Even though ifrit has higher damage output, I prefer to use him on the adds, and use garuda for the bosses. Contagion really helps in long battles.

Even though ifrit has higher damage output, I prefer to use him on the adds, and use garuda for the bosses. Contagion really helps in long battles.
Unfortunately, summon switching is difficult to use without causing more damage to yourself from the massive mana cost to resummon. Contagion DPS increase alone is not enough to make up the difference in attack power from ifrit. The one thing that contagion can do is to make SMN MP pool go a little further since they do not have to recast DoT's as much, but this gain is very minimal. No matter how many times I try, Garuda nevers performs for me like Ifrit does.
The only time I will ever use Garuda is if there is frequent target switching, frequent melee knockback abilities, when I have to have magical pet damage (Cube in T11)(ifrit is physical damage), or a significant amount of AoE damage (cause contagion+Bane = love)
Last edited by Tex_Mex; 01-24-2015 at 06:07 AM.

I wish they would remove or lower the Mp cost for summoning. It hurts your dps alot when they die and you need to resummon them. It hurts even more after being rez and having 0 Mp if you don't have stacks. You know they should do is make Summoning cost Tp instead.Unfortunately, summon switching is difficult to use without causing more damage to yourself from the massive mana cost to resummon. Contagion DPS increase alone is not enough to make up the difference in attack power from ifrit. The one thing that contagion can do is to make SMN MP pool go a little further since they do not have to recast DoT's as much, but this gain is very minimal. No matter how many times I try, Garuda nevers performs for me like Ifrit does.
The only time I will ever use Garuda is if there is frequent target switching, frequent melee knockback abilities, when I have to have magical pet damage (Cube in T11)(ifrit is physical damage), or a significant amount of AoE damage (cause contagion+Bane = love)
Last edited by Bigcat9715; 01-24-2015 at 06:39 AM.
If they did do this, then they would likely have to make the SMN pets abilities share cooldowns because switching out for AoE phases could be really powerful (though pretty micro intensive). But ya, the high mana cost is not really that necessary

SMN pets abilities already share cooldown. Example: flame crush and contagion share the same action slot, so if one is on cooldown the other will be as well. The best way to tell which pet ability share the same cooldown is by the recast time.
Oh nice, I did not know that they shared one. then ya the MP cost for summons is entirely unnecessary

Yup, like I said they should make Summoning cost Tp instead. I know that tp is for weapon skills, but you are technically writing into a book to summon a creature from the aether plans soooooooo..........
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