


How would you implement relics then? MMOs are grind games by design, so what kind of way would satisfy you?



Something...less grindy? Obviously. Casuals do not care / do not have the time for grinding. They want to have fun in the amount of time they play, they want to progress with things. The initial quests that lead up to actually getting the relic were great: challenging, not at all easy, but actually doable without losing sleep (or all your savings) on it. I understand the need to keep old content alive, but bugger me with a broadsword, when I'm the Warrior of Light who defeated primals and got rid of the imperials, don't send me out to massacre mandragoras - only for a random chance to obtain what I need, for what's supposedly my job's legendary powerful weapon. Let those raiders who always complain about being bored and not having anything to do because of weekly lockouts anyway do that.
It's just backwards logic, the way it is now, as I see it. Problem is, the relic is the single most integral part of your job (and the most straightforward thing too, something pretty much a default for casuals, imo), so I think everyone would want to care about it, at least considering one's main job. The way it is now, it's nigh' on impossible without way too much time investment to solely focus on this one thing - in this sense, it's not any different than the current endgame raid, you spend just as much time on this as you would on that. If not more. Same thing as with Coil, it's pretty much the most integral part to ARR's storyline, and having it locked behind the "hardcore" endgame raid was what quite a lot of people really had the problem with, in my experience.
PLEASE REMOVE CHARACTER LIMIT, IT'S ANNOYING AND USELESS.
Last edited by BreathlessTao; 01-24-2015 at 01:58 AM.
I agree that Relics should be the best weapons, not a full fledge drop from one boss.
The more contents added, the longer the quest for it is. If we look at all the time spend and the 30 millions gils needed for a single of those and how ugly Zodiarks are, its just make you regret it.
The Relics was a gils sink but since most ppl dislike its final stage, no one will do it anymore. Now, most would just grind the current primal for weapons or just buy a coil carry for the fraction of the cost of it.
The Relic grind is extremely casual. It takes a long time, but it's still casual and in no way, shape, or form "hardcore". Which is fine; it's not supposed to be. It's sole purpose is to give people too casual to raid a long term end-game objective to continue logging in and playing (see: continue paying) for.



Casual in difficulty, as it has zero, sure. But go on and try to do it on casual time allowance, see how fast you finish - it's not difficult, it's not interesting, it's not fun either. So yeah, while technically giving a long term goal to work for (why this again, though, this is a game, we shouldn't be forced to work), if you're doing this on a casual time budget, it takes up all your time for too long to just finish one. And doing boring, frustrating things for too long will not make anyone want to continue to p(l)ay.The Relic grind is extremely casual. It takes a long time, but it's still casual and in no way, shape, or form "hardcore". Which is fine; it's not supposed to be. It's sole purpose is to give people too casual to raid a long term end-game objective to continue logging in and playing (see: continue paying) for.
There is no such thing as a "casual time budget". There is hard content, casual content, and if the developers are particularly good, content that meets nicely in the middle.
Likewise, there are hardcore players with small time budgets and casual players with large time budgets. I can all but guarantee you that the Relic questline was made specifically with the latter group of players in mind. Does that leave casual players with small time budgets a little bit out in the cold? Yes it does, much like every other MMO on the market. That's just how the genre functions.
A lot of people will not be able to give you a direct answer other than, "Something that isn't a mindless grind."
While I do understand that grinding is considered hardcore, it is by nature of MMOs to have large grinds that requires a lot of time to achieve - and this is what the relic quest chain has you do. It is there so you can work towards it. By removing the grind, you are essentially demolishing the effort and time required to obtain such a weapon and turn it into a mindless point-run-and-click fetch quest. If otherwise, asking for it to be a kill quest is essentially the same thing. People will complain about the trials just as they have with Titan HM on release. It's not a very good alternative as people will sell runs - thus effectively dumbing down the weapon's worth.
I don't want to sound paranoid but it look like I did built some enemies around this forum over the last months, we are actually sharing the same opinion but...
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All I wanted was to support OP suggestion T.T... Most of the replies here are completely ignoring his/her base idea... In fact they just saw the title and posted something while totally ignoring the full post xD
And you guys keep debating over "skills" VS "times consuming" on relics but OP already solved this issue in the first lines of its post -.-; :
Which mean : A finished relic through raid would be better for a long amount of times before casuals/midcores catch up and get to the same step. Also, the grind and rng part could be replaced by proving a skill value in raid contents.I think that an easy solution would be to make possible to get items to upgrade relics in two ways. Playing endgame(coil or whatever) and/or grinding. So hardcore people can get their relic upgrade earlier than casual ppl. Grinding method should have week cap so its not possible to get relic upgrade on the firsts weeks of the patch.
Quality of this forum start to look like Youtube's comments xD
Back on the OP thread, I think there is a lot of laziness in the mind of raiders right now, I'm a raider as well but I would totally welcome such change to the relic system... Why? simply because we would finally get rid of the DEVs decisions when it come to our best weapons and their stats, think about it, no more skill speed / spell speed for jobs that have absolutely no use of and this is only a single example.
You guys complained/cried rivers a lot when Nexus weapon reached the same Ilvel as Nael weapons and to be honest, I was myself mad about my High Allagan Book of casting because it was completely garbage as a comparison but I did get over it, gained some motivations and finished my relic in order to get ready for next steps.
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