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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    They need to introduce boss mechanics that are present in almost all other modern MMORPGs. Things on the ground to not step in. Skills that directly target ranged. Reflect shields that the boss casts every so often that reflects ranged and magic damage.

    Its pretty ridiculous that the main mechanics are simple AoE and cone shape effects.
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  2. #2
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raim View Post
    They need to introduce boss mechanics that are present in almost all other modern MMORPGs. Things on the ground to not step in. Skills that directly target ranged. Reflect shields that the boss casts every so often that reflects ranged and magic damage.

    Its pretty ridiculous that the main mechanics are simple AoE and cone shape effects.
    Finally people are catching on. This was always my biggest fear for the game. Everyone is/was so concerned about other things that i feared they wouldn't be smart enough to see this coming down the line soon enough.

    Now that the game is actually starting to become playable, i hope more issues are raised about this. The AI and things to do in battle is a snoozefest for the most part.
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  3. #3
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Raim View Post
    They need to introduce boss mechanics that are present in almost all other modern MMORPGs. Things on the ground to not step in. Skills that directly target ranged. Reflect shields that the boss casts every so often that reflects ranged and magic damage.

    Its pretty ridiculous that the main mechanics are simple AoE and cone shape effects.
    Actually I think it's even easier than that. The overall boss strategy is good, melee ARE usefull and as Lancer I'm having a lot of fun fighting the Ogre, I'm always busy avoiding/interrupting the AoE, buffing party's TP with comrade in arms, healing myself so the mages don't waste MP, taking care of BRs coz i always put Moonrise at the end of ruin and I always open the WS BR since i have plenty of TP and i can have 2 WS buffed. I think doing that fight as a Lancer I am usefull and honestly I don't think I will enjoy the battle so much when I'll do it as Archer.

    But still melees get a hell of damage while archers don't, so for the party the choice is quite clear ^^'
    I think that putting a bunch of unkillable mobs doing AoE damage all around the boss is a terrible idea, if there weren't the ghosts the fight would have been still hard and engaging, but also fair to all the classes.
    (0)