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  1. #11
    Player

    Join Date
    Aug 2011
    Posts
    4
    store tp towards end of fight on the 2nd set and use invigorate if hes not at 3000 a simple melee on one and provoke and taunt on the other 2 once he groups them spam AoE ws. the hardest part is grouping once they are grouped and he starts spamming as ws as long as no mage tries to heal him he wont lose hate. one or 2 times he has died we just finished fight b4 the skeles did any real dmg one time he actually managed to kill 2 of them before we were even done with batraal
    (0)

  2. #12
    Player
    Kotee's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Kotee Sai
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Great stuff =)
    (0)
    It's only after we've lost everything, that we're free to do anything.

  3. #13
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    We kill Ogre and Bartaal a lot faster than you guys, but you do the skeleton room super fast... some notes (I watched your video last night)

    Have your archer use a different WS in your BR's... you are wasting bloodletter uptime by saving it for the BR's. Might be TP issue but theres some more speed there. (Skull Sunder 2 for BR's maybe for lower TP cost).

    I don't think I noticed many DoTs. We usually have 2 lines of DoT's rolling on the Ogre... he starts to just get crushed when the full line is on. Maybe assign DoT's to cast between BR's for the mages.

    Those are all I can think of you speed up your Ogre kill with that exact set up.

    For Batraal speed you could AE set 1 of skeletons on top of Bartaal to speed it up, but you -might- die to Grim Halo since you are all mages. We usually have 3 archers get 1 skeleton each and tank on top of Batraal.


    Also Batraal has very very low P.def, but unsure about magic defense. (after every skeleton round our 3 archers engage Batraal with 800 damage multishots off the bat) So it may be that slowing you down a bit compared to other people, but just like Ogre Batraal still gets crushed by having tons of DoT's on him ^^
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    23
    I see, thanks.
    (0)
    Hi

  5. #15
    Player
    AndrewN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    97
    Character
    Justalyne Relboron
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Thanks for the post, I haven't had chance to look at the video yet, but the description is useful.

    The one question I have is the Marauder, do you have a specific reason why you use a Marauder as main tank? I can see how in some battles the mad AoE skills the Marauder has would be useful, but I can think they would be helpful in a single boss battle.

  6. #16
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AndrewN View Post
    Thanks for the post, I haven't had chance to look at the video yet, but the description is useful.

    The one question I have is the Marauder, do you have a specific reason why you use a Marauder as main tank? I can see how in some battles the mad AoE skills the Marauder has would be useful, but I can think they would be helpful in a single boss battle.
    MRD DPS > GLA DPS
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #17
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Gladiator's extra mitigation isn't really important for those two bosses when you have a static group that knows what they're doing.
    (1)

  8. #18
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    @ OP, nice setup. What is the piety of your mages?
    (0)

  9. #19
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Here wowtards are happy about racist kung fu panda expansion (i really can't believe this, even if its in the lore, the lore is racist), we have to look forward to actual strategy, if people don't agree, i don't this dungeon is meant for arc,conj,gla, maybe a poor depressed thm when they couldn't get another arc, i think you just have to develop different strategies around having mrds or lncs there, (even though running away from tp attack is lame for lnc). its nice to see someone use most of the classes we have available in a run. How many runs would you say it took you before you settled on "this was the way to do it"?
    (0)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Italia
    Posts
    31
    Nice guide!!!thx!!!
    Someone on lindblum wants try?
    (0)

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