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  1. #1
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kuwagami View Post
    except it's not. For the keeper, you can do 1, 2, 1, all, 2 then 2 packs. Not the "full pull" you may want but still fast enough
    I did Keeper once. It had a ridiculous number of forced stops.
    (1)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ellatrix View Post
    I did Keeper once. It had a ridiculous number of forced stops.
    I did keeper a fair amount of times. I never felt stopped as I have a keen knowledge of what I know I can handle when healers/dps are bad, and the pace the dungeon is having is just perfect for me.

    To each their own, I suppose you love doing your weekly T10 trash the way they're intended (ie, killing them without wiping or sacrificing anyone or sneaking behind). I don't. But I love the new dungeons. And you don't. Everyone has their favored content.
    (2)

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ellatrix View Post
    I did Keeper once. It had a ridiculous number of forced stops.

    Forced stops! omg!



    Boo hoo.

    That's how the dungeons are designed. SE obviously doesn't want people just blasting through everything alla Brayflox HM. You don't like them? Fine. But don't put more weight in your opinion then needed. Players should run the dungeons as they are designed otherwise the pace becomes "Speedrun or kick".

    You don't need to run them again, and you've already stated you aren't going to. The dungeons are designed the way they are, deal with it (not that you need to anymore since you're already done them) and stop complaining about them.
    (1)

  4. #4
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ellatrix View Post
    Players should be able to play at their own pace
    I totally agree with this.
    (1)

  5. #5
    Player
    BrielleBeaudonet's Avatar
    Join Date
    Apr 2014
    Posts
    80
    Character
    Brielle Beaudonet
    World
    Leviathan
    Main Class
    Marauder Lv 60
    I would say 2.5's dungeons are easier than 2.4's. Some of the 2.4 bosses, like Sabotender Emperatriz, were hard wipes if everyone wasn't dialed in on mechanics. Some dudes, like Captain Madison, gave undergeared (or just unfocused) parties some trouble.

    I think 2.5's bosses would also cause issues if 2 or more members didn't know the mechanics, but I had a pretty easy time going through them figuring out the mechanics from scratch. I think the moves and how you're supposed to handle them are telegraphed much more obviously this time around.

    That said, I like every one of 2.5's dungeons more than 2.4's. Lots of interesting trash pulls and change-ups to boss fights. Nothing feels familiar or similar to past fights! The atmosphere, music, and visuals are a big improvement, as well.
    (3)

  6. #6
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I can't agree with you. The dungeons don't bring anymore difficulty than ignorance, which is present with each new dungeon pack.
    (0)

  7. #7
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,367
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    I can't agree with you. The dungeons don't bring anymore difficulty than ignorance, which is present with each new dungeon pack.
    And once everyone knows how everything works, it's all the same tank and spank deal we've been getting since 2.2 (though we might have to change targets every so often).
    (2)

  8. #8
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Or we could just leave it as it is now. The dungeons are bland. Speedruns make them bearable.
    (1)

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I disagree, still too easy.
    (1)

  10. #10
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    Challenging with a full DF group but easy with people who know what they're doing.

    Recently saw a trend of ~i90 dps alts joining these, obviously prolonging the run due to their lack of experience with the class they're currently on, in hopes for some i100 gear.
    (0)

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