


I did keeper a fair amount of times. I never felt stopped as I have a keen knowledge of what I know I can handle when healers/dps are bad, and the pace the dungeon is having is just perfect for me.
To each their own, I suppose you love doing your weekly T10 trash the way they're intended (ie, killing them without wiping or sacrificing anyone or sneaking behind). I don't. But I love the new dungeons. And you don't. Everyone has their favored content.



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Forced stops! omg!
Boo hoo.
That's how the dungeons are designed. SE obviously doesn't want people just blasting through everything alla Brayflox HM. You don't like them? Fine. But don't put more weight in your opinion then needed. Players should run the dungeons as they are designed otherwise the pace becomes "Speedrun or kick".
You don't need to run them again, and you've already stated you aren't going to. The dungeons are designed the way they are, deal with it (not that you need to anymore since you're already done them) and stop complaining about them.

I would say 2.5's dungeons are easier than 2.4's. Some of the 2.4 bosses, like Sabotender Emperatriz, were hard wipes if everyone wasn't dialed in on mechanics. Some dudes, like Captain Madison, gave undergeared (or just unfocused) parties some trouble.
I think 2.5's bosses would also cause issues if 2 or more members didn't know the mechanics, but I had a pretty easy time going through them figuring out the mechanics from scratch. I think the moves and how you're supposed to handle them are telegraphed much more obviously this time around.
That said, I like every one of 2.5's dungeons more than 2.4's. Lots of interesting trash pulls and change-ups to boss fights. Nothing feels familiar or similar to past fights! The atmosphere, music, and visuals are a big improvement, as well.
I can't agree with you. The dungeons don't bring anymore difficulty than ignorance, which is present with each new dungeon pack.




And once everyone knows how everything works, it's all the same tank and spank deal we've been getting since 2.2 (though we might have to change targets every so often).
Or we could just leave it as it is now. The dungeons are bland. Speedruns make them bearable.


I disagree, still too easy.
Challenging with a full DF group but easy with people who know what they're doing.
Recently saw a trend of ~i90 dps alts joining these, obviously prolonging the run due to their lack of experience with the class they're currently on, in hopes for some i100 gear.
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