping once they are grouped and he starts spamming as ws as long as no mage tries to heal him he wont lose hate. one or 2 times he has died we just finished fight b4 the skeles did any real dmg one time he actually managed to kill 2 of them before we were even done with batraal
    (0)

  7. 08-05-2011 01:39 PM

  8. #8
    Player
    Kotee's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Kotee Sai
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Great stuff =)
    (0)
    It's only after we've lost everything, that we're free to do anything.

  9. 08-10-2011 04:00 PM

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