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  1. #11
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60

    7. Yea I agree, sleep duration is far too long. Stuns only last 6 secs max for single target. Warrior aoe stun is far shorter.
    Stun doesn't break on damage. Comparing sleep and stun is stupid

    10. Then they will have to do significant changes, if spell interruption was removed or changed then melee would become obsolete over night. I don't like spell interruption, but it hides the nasty imbalances that exist with casters.
    The change would be you get to interupt one cast on demand aswell as delaying casting time with pushback.

    15. Yeah its overpowered, but melee LB is op in secure. Damage is too high for LBs. Support LBs suck.
    a 50% nerf to radius and damage would make it useless. Lets make a lb do less damage than flare, that sound like an amazing idea. LB should do massive damage and take a while to build up. the current problem is how fast it builds up
    (0)
    Last edited by hallena; 01-26-2015 at 04:22 AM.

  2. #12
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by StrejdaTom View Post
    I agree with you, also I think that with this update they took the little depth PvP had. No one does secure frontlines which required atleast a bit of tactics. Now it is just brainless killing with going to kill mobs once in whole fight..
    People are still doing Secure, at least on Primal. It takes a while for the DF window to pop, and during primetime it's only ever 8v8v8, but yes, some of us are still doing Secure.
    (0)

  3. #13
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by BunnyChain View Post
    Make Action-points save to a job/class. It's a bit of a hassle to reallocate them each time you change your job/class.
    This. If I just had this... it's such a hassle. I pretty much only go as one class, sure, but when I switch to help the party out, I have to reallocate all the points again. It drives me nuts. Sometimes, I don't even bother to change the points...
    (0)

  4. #14
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd like some of the pvp based cooldowns to be shortened abit like detect, and purify.
    (1)

  5. 01-26-2015 04:31 PM

  6. #15
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    [1]Gear Sync is one of the things keeping FLs alive and semi-balanced. A difference of 10 ilevels between two characters is fairly extreme.

    [2]Rated Matches are not really effective unless they occur from a point where everything else is equal or nearly equal and only player skill and ability are the only things important.

    [3]Would only extend matches out, and as Domira says a healers currently already outputs more healing than a single dps can beat.

    [4]Decreasing the recast time on Purify might be better. You do save it for that don't you?

    [5]The Drones and Nodes are there to make the matches tactical and allow for turnarounds. If they were not then Secure matches would come down to which team was the first to hold 3 flags and get a sufficient lead.

    [6]The Queue penalty is there to punish players who are not paying attention and those players trying to fish for certain things.
    [1] Hm... I guess so. But if gear sync continues to be a thing whats the point of pvp gear? Its useless then.
    [2] There isnt much room for "skill" honestly. And I dont think everything has to be 100% equal to work. A little imbalance is fine as long as its not game breaking ... like meteor.
    [3] Yes, thats the point. Sorry, I didnt know that, perhaps healing can be adjusted with it?
    [4] Yes, but its worthless, the cd is too long. I cant tell you how many times I've purified a sleep, only to be slept again, and meteored to death.
    [5] Matches can be tactical without pve elements. Slaughter feels more like a very chaotic raid, rather than pvp. And isnt that the point of capture the flag? Ironically, this makes it less tactical, as players dont have to rely on analysis and calculation to win, they just go "ZERG DRONE FOR POINTS!!!"
    [6] Again, not helping.
    (0)
    Last edited by AntiSocialPanda; 01-26-2015 at 04:35 PM.

  7. #16
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by myahele View Post
    I'd like some of the pvp based cooldowns to be shortened abit like detect, and purify.
    Definitely ^^
    (0)

  8. #17
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AntiSocialPanda View Post
    [1] Hm... I guess so. But if gear sync continues to be a thing whats the point of pvp gear? Its useless then.
    PvP gear has fewer dead stats and is more likely to sync down to the stat cap. For example, a Summoner seeking to get as close to +234 Crit/ +164 Det while synced wants the following PvP items to be BiS: Elkliege/Elkhorn Hat, Elkhorn Gloves, Elkliege Slops, Elkliege Thighboots, and Werewolf Choker of Casting.



    [2] There isnt much room for "skill" honestly. And I dont think everything has to be 100% equal to work. A little imbalance is fine as long as its not game breaking ... like meteor.
    The whole point of the Elo rating System which Rated Matches are a part of is to measure skill.
    [3] Yes, thats the point. Sorry, I didnt know that, perhaps healing can be adjusted with it?
    Extending the time it takes to for someone kill is not necessarily a good thing. DoWs already start running into TP problems in extended melee fights. The only ones whom would benefit are those classes that have infinite TP/MP resources such as BLM and SCH/SUM.

    [4] Yes, but its worthless, the cd is too long. I cant tell you how many times I've purified a sleep, only to be slept again, and meteored to death.
    Sleep is annoying, but it sound more like the real problem is cometeor.

    [5] Matches can be tactical without pve elements. Slaughter feels more like a very chaotic raid, rather than pvp. And isnt that the point of capture the flag? Ironically, this makes it less tactical, as players dont have to rely on analysis and calculation to win, they just go "ZERG DRONE FOR POINTS!!!"
    I'm sorry, but Slaughter would be unlikely to be different if the drones were not there and nothing else was changed. Slaughter has problems due to how a bunch of stuff was implemented. The PvE elements are not a bad thing despite what some people want to think. To many people define PvP as PKing.

    [6] Again, not helping.
    Sorry, but we got a minor inconvenience from a software change to actively make things better elsewhere. The Queue penalty does not effect most players and prevents a lot more problems that were caused by those it inconveniences If you get 3+ failed confirmations it is on you.
    (0)
    Last edited by Ultimatecalibur; 01-26-2015 at 10:27 PM.

  9. #18
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    In 8v8v8 bracket imo melee lb is more annoy for healer. Caster lb is easily heal able but melee lb one shot most of the time. In 24v24v24 bracket caster lb is op because there can be like 3x lb at the moment and so many players stick in the one spot. Healing lb can counter caster lb if you use it at same moment than opponent caster and heal everything back.
    (0)

  10. #19
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Removal of PvP Rank-resetting when changing Grand Companies
    (3)

  11. #20
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Aphel View Post
    Removal of PvP Rank-resetting when changing Grand Companies
    Agreed. As is, it's like someone said- 'Ok how can we make sure the distribution of experienced players NEVER balances out across GC's?'
    (1)

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