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  1. #1
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Chek View Post
    INCREASE


    THEIR


    HEALTH


    POOLS


    FOR THE LOVE OF GOD
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    (7)

  2. #2
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    While it wouldn't solve the problem per se, a rank A lasting 20~ seconds more would make a big difference, especially for those who are on servers with people that pulls on sight.

    That leaves the problem of what happens after the hunt fever dies down and the monsters are left with a big HP pool making them very hard/lenghty to kill for a small group, I don't know if I remember right but doesn't FATEs have a scaling system on them? The more people there is (was on the last one?) the more HP the mobs have? I might be wrong on this though, but if that's right they could do the same with hunts.
    (0)

  3. #3
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    Because they couldn't just decrease the health again after the mobs are inconsequential? Yeah they haven't nerfed content or anything before, right?

    Like someone above said, the A ranks lasting 20~ seconds at the most is stupid as hell. The hunt is a great idea implemented very poorly.
    (1)

  4. #4
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    The "consequences" have already been seen in GW2 and WoW: when a rare monster is attacked, it gains X HP for every additional player attacking it. This ensures that even the biggest crowds cannot simply melt rares into nothing in seconds and also ensures that more players will have a higher chance of getting credit.

    We don't need increased HP pools: we need SCALING HP. The more people killing it, the longer it takes to kill so it takes the same amount of time no matter how many people are killing it, thus allowing MANY more people to get credit for the kill.

    It's been working in other games for a while now. Kinda surprised it's not in FFXIV, TBH...
    (1)
    Last edited by RichardButte; 01-24-2015 at 10:56 AM.