Many of us remember how ridiculous hunts were when they first came out, with everyone wildly overcrowding them because you could get sands/oils and tons of tomestones. During peak hours, it was very difficult to get full credit even with a full PT of healers and tanks, even on a server where hunts were extremely well organized for the most part, like Excalibur.
Hunts didn't die down until the tomestone reward was less significant and there were other ways to get sands and oils besides Coil and hunts.
Now in 2.5, hunts are once again the only place to get carbontwine other than Coil. Even better, everyone has a higher iLVL average even though hunt marks were not made any stronger to compensate, and there's probably more players as well. Honestly, even in a premade PT already looking for hunt marks and communicating with other parties doing the same, it's borderline impossible to make it to a mark before it dies, and that's assuming 1) good connection 2) PC player 3) SSD (those extra seconds on load times for HDD is lulz).
Hell, I often miss marks even when I'm in the same zone because they die so crazy fast. Don't get me wrong, I don't really care if I miss marks, get partial credit, whatever. But it honestly baffles me that SE stands behind such incredibly poor design. It's bad enough the content is literally just a loot pinata, it has to be super frustrating as well?
Obviously if you put some of the best items in the game behind an "easily" accessible "content", everyone is going to go do it. I liked hunts better when people only did them for alexandrite, so I could get the glamour gear. Now it's like... Hahahaha. People just warp in and attack hunt marks on sight, and they evaporate in less than half a minute. This is really just crazy.
Does the dev team honestly think it's fun for everyone? I mean, it's fun if you like to see people rage in shout about early pulls, but that's about it.