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  1. #1
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cfai View Post
    Tl;dr. SE tries to balance casual and hardcore players using Hunts. But fails to fix the root of the issue, which is Guildworks.
    Before Guildworks for hunts even existed, we are already doing similar tracking on places such as google docs etc. How does Guildwork become the root of the issue?
    (4)

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Guildwork being against ToS is not the issue. If it didn't exist, a different means of tracking hunts would be used (and some still are used), several of which are not against ToS in any way and are merely players sharing information. It's just one of the easier and trusted ways of going about it, which is why it gets used.

    When you have predictable events in a game that everyone wants to take part in, that's just the sort of thing that happens.
    (1)

  3. #3
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I have yet to even do any hunts. I'm taking responsibility for myself and using the other systems the game has set in place to acquire a multitude of items. Don't be a lemming.
    (0)

  4. #4
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    I play MMOs for reasons other than gear too and have been for the last 6 months with FFXIV. Gear is nice but slow and steady. Rushing to get gear and putting gear as your top priority is going to lead you down a soulless and destructive path until you get completely bored and quit the game entirely. So as SE says, "If it isn't fun, you are doing it wrong." I agree.
    (4)

  5. #5
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    INCREASE


    THEIR


    HEALTH


    POOLS


    FOR THE LOVE OF GOD
    (11)

  6. #6
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Chek View Post
    INCREASE


    THEIR


    HEALTH


    POOLS


    FOR THE LOVE OF GOD
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    (7)

  7. #7
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    While it wouldn't solve the problem per se, a rank A lasting 20~ seconds more would make a big difference, especially for those who are on servers with people that pulls on sight.

    That leaves the problem of what happens after the hunt fever dies down and the monsters are left with a big HP pool making them very hard/lenghty to kill for a small group, I don't know if I remember right but doesn't FATEs have a scaling system on them? The more people there is (was on the last one?) the more HP the mobs have? I might be wrong on this though, but if that's right they could do the same with hunts.
    (0)

  8. #8
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    Because they couldn't just decrease the health again after the mobs are inconsequential? Yeah they haven't nerfed content or anything before, right?

    Like someone above said, the A ranks lasting 20~ seconds at the most is stupid as hell. The hunt is a great idea implemented very poorly.
    (1)

  9. #9
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by gamesmart View Post
    This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?

    Think of the consequences before you post something like this.
    The "consequences" have already been seen in GW2 and WoW: when a rare monster is attacked, it gains X HP for every additional player attacking it. This ensures that even the biggest crowds cannot simply melt rares into nothing in seconds and also ensures that more players will have a higher chance of getting credit.

    We don't need increased HP pools: we need SCALING HP. The more people killing it, the longer it takes to kill so it takes the same amount of time no matter how many people are killing it, thus allowing MANY more people to get credit for the kill.

    It's been working in other games for a while now. Kinda surprised it's not in FFXIV, TBH...
    (1)
    Last edited by RichardButte; 01-24-2015 at 10:56 AM.

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble with bc3 is not the fact that it's too hard or such... (it's hard true) but more that the curve of difficulty of the previous raid was all over the table. the best example is the T5, if you look at the previous turn it's like day and night. other point, since the previous raid is needed for get acces to the new one, if you are stuck at the last boss... you can't move on and join people that already have complet it. that something the other mmorpg have avoid to do the most, often the last boss of raid are the harder and some group never beat them before 2-3 patch later.

    you combine this two point and you explain why soo little player have reach BC3. they need to work a better curve of difficulty and avoid to get a final fight of raid soo much difficult compared at the rest. and more important avoid to put previous raid mandatory for get acces to the new one, i know it's sad for the story telling, but right now that trouble is there.

    ps: from the start the hunt is a bad system not adapted at the population of most server. too many people for too little zone. i still don't understand why they haven't used the guildleves for this....
    (2)
    Last edited by silentwindfr; 01-23-2015 at 08:43 AM.

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