I would give Bards a LB that's a short-term group DPS % buff and maybe a mana regen buff. Not because I think it would be better than their heal, but because I think they would use it A LOT more often. Which benefits me anyway.
I would give Bards a LB that's a short-term group DPS % buff and maybe a mana regen buff. Not because I think it would be better than their heal, but because I think they would use it A LOT more often. Which benefits me anyway.
Everything is bearable with music
Either the Sleep trait needs to just not work in PvP, or we need to go the Swiftcast route and apply large magic damage reduction during and just after the sleep debuff. I think we can agree that sleep should be smartly-applied CC like in PvE, not just an easy way to set up your GC's orbital kinetic weapon spam.
For those who feel the Bard adrenaline attack should be different, I'll remind you that Physical Ranged DPS is getting their own set of Limit Breaks in 3.0, so they'll presumably get a new Adrenaline attack as well.
I assume the reason Bard still has healer LB is because there is no animation for a Physical Range DPS LB yet. All of the current 'adrenlines' are mostly rehashed Limit Breaks with different names. Hopefully Bard and Machinist gets a different LB come 3.0, and SE isn't just teasing us...
Given how this thread has been going, your comment is nonsense, how dare you spout your logic here.Either the Sleep trait needs to just not work in PvP, or we need to go the Swiftcast route and apply large magic damage reduction during and just after the sleep debuff. I think we can agree that sleep should be smartly-applied CC like in PvE, not just an easy way to set up your GC's orbital kinetic weapon spam.
Why not just have BLMs get a charm effect where they auto-follow the nearest enemy melee and have a pacification effect?
When I play Slaughter on my Blk mage, I guess I prefer to use Freeze prior to Meteor spams, because sleep is over rated.
Loving the OP feeling since 2.5
According to a lot of people in this thread, this is exactly how casters are supposed to act in PvP. If they actually avoid getting hit then they are considered weak and stupid.
its funny how so many people are still arguing about how comet isnt op at all considering the devs have already stated its not working how they intended lmao
Most people are laughing at melee and bard acting like they care about balance while dominating secure for months telling casters to L2P.
Multiple cometor is OP but the hypocrisy is funny.
Reading about melee and bard crying over the fact they can't tunnel vision casters in slaughter is the only reason i still read this thread
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