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  1. #1
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ardent_Dawn View Post
    Devil's Advocate here. At what point do you think effort overcomes skill? A skilled player can down new content in a couple of weeks, whereas the effort to finish the relic takes a lot longer than that. As it continues on, this effort will be doubled. However, raiding will always be the same and you'll just get a weapon in a couple of weeks. This is counting Coil, of course, not EX, where you can get a weapon easily within a week that beats out the relic line.
    I am not sure I understand what position you are taking here. At first is seems as if you are going for skill, but towards the end you seem to favor effort.

    Effort and skill are two different things. No matter how much effort you put forth, if you do not possess the necessary skill, your outcome will be nil.

    The Zodiac weapons require NO skill to obtain, just endurance, and commitment to time sink which can be considered effort.

    Atma collecting - commitment to time sink - many fates and RNG drops

    Animus - endurance and commitment to time sink - Books, fates and more books...

    Novus - same as above - lots of monies / SBing, repeated treasure hunts / hunts / duties for currency

    Nexus - again same as above - Light farming requires no skill. Argue it as much as you want. At this stage, no skill is involed in getting lights, when it takes 3 mins to burn an ex primal / 5 or less for T4. Skill did not make that happen. Overgearing and zerging did.

    Zodiac Braves - yet again, same as above - RNG reliant time sink, monies, and I SUPPOSE...the only skill needed here is DESYNTH and CRAFTING...

    End game raids require you to be SKILLED. Without the skill to understand, adapt and overcome obsticals and mechanics, you get no reward. The reward for being skilled is the loot that is dropped, and is most times, best or better than most.

    Personally I think that the relic line is in a good place. It doesn't need to be THE best, it is most times, second best depending on patch and content.

    I know that those that have spent the time raising their Zodiac weapon do not want that time negated or devalued in any way, because yes; you have spent a lot of time on it. For that you have a really nice weapon.
    Those that have their raid weapons, don't want the time they put into obtaining it to be negated either. For your skill and time you get the raid rewards.

    I do not have either and could care less either way, I am just happy to have a weapon that will slightly keep up with the rest. That is my choice though. The amount of time it takes to raise the currency to obtain a token weapon is three weeks and a tome is required that some cannot get due to them not raiding. SO there is at least three months of them not having the weapon. Then there is the addition of the tome to "softer" content, let's add another week. SO four weeks to get the token weapon, when all who do Zodiac and raiding have had all that time to have the best and second best weapon. I guess I am just tired of hearing to banter between both.

    tl;dr: You choose to raid, you choose to grow a relic, you choose to not. You get the best for what you choose to do. The End
    (5)

  2. #2
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Synestr View Post
    End game raids require you to be SKILLED. Without the skill to understand, adapt and overcome obsticals and mechanics, you get no reward. The reward for being skilled is the loot that is dropped, and is most times, best or better than most.
    This is not necessarily so given that runs can be bought. While it would cause the people carrying the one person through to be skilled, it would not necessarily cause the person be carried to be so. And yet, this player still has the rewards for doing something that you describe as skill based.
    (0)

  3. #3
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Deathscythe343 View Post
    This is not necessarily so given that runs can be bought. While it would cause the people carrying the one person through to be skilled, it would not necessarily cause the person be carried to be so. And yet, this player still has the rewards for doing something that you describe as skill based.
    I see your point however said person does not possess said skill. Yes they would have the rewards, but they would still lack the necessary tools to repeat the feat, unless they are super rich and buy multi-runs. Point being, without purchasing carries, most endgame requires skill, not just showing up.
    (0)

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