

Before Guildworks for hunts even existed, we are already doing similar tracking on places such as google docs etc. How does Guildwork become the root of the issue?
Guildwork being against ToS is not the issue. If it didn't exist, a different means of tracking hunts would be used (and some still are used), several of which are not against ToS in any way and are merely players sharing information. It's just one of the easier and trusted ways of going about it, which is why it gets used.
When you have predictable events in a game that everyone wants to take part in, that's just the sort of thing that happens.



I have yet to even do any hunts. I'm taking responsibility for myself and using the other systems the game has set in place to acquire a multitude of items. Don't be a lemming.
I play MMOs for reasons other than gear too and have been for the last 6 months with FFXIV. Gear is nice but slow and steady. Rushing to get gear and putting gear as your top priority is going to lead you down a soulless and destructive path until you get completely bored and quit the game entirely. So as SE says, "If it isn't fun, you are doing it wrong." I agree.
INCREASE
THEIR
HEALTH
POOLS
FOR THE LOVE OF GOD


This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?
Think of the consequences before you post something like this.
While it wouldn't solve the problem per se, a rank A lasting 20~ seconds more would make a big difference, especially for those who are on servers with people that pulls on sight.This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?
Think of the consequences before you post something like this.
That leaves the problem of what happens after the hunt fever dies down and the monsters are left with a big HP pool making them very hard/lenghty to kill for a small group, I don't know if I remember right but doesn't FATEs have a scaling system on them? The more people there is (was on the last one?) the more HP the mobs have? I might be wrong on this though, but if that's right they could do the same with hunts.
Because they couldn't just decrease the health again after the mobs are inconsequential? Yeah they haven't nerfed content or anything before, right?This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?
Think of the consequences before you post something like this.
Like someone above said, the A ranks lasting 20~ seconds at the most is stupid as hell. The hunt is a great idea implemented very poorly.



The "consequences" have already been seen in GW2 and WoW: when a rare monster is attacked, it gains X HP for every additional player attacking it. This ensures that even the biggest crowds cannot simply melt rares into nothing in seconds and also ensures that more players will have a higher chance of getting credit.This solves nothing. People will still be "late," people will still complain, people will still post the same freaking threads (and posts like yours) on the forums over and over and over and over again. Then when hunts die down, and the health pools are still high, how many people will even bother trying because the marks take way too long to kill to be worth the reward?
Think of the consequences before you post something like this.
We don't need increased HP pools: we need SCALING HP. The more people killing it, the longer it takes to kill so it takes the same amount of time no matter how many people are killing it, thus allowing MANY more people to get credit for the kill.
It's been working in other games for a while now. Kinda surprised it's not in FFXIV, TBH...
Last edited by RichardButte; 01-24-2015 at 10:56 AM.


the trouble with bc3 is not the fact that it's too hard or such... (it's hard true) but more that the curve of difficulty of the previous raid was all over the table. the best example is the T5, if you look at the previous turn it's like day and night. other point, since the previous raid is needed for get acces to the new one, if you are stuck at the last boss... you can't move on and join people that already have complet it. that something the other mmorpg have avoid to do the most, often the last boss of raid are the harder and some group never beat them before 2-3 patch later.
you combine this two point and you explain why soo little player have reach BC3. they need to work a better curve of difficulty and avoid to get a final fight of raid soo much difficult compared at the rest. and more important avoid to put previous raid mandatory for get acces to the new one, i know it's sad for the story telling, but right now that trouble is there.
ps: from the start the hunt is a bad system not adapted at the population of most server. too many people for too little zone. i still don't understand why they haven't used the guildleves for this....
Last edited by silentwindfr; 01-23-2015 at 08:43 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




