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  1. #231
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Domira View Post
    Lmao I couldn't help but to chuckle at that part. I agree with what you are saying though.

    Tank and Healer lb are bad. Even in pve, most players don't use them. I feel they should just be redesigned.
    It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.
    (0)

  2. #232
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Atreus View Post
    SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    All you're missing now is an 18 wheeler that's on fire, spinning out of control, with bombs and gunfire going off in the background.
    (0)

  3. #233
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by hallena View Post
    It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.
    i use mine only on healers but still wil never understand why they continue to keep giving bard healing LB's seriously doesnt make any sense ._. i swear i read somewhere yoshi stating they would give bard a non healin personal LB = =
    (0)

  4. #234
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by hallena View Post
    It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.
    Situational is bad. Consistency is good.
    (0)

  5. #235
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    People talking about sleep chains and knockbacks. Sounds to me like pvp needs some kind of resolve/diminishing returns system that builds up so that sleep/knockbacks can eventually be resisted for a short period.
    (0)

  6. #236
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Sleep already has diminishing returns, knockback doesn't. I'm not sure if its needed or not. In secure mode being chained knockback is infrequent. Aoe sleep however is brutal, especially when combined with cometeor spam.
    (1)

  7. #237
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Atreus View Post
    I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    MRW I'm the only MNK in a squad of BLMs:

    (1)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  8. #238
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Evtrai View Post
    I'm even having trouble trying to make sense of what you are trying to say, something about melee LB?, but let me give you some tips:

    - Melee LB has a long cast time, you can make them WASTE their adrenaline bar by just moving a few steps away from them.
    - Melee LB is a single target attack.
    - Melee have to be infront of you like 3 steps from you to cast it.
    - You can use Scathe which is an instant attack to interrupt their LB.
    If only melee had some way to keep you stuck in place while they LB, unable to move away.

    Also, Scathe interrupts melee LB now? If any magic damage interrupts melee LB, I find that hilariously ironic.
    (0)

  9. #239
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Quote Originally Posted by Atreus View Post
    I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    lol.

    If BRD's are supposed to be a support class why cant we have a LB that supports the party. I say have a LB that is the opposite of the tank LB. Insted of higher defence for the party for 15 seconds. You get higher damage output for the party for 15 seconds.
    (0)

  10. #240
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Domira View Post
    Sleep already has diminishing returns, knockback doesn't. I'm not sure if its needed or not. In secure mode being chained knockback is infrequent. Aoe sleep however is brutal, especially when combined with cometeor spam.
    Sleep AoE's in pvp? That shouldn't be a thing.
    (0)

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