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  1. #1
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Red_Wolf View Post
    It is obvious to me that melee players are used to their free caster kills. Now that they have to fight eachother... OMGZ!!! NERF CASTERS!!! IT'S TOO HARD!!!
    When you can show me a melee class that gets 20+ kills literally every game maybe you'd have a point. Nowhere in any of Final Fantasy with jobs has it been a good idea for a Mage to sit there and duke it out with a melee. That you think it should because of other games is silly and pointless.When dealing with Casters as a Melee I have 2 choices, pursue or let them go. If they stay I get a "free kill" but really they gave it to me, but if they even look like they're going to kite I just let them be. By contrast a caster has the same choice. Try and kite or get the hell away from the melee as fast as possible.

    Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's, but this plays 100% into mages biggest strength and melees biggest weakness. If we have 1v1 in a 3 meter wide room I'd say it favors melee why cant you say the same for this?
    (1)

  2. #2
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by daiquentyn View Post
    i already explained to you why this isn't a realistic expectation but you conveniently responded to every post but mine.
    Sorry, one crying melee at a time. Learn patience and stop throwing yourself into a zerg. I'm not sure why you think your excuses were any different from the others.

    Quote Originally Posted by Eohi View Post
    Casters do not face anything like what a melee does in slaughter. It turns every melee dps into a tank basically, you HAVE to play contrary to the jobs entire point of the job. When melee are dominating mages so hard they are relegated to only healing, then you'd have a point. 1v1 or in equal sizes with similar skill levels I find them to be fairly balanced in these open area's
    Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
    (1)
    Last edited by Red_Wolf; 01-24-2015 at 02:20 PM.

  3. #3
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Red_Wolf View Post
    Since when do casters not have to play defensively? Since when are WHM's not referred to as tanks in pvp? I'm sorry you can't join slaughter and be invincible like Secure, but you'll learn. If you really think melee are even with casters then you're doing something wrong. One melee shuts down 70-80% of a caster's abilities. If you're dying to the few instants they have left then perhaps pvp isn't for you.
    I never said I died to a mage I said I refuse to chase them and only kill those that try and tank me. A melee should shut down a caster, how would you concentrate getting skewered by lances, punched by masters of the art with metal knuckles, and stabbed in vital areas by daggers. Hell anything our heros can do should interrupt channeled abilities. A caster has plenty of self peel to stay away from single attackers and if you get jumped by a group you'd die regardless of your class.

    There are just some 1v1 you shouldn't get into. You don't see melee dps complaining about being wrecked 1v1 by a tank, because they try to avoid them like the plague. Its a triangle of sorts tanks>melee>caster>tanks, and the only ones who complain about not being able to deal with their best counter are mages. Why they expect to be able to tank a melee is beyond confusing. Why people want less casters in Slaughter? Not so much.
    (1)
    Last edited by Eohi; 01-24-2015 at 03:16 PM.

  4. #4
    Player
    daiquentyn's Avatar
    Join Date
    Jun 2014
    Posts
    23
    Character
    Severin Kusiemski
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Red_Wolf View Post
    Sorry, one crying melee at a time.
    lol i MAINLY play smn and sch in slaughter and have played all roles in pvp. unlike you i actually leveled and play more than one job so i understand how they work.

    Quote Originally Posted by Red_Wolf View Post
    Learn patience and stop throwing yourself into a zerg.
    i addressed this. the entire game mode revolves around your team being a caster zerg. if you don't throw yourself into a zerg, you are just doing nothing at all as a melee. you'll need more than one melee going into these groups if you want to be effective at all, and since no one wants to play anything other than caster you'll only have one idiot playing melee while the rest of your team is casters.

    so come up with something else already.
    (5)

  5. #5
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by daiquentyn View Post
    stuff...
    Ok, enough of looking at the one class I have had time to level so far in this game. I'm working on Botanist when I can right now. I like pvping. If you want help pvping as melee then read the tips I've already posted. Melee is fun and generally has an advantage over casters like in this game. But you're always moving and it's easy to over-extend. If you play SMN, then enjoy beating up the noob melees for a while until they learn what to do.

    As far as your argument, I don't know what to tell you. You say melee can either commit suicide in the middle of the zerg or stand around doing nothing. I have seen plenty of melee choose option 1. But any that choose option 2 are getting a vote kick from me. There are plenty of others that know when and where to strike and are doing very well.
    (0)

  6. #6
    Player
    Saiyakupo's Avatar
    Join Date
    Jan 2014
    Posts
    165
    Character
    Silianaux Lothaire
    World
    Balmung
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Red_Wolf View Post
    Ok, enough of looking at the one class I have had time to level so far in this game. I'm working on Botanist when I can right now.
    They're trying to say your argument is invalid because you haven't played DPS in this game. This game is not other games. Sorry to break it to you. Also, botanist? Invalid.
    The Dev who posted in this thread admitted that the LB system is flawed so it will be fixed. So if they themselves saw the imbalance in their own game, then it is you who is pulling the veil over your own eyes for whatever reason I don't know.

    Overall, I am awaiting this fix before seriously pvping again, or, I will get together a premade that knows how to do the new 'strategy'/'not strategy'.

    I have won some games though, but that's mostly because our alliance was mainly casters, and then I had a 24 man Slaughter mode game where my team was smart and didn't die cuz I is good healer (and my team didn't get baited), and therefore we won.
    (0)

  7. #7
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Saiyakupo View Post
    They're trying to say your argument is invalid because you haven't played DPS in this game. This game is not other games. Sorry to break it to you. Also, botanist? Invalid.
    The Dev who posted in this thread admitted that the LB system is flawed so it will be fixed. So if they themselves saw the imbalance in their own game, then it is you who is pulling the veil over your own eyes for whatever reason I don't know.
    What they're trying to do is throw common sense out the window and pretend melee aren't as OP as they are in Secure. They want to be able to run head first into a zerg and not die. Sorry if patience and strategy is inconvenient for them but that doesn't make melee any less OP in PvP in this game. That's why this thread is a joke. Plenty of melee have posted in the forum saying they're doing well and enjoy slaughter.

    I don't understand the BLM LB fix. I rarely see it kill anyone on my team. It only takes me one GCD for me to heal through it and it's so slow I don't know how you get hit with more than one even if you are CC'd. But I guess we can't expect the lemmings (melee) to move out of aoe either as they charge head first into the zerg.
    (0)

  8. #8
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Red_Wolf View Post
    I don't understand the BLM LB fix. I rarely see it kill anyone on my team. It only takes me one GCD for me to heal through it and it's so slow I don't know how you get hit with more than one even if you are CC'd. But I guess we can't expect the lemmings (melee) to move out of aoe either as they charge head first into the zerg.
    Not hard to time LBs at the same time on top of CC'd targets, especially with VOIP. Get tons of kills with my co-caster with double lb (at the same time), its totally fair. I don't even have to be close to perform it. SE please keep this totally balanced system.
    (1)