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  1. #1
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    to my knowledge the devs have never adjusted to difficulty other than release nin. (was the opposite, they didn't think players could handle mudras as well as they did, which resulted in the nerf of nin.) DRG was fine when fcob hit, we cleared 13 with a drg in the pt before they were buffed. My static dragoon is really good. DRG was not as dysfunctional as people thought it was earlier as well, pretty much what it came down to was that monk was better. Summoner is currently underpowered, not outright broken Most of the issues that summoner has is in spell speed, spell speed scaling interaction with caster and mp, and I've logically argued all of this. the pet passive trait summoner has is in my opinion broken, as in it it doesn't really do anything. Summoner utility comes in the form of other things rather than just the spells itself. The pet provides a 9th body, and it's the 2nd most mobile dps, and if its immobilized at any point it has the highest up time of any dps as bard cant attack while stunned, slept, etc. Garuda gives 0 cares about status effects, neither do the dots you have on the boss. The extra minute off on eye for an eye matters and I simply do not understand what most think is wrong with it. (I want to emphasize that there are unavoidable cc's in the game such as blue orbs in t10.)

    If damage is equalized or higher on summoner than blm then blm goes extinct. Why is that? the reasons I listed earlier, why bring a blm when their aoe is simply overkill anyway? and if smns bring higher single target the 2nd highest aoe, all while being the 2nd and arguable first highest dps uptime, then why bother with the blm? blm simply needs to do more damage in the fairness of balance. Hell smn aoe is enough for all the turns and with a higher single target output (if buffed for higher ST) the kill time should be faster than with a blm, and that is what matters, not inflated flare numbers.

    I have no clue where you are getting sastasha from, no where, anywhere have I implied poetics dungeons as imperative to balance. Maybe you should read the thread before you go about throwing insults?
    (0)
    Last edited by Xisin; 01-27-2015 at 09:57 AM.

  2. #2
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Xisin View Post

    If damage is aqualized or higher on summoner and blm then blm goes extinct. Why is that? the reasons I listed eariler, why bring a blm when their aoe is simply overkill anyway? and if smns bring higher single target the 2nd highest aoe, all while being the 2nd and arguable first highest dps uptime, then why bother with the blm? blm simply needs to do mroe damage in the fairness of balance. Hell smn aoe is enough for all the turns and with a higher single target out put the kill time should be faster than with a blm, and that is what matters, not inflated flare numbers.
    You are very wrong. Buffing a SMNs single target does not invalidate BLM in any way. It's simply brings it even in the playing field. The bias you seem to repeatedly present is clouding your judgement on what SMN needs. Tell me, were you also against a buff in SCOB for BLM? I ran with several BLMs in both in static/sells and many I knew crushed it on SCOB to the point where I felt Potency was not the direct solution in the long haul for that class. Does that mean we should ignore the glaring issues that plagued the class regarding the excessive movement because the fights could be cleared?


    Btw there are ways to control the increase in SMN damage that are not hard to balance appropriately or destroy where BLM is right now in the end game environment.

    If it's Potency, Garuda, Fester and Enkindle are safe bets.

    Fixing the MP problem also would add DPS.

    Quote Originally Posted by Xisin View Post
    I have no clue where you are getting sastasha from, no where, anywhere have I implied poetics dungeons as imperative to balance. Maybe you should read the thread before you go about throwing insults?
    Nor did I imply you said as such, but your rational on proper balance adjustments seems to be lacking, which is why I gave an example you may understand to better articulate the point you couldn't be more wrong on your way of thinking.
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  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Xisin View Post
    to my knowledge the devs have never adjusted to difficulty other than release nin. (was the opposite, they didn't think players could handle mudras as well as they did, which resulted in the nerf of nin.) DRG was fine when fcob hit, we cleared 13 with a drg in the pt before they were buffed.
    How much i120/i130 gear did that take? Can guarantee it was more than it took on other classes.

    Even so, this isn't really new information. Everyone knew DRG would be fine as soon as people started gearing them. The problem for DRG was that no one wanted them for cutting edge progression, because it took more gear to get them to work, by which time a different job could have done better. For reference, NIN cleared T13 before DRG did.

    This is the same type of problem SMN has in FCOB. Everyone knows that once they have better gear they'll do just fine, but there's no reason to take one that doesn't already have that gear when you could take a BLM instead and progress faster. And even once you have that gear, there's still no real reason to take SMN over BLM, because the BLM does better damage anyway.
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