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  1. #1
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Buff_Archer View Post
    Every Slaughter team I queued into this week except for a couple were doomed from the start. The last one, had one caster and 5 bards. The heal lb might keep people from dying, but it also does nothing as far as killing. One match people were playing so terribly (regardless of class) I was rage quit #3 on the team and I never do that. I saw two people leave and thought at least I won't get penalized not being the first, but I did anyway. The last match when the cometors started raining down while we could only do one that was quickly healed, I didn't rage quit but decided no more slaughter PUGging until things improve somehow. Yay for GC restriction and being in the Derpy GC of the Week.
    Adders have an awful lot of them, we had 5 Bards in our team the other day and of course no one willing to switch: 4/30 points at the end, GG. u_u

    Bards could really use a damage or support LB.
    Ranged DPS are still dominating Slaughter, especially 72.

    Maybe implement a short invulnerability buff when using the jumping pad, to prevent a team double/triple LB'ing you on the top?

    Quote Originally Posted by Kinseykinz View Post
    good read
    Tell your co-healer to wear tank jewellery and have Stoneskin/Adloquium on them at all times.
    But yea, most people don't see what's happening around them.
    (0)

  2. #2
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The leaderboard on my last game for slaughter some minutes ago. We can clearly see that Melee doing just fine and almost on tie with range.

    (5)
    Last edited by Sanghelios; 02-08-2015 at 12:31 AM.

  3. #3
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sanghelios View Post
    The leaderboard on my last game for slaughter some minutes ago. We can clearly see that Melee doing just fine and almost on tie with range.

    Lol!! This is more funny than it is sad >_<
    (0)

  4. #4
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    Might as well make a slaughter mode for BLMS only.
    (0)

  5. #5
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Just got another proof that melee is doing well:

    Top:


    Bottom:
    (3)

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Two Paladins with 6 death's each?

    There was a lot more wrong with that fight then the Mage Stacking.

    Not that Cometeror doesn't need to be nerfed. But that's just horrid. I get roflstommped as a Maelstrom tank and won't net more than 3 deaths on average.

    Important question: Where are the healers!?
    (0)
    Last edited by Hyrist; 02-08-2015 at 02:03 AM.

  7. #7
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    You want to tell me then that the reason that melees dying all the time is a healing issue? Its not even possible to heal a group with 6 melees while you have two healers. As soon as the boss spawns, they are getting nuked in seconds and as soon as you have one of them healed up, two more are already near death and ready to die.

    And as long as this game mode allows ppl to really nuke down other people in a second, you cant do anything as healer, no matter how good you are.

    Edit: Ah, might didnt understand you correctly. :P
    (0)
    Last edited by Sanghelios; 02-08-2015 at 02:25 AM.

  8. #8
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sanghelios View Post
    You want to tell me then that the reason that melees dying all the time is a healing issue? Its not even possible to heal a group with 6 melees while you have two healers. As soon as the boss spawns, they are getting nuked in seconds and as soon as you have one of them healed up, two more are already near death and ready to die.

    And as long as this game mode allows ppl to really nuke down other people in a second, you cant do anything as healer, no matter how good you are.

    Edit: Ah, might didnt understand you correctly. :P
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them. I'm ALL for nerfing Cometeor stacking. (My idea was to have the first hit for full ,but grant players a debuff that makes the following hit for shaply less.)

    My question was where were the healers at all in that listing. Like, I don't see a single green box. If those teams were skimp on healers, it probably explains why the death counts are so high. That, and they likely herded into one spot for the whole round.

    There are so many factors that would help reduce the mass impact of Magic DPS. But Cometeor stacking is pretty much the forefront of that.
    (1)
    Last edited by Hyrist; 02-08-2015 at 03:10 AM. Reason: Need to scratch the 1000 character limit!

  9. #9
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hyrist View Post
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them. I'm ALL for nerfing Cometeor stacking. (My idea was to have the first hit for full ,but grant players a debuff that makes the following hit for shaply less.)

    My question was where were the healers at all in that listing. Like, I don't see a single green box. If those teams were skimp on healers, it probably explains why the death counts are so high. That, and they likely herded into one spot for the whole round.

    There are so many factors that would help reduce the mass impact of Magic DPS. But Cometeor stacking is pretty much the forefront of that.
    Ah ok.^^
    We had around 2 heals in each team.^^
    (0)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Hyrist View Post
    Nah I was referring to the tanks with 6 deaths. That was an especially bad match for them.
    I wonder if that might have been because of a lack of gear. I've noticed a bunch of fresh 50s lately. A fresh 50 tank will have less hp then an 80+ Healer in non-Vit gear.
    (0)

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