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  1. #11
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Magis View Post
    How would you implement relics then? MMOs are grind games by design, so what kind of way would satisfy you?
    Something...less grindy? Obviously. Casuals do not care / do not have the time for grinding. They want to have fun in the amount of time they play, they want to progress with things. The initial quests that lead up to actually getting the relic were great: challenging, not at all easy, but actually doable without losing sleep (or all your savings) on it. I understand the need to keep old content alive, but bugger me with a broadsword, when I'm the Warrior of Light who defeated primals and got rid of the imperials, don't send me out to massacre mandragoras - only for a random chance to obtain what I need, for what's supposedly my job's legendary powerful weapon. Let those raiders who always complain about being bored and not having anything to do because of weekly lockouts anyway do that.

    It's just backwards logic, the way it is now, as I see it. Problem is, the relic is the single most integral part of your job (and the most straightforward thing too, something pretty much a default for casuals, imo), so I think everyone would want to care about it, at least considering one's main job. The way it is now, it's nigh' on impossible without way too much time investment to solely focus on this one thing - in this sense, it's not any different than the current endgame raid, you spend just as much time on this as you would on that. If not more. Same thing as with Coil, it's pretty much the most integral part to ARR's storyline, and having it locked behind the "hardcore" endgame raid was what quite a lot of people really had the problem with, in my experience.


    PLEASE REMOVE CHARACTER LIMIT, IT'S ANNOYING AND USELESS.
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    Last edited by BreathlessTao; 01-24-2015 at 01:58 AM.

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