Quote Originally Posted by Ellatrix View Post
I killed last boss in Keeper of the Lake as a WAR from 30% till dead since my party wiped. Not really that hard. What was really irritating and why I'm probably not going to run these at all if I can help it is the huge amount of forced stops in them, again. 3 mobs and a gate? Then another 3 and a gate? Really?

I enjoyed the challenge of speedruns in ye olde WP. That was fun. These now? They suck since they are so completely controlled that the player is unable to do anything other than exactly what the devs want them to do.
As someone that detests speed runs I like this, I mean sure I will change my mind maybe when I am running these dungeons nonstop, but have you tried tanking with 10 mobs shooting AoEs at your face? If not then you have no idea how stressful and irritating it is to try avoiding it all. I am sure the melee don't appreciate speeds runs either.