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  1. #191
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Spawnie View Post
    ninja are weak compared to assasins in my old game doesnt matter what class u were if u got hit by a sin stealthed kiss your butt gbye lmao i saw tanks with 18000 defence n 50k hp get 1 shot if they crit lol so yeah lol im just grateful i spent 200m on a stealth ring to prevent my tank suffering that lol cant get hit stealthed in that game lmao xD
    You mean...Ragnarok?
    (0)

  2. #192
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Grekumah View Post
    Thanks for your continued feedback in regards to Frontline (Slaughter) and PvP in general. I’m making sure to gather up all your comments and present them to the various teams! We’ll be using everyone’s comments as fuel for future discussions so keep the feedback coming!
    I hope you could find a good way to split alliances from mid little bit, when there is 9 groups in mid lag hits hunt level thus draining even more enjoyment out of it. If you force us to split more than once in a game then i see no reason to add nerfs to any class, also could always reduce group size from 72 to 48 or 24 max.
    (1)

  3. #193
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zagam View Post
    My only suggestion is to keep it the way it is, many dps have figured out how to work against a heavy caster team, please don't take this small sample as to what the ENTIRE community is like.
    Says the person clearly playing BLM in FL >_>
    (1)

  4. #194
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zagam View Post
    My only suggestion is to keep it the way it is, many dps have figured out how to work against a heavy caster team, please don't take this small sample as to what the ENTIRE community is like.
    Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
    (1)

  5. #195
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post
    Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
    Well since you care so much about balance then you won't mind if we nerf the living fuck out of melee and bard for secure right?
    Oh, who am i kidding. You're playing melee. Of course you think you're fine there
    (1)

  6. #196
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by hallena View Post
    Well since you care so much about balance then you won't mind if we nerf the living fuck out of melee and bard for secure right?
    Oh, who am i kidding. You're playing melee. Of course you think you're fine there
    I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
    (1)

  7. #197
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evtrai View Post
    I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.
    Except in this game, melee have too many tool to stick to and lock a caster down. Casters in slaughters have 23 players to hide behind. Which is why they are so strong in slaughter and suck in secure.
    So since perfect balance is the priority, We all agree melee deserve a nerf in secure?
    The biggest offender is LB building up too fast. which is getting fixed
    Quit crying about "melee not being able to do anything in slaughters" when in secure casters can't do anything but run as soon as a melee or bard decide to target them.
    (1)
    Last edited by hallena; 01-27-2015 at 10:18 AM.

  8. #198
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Houston009 View Post
    I highly doubt you know WHM better than I, you wouldn't be complaining on here if you did.

    You are aware the comments regarding kiting were referring to "PEELING" right? I have 0 issues staying on top of someone until I'm CC'd.

    Please go play melee for me. Making comments about something you've never experienced.
    First, the only reason i responded to this thread is because the most powerful archetype in PvP is asking for casters to be nerfed. Not because it makes any sense whatsoever. But because they want to be able to run face first into a zerg without dying. I'm sorry if correcting you is considered complaining. Before slaughter melee were perfectly fine being the obviously OP class in pvp. Now that an instance was made to punish poor positioning... we have to nerf casters!

    I've played melee in pvp for years. Melee generally always has an advantage. This game is no exception. I will play melee in ffxiv eventually. I'm not on your schedule. But you need to realize that your limitations (bad LB burst, movement skills, etc..) with melee make you a bad representation of the class. Please find a mentor or follow the tips I already gave you.
    (0)

  9. #199
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Evtrai View Post
    Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
    Don't forget about being ping ponged with knockback mechanics. I had a few whms who kept pushing me around, I thought it was hilarious. That made me realize there is no DR on knockbacks.
    (2)

  10. #200
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by hallena View Post
    snip
    I would agree with you but sorry, having actually played on a static with 2 black mages as part of my group before I do know that casters have a lot of defense towards melee, mainly based on anticipation when playing properly, if you are getting ravaged by several players then you can't expect to be inmortal, I have even witnessed good black mages handling multiple players without getting facerolled or at least surviving enough to run or go back to your group WAY better than a melee dps can handle themselves alone.

    You are pretty much complaining how on a war, a close range fighter has the superiority over an archer at close range, hence the goal of an archer is stop as many close range fighters as they could before reaching them.
    (1)

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