Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ellatrix View Post
    Yea I have, and it's fun. Players should be able to play at their own pace - not a pace dictated by forced gates to be the slowest possible one.
    except it's not. For the keeper, you can do 1, 2, 1, all, 2 then 2 packs. Not the "full pull" you may want but still fast enough
    (2)

  2. #12
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kuwagami View Post
    except it's not. For the keeper, you can do 1, 2, 1, all, 2 then 2 packs. Not the "full pull" you may want but still fast enough
    I did Keeper once. It had a ridiculous number of forced stops.
    (1)

  3. #13
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ellatrix View Post
    I did Keeper once. It had a ridiculous number of forced stops.
    I did keeper a fair amount of times. I never felt stopped as I have a keen knowledge of what I know I can handle when healers/dps are bad, and the pace the dungeon is having is just perfect for me.

    To each their own, I suppose you love doing your weekly T10 trash the way they're intended (ie, killing them without wiping or sacrificing anyone or sneaking behind). I don't. But I love the new dungeons. And you don't. Everyone has their favored content.
    (2)

  4. #14
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I can't agree with you. The dungeons don't bring anymore difficulty than ignorance, which is present with each new dungeon pack.
    (0)

  5. #15
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Regarding the discussion about speedrunning and limitations etc. etc., I would like to present an idea:

    Unlockable gates with which the player could interact with and then move on to the next zone (instead of them magically opening after the monsters die), the catch and the mechanics on this would be:

    - Some gates would take longer to open (tank would take damage, healer would run out of mp, better option would be to either kill the mobs or deal with the consequences of trying to speedrun)

    - Some monsters would get increased aggro over time on players trying to open gates

    - Some gates would require 2 or more players to open a lever or something like that

    - Some gates would be trapped and explode in a big area AoE that would deal a fair ammount of damage/stun/paralysis/or even sleep.

    Wanna speed run? Get gud or get back home.
    Wanna play at your own pace? Well... Go ahead(?) it's just slower
    (0)
    Everything is bearable with music

  6. #16
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Or we could just leave it as it is now. The dungeons are bland. Speedruns make them bearable.
    (1)

  7. #17
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I disagree, still too easy.
    (1)

  8. #18
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    I can't agree with you. The dungeons don't bring anymore difficulty than ignorance, which is present with each new dungeon pack.
    And once everyone knows how everything works, it's all the same tank and spank deal we've been getting since 2.2 (though we might have to change targets every so often).
    (2)

  9. #19
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ellatrix View Post
    I did Keeper once. It had a ridiculous number of forced stops.

    Forced stops! omg!



    Boo hoo.

    That's how the dungeons are designed. SE obviously doesn't want people just blasting through everything alla Brayflox HM. You don't like them? Fine. But don't put more weight in your opinion then needed. Players should run the dungeons as they are designed otherwise the pace becomes "Speedrun or kick".

    You don't need to run them again, and you've already stated you aren't going to. The dungeons are designed the way they are, deal with it (not that you need to anymore since you're already done them) and stop complaining about them.
    (1)

  10. #20
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Ellatrix View Post
    Players should be able to play at their own pace
    I totally agree with this.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast