It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.



i use mine only on healers but still wil never understand why they continue to keep giving bard healing LB's seriously doesnt make any sense ._. i swear i read somewhere yoshi stating they would give bard a non healin personal LB = =
People talking about sleep chains and knockbacks. Sounds to me like pvp needs some kind of resolve/diminishing returns system that builds up so that sleep/knockbacks can eventually be resisted for a short period.

Sleep already has diminishing returns, knockback doesn't. I'm not sure if its needed or not. In secure mode being chained knockback is infrequent. Aoe sleep however is brutal, especially when combined with cometeor spam.

MRW I'm the only MNK in a squad of BLMs:I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
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Evil is Evil. Lesser, greater, middling… Makes no difference.


If only melee had some way to keep you stuck in place while they LB, unable to move away.I'm even having trouble trying to make sense of what you are trying to say, something about melee LB?, but let me give you some tips:
- Melee LB has a long cast time, you can make them WASTE their adrenaline bar by just moving a few steps away from them.
- Melee LB is a single target attack.
- Melee have to be infront of you like 3 steps from you to cast it.
- You can use Scathe which is an instant attack to interrupt their LB.
Also, Scathe interrupts melee LB now? If any magic damage interrupts melee LB, I find that hilariously ironic.
lol.I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
If BRD's are supposed to be a support class why cant we have a LB that supports the party. I say have a LB that is the opposite of the tank LB. Insted of higher defence for the party for 15 seconds. You get higher damage output for the party for 15 seconds.
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