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  1. #31
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vaer View Post
    There are debuffs, but they only show up when the mechanic becomes lethal (when they connect the players) IIRC so it doesn't really help in this case, since both sets should be in position at that point.
    ...I know about that debuff. I thought she(or he) was talking about a debuff that actually comes out at the same time as tethers which would help the colorblind.
    (0)

  2. #32
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elim View Post
    Whats the names of the debuffs? If they both have the same name it defeats the purpose.
    Aetherosomething α and Aetherosomething β.
    (0)

  3. #33
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I don't even understand why the developers insist on using red and green in dungeons/raid mechanics when it's known to be the most common color blindness in people. I can't distinguish certain shades of red/green and its pretty bad. I was irritated in T9 on golems before I found out that the green and red golems are also differentiated by their shape of the shoulders.
    (0)

  4. #34
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RayneBoemir View Post
    I don't even understand why the developers insist on using red and green in dungeons/raid mechanics when it's known to be the most common color blindness in people. I can't distinguish certain shades of red/green and its pretty bad. I was irritated in T9 on golems before I found out that the green and red golems are also differentiated by their shape of the shoulders.
    Probably because red, green and blue are primary colors.
    (1)

  5. #35
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RayneBoemir View Post
    I don't even understand why the developers insist on using red and green in dungeons/raid mechanics when it's known to be the most common color blindness in people.
    Because color blindness or not, red/orange is still a color that's associated with varying levels of danger in the world. It makes sense that aoe telegraphs are colors associated with danger. They stick with that until a fight (like Shiva) comes out where they go for aesthetic...and then have to change it again to help people with colorblindness.
    (1)

  6. #36
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I totally empathize with you, OP, but don't quit the game. At the very most, quit the guild.

    I myself am legally blind, but I can still see well enough to function in most cases. There are times though in the game when visual cues are too subtle for me to pick up on, and I or my team suffers greatly. Most of the time they're cool, but there are days when no one feels like getting on mumble to call stuff out and it's discouraging.

    Don't quit the game, but if you feel you need a break from raiding, go for it. You gotta do what makes you happy.
    (0)

  7. #37
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RayneBoemir View Post
    I don't even understand why the developers insist on using red and green in dungeons/raid mechanics when it's known to be the most common color blindness in people. I can't distinguish certain shades of red/green and its pretty bad. I was irritated in T9 on golems before I found out that the green and red golems are also differentiated by their shape of the shoulders.
    There's a reason why there are always 3 or 4 different ways to distinguish everything color-related in this game. T9 golems have different visual looks (after a patch) and even pre-patch, they had different buff icons stating what type they were. Chirada and Suparna had their tethers changed so they're visually distinct even without color and in XM, the healing and dps sister are consistent so you can just memorize. Ninja buffs have different icons so they're easier to see in addition to their coloration. This game is so accommodating to colorblind players, it won an award for it. What more do you want?
    (3)

  8. #38
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by RayneBoemir View Post
    I don't even understand why the developers insist on using red and green in dungeons/raid mechanics when it's known to be the most common color blindness in people.
    First of all, the statistic mentioned elsewhere in the thread about colorblindness being rarer in asian males than in european males applies.
    Second, some people respond better to color distinctions than shape distinctions and vice-versa. For example, I personally respond best to auditory distinctions for mechanics (Levi's splashes, the divebomb beep...Shiva's one of my favorite fights because you can almost literally fight her blind if you know the audio cues)
    The best situation is if they have something colored AND shaped uniquely, which they try to do whenever possible, such as with the half dozen different types of markers in the t9 fight.
    (2)

  9. #39
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by axemtitanium View Post
    What more do you want?
    Personally I want the Shiva circles to be less ugly. Not sure why they can't just have a "colorblind mode on/off" thing, or maybe find a colorblind person and ask them if each new content would be a hassle for them to deal with. Surely someone on the dev team is colorblind? 12 years ago it was like 1 in every 20 men (in Japan, more than that in the U.S.) were colorblind, so statistically, you'd think, right?
    (0)

  10. #40
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    Because color blindness or not, red/orange is still a color that's associated with varying levels of danger in the world. It makes sense that aoe telegraphs are colors associated with danger. They stick with that until a fight (like Shiva) comes out where they go for aesthetic...and then have to change it again to help people with colorblindness.
    Nonsense I am sure they can use something like Purple/Black, Bright Yellow, Red or Green not both or White. It is just certain shades I have a problem distinguishing a dull red/green look the same to me, but I can tell the telegraphed abilities are red because of its hue. Anyways someone who doesn't have this issue can never comprehend or sympathize with their fellow human beings and that goes for other things in life and that is just sad. Anyways I just came in here to sympathize with the OP so adiós.
    (1)

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