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  1. #91
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I am not saying Melee aren't at a disadvantage atm in Slaughter mode (they are). However, has it dawned on any of these dedicated melee players (and tanks for the matter as well), to consider banding together across their entire alliance (IE all melee from teams A,B and C) and going and working on the 'alt nodes'? Likely all you'd need is yourselves + maybe one healer and you could be better off. Let the ranged have their 'park and bark' war mid...go be effective how you can be. I'm sure some re-balancing will happen (even if the rebalancing is making the outer nodes spawn more often/worth more etc). But until then, try to come up with strategies that either work around the park and bark ranged party happening up top, or ways that might entice the casters to split up/leave the top etc.
    (0)

  2. #92
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Red_Wolf View Post
    It is obvious to me that melee players are used to their free caster kills. Now that they have to fight eachother... OMGZ!!! NERF CASTERS!!! IT'S TOO HARD!!!
    When you can show me a melee class that gets 20+ kills literally every game maybe you'd have a point. Nowhere in any of Final Fantasy with jobs has it been a good idea for a Mage to sit there and duke it out with a melee. That you think it should because of other games is silly and pointless.When dealing with Casters as a Melee I have 2 choices, pursue or let them go. If they stay I get a "free kill" but really they gave it to me, but if they even look like they're going to kite I just let them be. By contrast a caster has the same choice. Try and kite or get the hell away from the melee as fast as possible.

    Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's, but this plays 100% into mages biggest strength and melees biggest weakness. If we have 1v1 in a 3 meter wide room I'd say it favors melee why cant you say the same for this?
    (1)

  3. #93
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Grekumah View Post
    Greetings,

    Thanks for the feedback regarding the new mode. We’ve been gathering your feedback and presenting it to the dev. team.

    In regards specifically to Cometeor, we do want to let you know that we originally planned to have it set to the same speed as Skyshard, but we have confirmed that’s not the case and will be addressing this in an upcoming HotFix.
    Battle High and Battle Fever mechanics only benefit dps classes. The whole system only benefits dps. How would healer obtain battle fever? Better yet, what will healer do with + damage when they don't do much damage anyway. The same applies for PLD/WAR, especially PLD. Good luck getting a KO regardless what gear you wear with PLD.

    My suggestion would be for SE to introduce alternative ways for tanks and healers to aqquire battle high. And make the benefits different for them. For example

    Battle High/Battle Fever for healer: Increases healing power and spell speed
    Battle High/Battle Fever for tanks: Reduces the duration of CC applied to you and reduces damage done to you
    (0)

  4. #94
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Domira View Post
    The whole system only benefits dps.
    Even the new slaughterhouse achievements are catered to DPS. It would be very hard to get those kills as a healer. I was really hoping they would allow kill assists to count for that achievement but nope. I actually switched my pvp main from whm to a dps class so I can start getting that achievement.
    (0)

  5. #95
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    I did my first slaughter today on DRG. Went 18-1 Best record in the whole 72 man alliance. 5 from Adrenaline kills.

    I feel like maybe it was because I know how to time weaving in and out when opportunities come from other games and also being sort of experienced at pvp in this game helped that... But I can see a premade completely crushing Slaughter with 3-4 BLMs.
    (0)

  6. #96
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by ZanzhizExaverion View Post
    I did my first slaughter today on DRG. Went 18-1 Best record in the whole 72 man alliance. 5 from Adrenaline kills.

    I feel like maybe it was because I know how to time weaving in and out when opportunities come from other games and also being sort of experienced at pvp in this game helped that... But I can see a premade completely crushing Slaughter with 3-4 BLMs.
    this i play bard so i rarely get hit by a BLM limit break but ive seen groups of ppl dropping like flies with the comet spam really imbalance imo ive said it once ill say it again no need for individual limt breaks at all ;/
    (0)

  7. #97
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by daiquentyn View Post
    i already explained to you why this isn't a realistic expectation but you conveniently responded to every post but mine.
    Sorry, one crying melee at a time. Learn patience and stop throwing yourself into a zerg. I'm not sure why you think your excuses were any different from the others.

    Quote Originally Posted by Eohi View Post
    Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's
    Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
    (1)
    Last edited by Red_Wolf; 01-24-2015 at 02:20 PM.

  8. #98
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Those who benefit from a system rarely see its flaws.
    (20)

  9. #99
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Red_Wolf View Post
    Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
    I never said I died to a mage I said I refuse to chase them and only kill those that try and tank me. A melee should shut down a caster, how would you concentrate getting skewered by lances, punched by masters of the art with metal knuckles, and stabbed in vital areas by daggers. Hell anything our heros can do should interrupt channeled abilities. A caster has plenty of self peel to stay away from single attackers and if you get jumped by a group you'd die regardless of your class.

    There are just some 1v1 you shouldn't get into. You don't see melee dps complaining about being wrecked 1v1 by a tank, because they try to avoid them like the plague. Its a triangle of sorts tanks>melee>caster>tanks, and the only ones who complain about not being able to deal with their best counter are mages. Why they expect to be able to tank a melee is beyond confusing. Why people want less casters in Slaughter? Not so much.
    (1)
    Last edited by Eohi; 01-24-2015 at 03:16 PM.

  10. #100
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by BlaiseArath View Post
    Those who benefit from a system rarely see its flaws.
    So much wisdom in one sentence.
    (4)

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