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  1. #1
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50

    PvP changes I would like to see

    1. Better queuing: It takes an incredibly long time to enter FLs, even with a party (which I've heard can sometimes make it worse). Anyway this can be sped up or fixed?

    2. New death penalty: Players shouldn't be penalized for dying, this is PvP, you're going to die ... a lot. I think the WoW rez system for PvP would be perfect.

    3. Rated matches: A simple solution to the gear sync is to make rated and unrated matches for serious and casual players. This way, everyone knows what they are getting into beforehand.

    4. Duels: Something to kill time with, it's fun, and it teaches people their class. It's a nice intro to PvP for beginners and those who are intimidated by the idea.

    5. 25% damage decrease across the board: Everyone is dying too fast. And yes, this would make healers harder to kill but healers aren't supposed to be easy to kill. CC should be chained, moves interrupted, and big spells silenced to take them down. It's easier than it sounds really.

    6. Duration of tank LB increased: I think the damage reduction is helpful and can help mitigate burst but it doesn't last long enough to accomplish that. Or make it so the tank takes a significantly reduced amount of damage but all incoming damage his target/party member receives is transferred to him.

    7. Sleep nerf: At the MAX it should only last 5 seconds with diminishing returns. Sleeping a whole team for half the match is broken.

    8. Separate lockouts: If you leave a FL it shouldn't block you from doing dungeons as well, all this does is increase wait times.

    9. Increase healer LB range: It really only works if everyone stacks on top of you. Which is akin to saying, "HEY! OUR HEALER IS RIGHT HERE!"

    10. Interrupts for casters: Being interrupted is fine but being interrupted EVERY TIME you get hit? No. Interrupts should be allocated to certain moves and that's it. Push-back would be welcome in place of interrupts as well. If two melee are on me and Equanimity is down my best bet is to sit there and die because I'm not going to be able to get off a cast.

    11. Remove pve elements: I came here to kill players, not drones.

    12. New/smaller maps: Capture the flag is fine but when you spend 2mins going from node to node its a big hassle. Having smaller FLs might also help with the queue situation, instead of having all 3 GCs fight it out, smaller matches between 2 GCs might be better. It's less chaotic and can alleviate a lot of lag.

    13. Epic violin music: (WoD *wink wink*)

    14. Remove queue penalty: Not accepting 3 or more queues a day results in a 30min queue penalty. This isn't cool, especially when you're already waiting 20+ mins. That's an entire hour gone, being able to que for PvE and PvP separately is also welcome.

    15. Nerf cometeor damage and radius by 50%: Broken beyond belief.

    16. Remove Attunement: Healers arent tanks and this seems like a really poor fix to the interrupt problem. And this is coming from a SCH.

    17. Replace PvP system with skill tree: It allows characters to differentiate themselves and it removes the pointless grind of the current system.

    18. Change PvP rewards: The reward for doing pvp isnt wolf marks but pve currency? Uh...

    **Edit: If I think of more I'll add them. Thank you ^^
    And yes, I know Square doesn't have PvP high on their priority list but I think this is a mistake. It takes no time whatsoever to get geared for endgame and I don't think most people are inclined to constantly wait around for new content. The main advantage of PvP is that it has near-infinite replay value. It's an excellent tool to keep everyone preoccupied and doing something fun, it'll extend the time people are willing to play and will give the development team a little leg room because everyone isnt constantly blowing through new content. It also requires much less effort than designing multiple dungeons and quest.
    (6)
    Last edited by AntiSocialPanda; 01-26-2015 at 05:19 PM.

  2. #2
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
    Posts
    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I would go into more detail but there's a 1000 character limit
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AntiSocialPanda View Post
    I would go into more detail but there's a 1000 character limit
    You can edit posts to bypass the limit.

    Quote Originally Posted by AntiSocialPanda View Post
    1. Better queuing
    Queue problems are based on player Class/GC distribution, Rank Balance and Queuing population.

    2. Remove gear sync
    Gear Sync is one of the things keeping FLs alive and semi-balanced. A difference of 10 ilevels between two characters is fairly extreme.

    3. Rated matches: A simple solution to the gear sync is to make rated and unrated matches
    Rated Matches are not really effective unless they occur from a point where everything else is equal or nearly equal and only player skill and ability are the only things important.

    4. Duels
    Duels do not work with the current class balance unless it is between characters that share the same (sub)role and even then there are problems.

    5. 25% damage decrease across the board
    Would only extend matches out, and as Domira says a healers currently already outputs more healing than a single dps can beat.

    7. Sleep nerf: At the MAX it should only last 5 seconds. Sleeping a whole team for half the match is broken.
    Decreasing the recast time on Purify might be better. You do save it for that don't you?

    11. Remove pve elements: I came here to kill players, not drones.
    The Drones and Nodes are there to make the matches tactical and allow for turnarounds. If they were not then Secure matches would come down to which team was the first to hold 3 flags and get a sufficient lead.

    12. New/smaller maps
    Might be good.

    14. Remove queue penalty: Sometimes you're waiting for 10-20mins. This helps no one, why is this even a thing?
    The Queue penalty is there to punish players who are not paying attention and those players trying to fish for certain things.
    (0)
    Last edited by Ultimatecalibur; 01-25-2015 at 01:23 PM.

  4. #4
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
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    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    You can edit posts to bypass the limit.
    Editing now. Thanks ^^
    (0)

  5. 01-26-2015 04:31 PM

  6. #6
    Player
    AntiSocialPanda's Avatar
    Join Date
    Jan 2014
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    111
    Character
    Tessa Gray
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    [1]Gear Sync is one of the things keeping FLs alive and semi-balanced. A difference of 10 ilevels between two characters is fairly extreme.

    [2]Rated Matches are not really effective unless they occur from a point where everything else is equal or nearly equal and only player skill and ability are the only things important.

    [3]Would only extend matches out, and as Domira says a healers currently already outputs more healing than a single dps can beat.

    [4]Decreasing the recast time on Purify might be better. You do save it for that don't you?

    [5]The Drones and Nodes are there to make the matches tactical and allow for turnarounds. If they were not then Secure matches would come down to which team was the first to hold 3 flags and get a sufficient lead.

    [6]The Queue penalty is there to punish players who are not paying attention and those players trying to fish for certain things.
    [1] Hm... I guess so. But if gear sync continues to be a thing whats the point of pvp gear? Its useless then.
    [2] There isnt much room for "skill" honestly. And I dont think everything has to be 100% equal to work. A little imbalance is fine as long as its not game breaking ... like meteor.
    [3] Yes, thats the point. Sorry, I didnt know that, perhaps healing can be adjusted with it?
    [4] Yes, but its worthless, the cd is too long. I cant tell you how many times I've purified a sleep, only to be slept again, and meteored to death.
    [5] Matches can be tactical without pve elements. Slaughter feels more like a very chaotic raid, rather than pvp. And isnt that the point of capture the flag? Ironically, this makes it less tactical, as players dont have to rely on analysis and calculation to win, they just go "ZERG DRONE FOR POINTS!!!"
    [6] Again, not helping.
    (0)
    Last edited by AntiSocialPanda; 01-26-2015 at 04:35 PM.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AntiSocialPanda View Post
    [1] Hm... I guess so. But if gear sync continues to be a thing whats the point of pvp gear? Its useless then.
    PvP gear has fewer dead stats and is more likely to sync down to the stat cap. For example, a Summoner seeking to get as close to +234 Crit/ +164 Det while synced wants the following PvP items to be BiS: Elkliege/Elkhorn Hat, Elkhorn Gloves, Elkliege Slops, Elkliege Thighboots, and Werewolf Choker of Casting.



    [2] There isnt much room for "skill" honestly. And I dont think everything has to be 100% equal to work. A little imbalance is fine as long as its not game breaking ... like meteor.
    The whole point of the Elo rating System which Rated Matches are a part of is to measure skill.
    [3] Yes, thats the point. Sorry, I didnt know that, perhaps healing can be adjusted with it?
    Extending the time it takes to for someone kill is not necessarily a good thing. DoWs already start running into TP problems in extended melee fights. The only ones whom would benefit are those classes that have infinite TP/MP resources such as BLM and SCH/SUM.

    [4] Yes, but its worthless, the cd is too long. I cant tell you how many times I've purified a sleep, only to be slept again, and meteored to death.
    Sleep is annoying, but it sound more like the real problem is cometeor.

    [5] Matches can be tactical without pve elements. Slaughter feels more like a very chaotic raid, rather than pvp. And isnt that the point of capture the flag? Ironically, this makes it less tactical, as players dont have to rely on analysis and calculation to win, they just go "ZERG DRONE FOR POINTS!!!"
    I'm sorry, but Slaughter would be unlikely to be different if the drones were not there and nothing else was changed. Slaughter has problems due to how a bunch of stuff was implemented. The PvE elements are not a bad thing despite what some people want to think. To many people define PvP as PKing.

    [6] Again, not helping.
    Sorry, but we got a minor inconvenience from a software change to actively make things better elsewhere. The Queue penalty does not effect most players and prevents a lot more problems that were caused by those it inconveniences If you get 3+ failed confirmations it is on you.
    (0)
    Last edited by Ultimatecalibur; 01-26-2015 at 10:27 PM.

  8. #8
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    1. Elaborate
    2.For what game mode? If you are referring to FL, then no. Its a good thing its not gear dependent. Gear dependent + pvp do not mix.
    3. Again for what game mode?
    4. Sure, it would stop players from trying to duel inside FL
    5. Damage is already low in relation to the amount a healer can heal. So now you want a 25% damage nerf? This means no one would be able to kill healers and fights would stalemate. A BIG FAT NO.
    6. The duration isn't the problem, its just that in pvp the goal is to kill enemies. Tank LB doesn't fit that role, so its not used. If it was changed to something like "surrounding targets take 50% more damage". Then you would see it used more.

    7. Yea I agree, sleep duration is far too long. Stuns only last 6 secs max for single target. Warrior aoe stun is far shorter.
    8. Hmmm I thought it was already like this?
    9. It still wouldn't make people want to use it.
    10. Then they will have to do significant changes, if spell interruption was removed or changed then melee would become obsolete over night. I don't like spell interruption, but it hides the nasty imbalances that exist with casters.
    11. Sort of agree, the thing is if there was no npc objectives it will just become a death match like slaughter mode. And slaughter mode isn't that great, its a mess.
    12. Yep I agree
    13. Doesn't matter to me, though new music of some sort wouldn't be bad
    14. Elaborate
    15. Yeah its overpowered, but melee LB is op in secure. Damage is too high for LBs. Support LBs suck.
    (0)
    Last edited by Domira; 01-25-2015 at 12:42 PM.

  9. #9
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60

    7. Yea I agree, sleep duration is far too long. Stuns only last 6 secs max for single target. Warrior aoe stun is far shorter.
    Stun doesn't break on damage. Comparing sleep and stun is stupid

    10. Then they will have to do significant changes, if spell interruption was removed or changed then melee would become obsolete over night. I don't like spell interruption, but it hides the nasty imbalances that exist with casters.
    The change would be you get to interupt one cast on demand aswell as delaying casting time with pushback.

    15. Yeah its overpowered, but melee LB is op in secure. Damage is too high for LBs. Support LBs suck.
    a 50% nerf to radius and damage would make it useless. Lets make a lb do less damage than flare, that sound like an amazing idea. LB should do massive damage and take a while to build up. the current problem is how fast it builds up
    (0)
    Last edited by hallena; 01-26-2015 at 04:22 AM.

  10. #10
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I agree with 1. and don't have an opinion with most of these, but I really disagree with 2.

    Back when wolves den was the only PvP, people with better gear wrecked face. PvP shouldn't be about who has batter gear, it should be only skill. The ideal PvP would have both sides with 45 points and synced gear. Where you pick to put your points, the build you are going for in the gear, and the skill level should be the things that define who wins.
    (0)

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