
I'll do you one better and move to another MMO. I like this game, and don't want to see this happen to it which is why I'm trying to get this brought up now. Don't hate the player hate the game as they say.


While hunts give double what they used to, Sands were originall 750 AS... With Carbontwine being 3000 AS, it means you have to put in double the effort compared to before.
And that's not counting that due to the amount of people hunting, AS aquisition rate is going down as few get full credit.




Totally agree.Hunts are poorly designed, but in my opinion give people stuff to actually do outside coils. hunts > dungeons easily in my eyes. Nothing fun about spaming dungeons for tokens at the end either. At least hunts it is not a 20-30min dedication of your life to the unfunness.
The problem with the game is there is a massive lack of relevant content endgame.
While the Hunts aren't perfect, it is a good NON-INSTANCED way for some players to go and do something that doesn't require 24 Players queueing for an Instance.
If you happen to only have a few minutes and don't want to wait for a queue? If an A Mob or S Rank Mob pops, or you see one in the field, great.
Ultimately, as Xatsh said, this game just needs more Variety of End Game Content. There's 1 End Game Raid with a Weekly Lockout (so just 1 win of each turn per week). And with the Lockout and Loot Penalty, even though you can run it more than once per week, it's so harsh (losing 1 or both Chests), that it's not really helpful in FC / LS with a number of players not with a factor of 8.
If we only had World of Darkness (1 Instance) this patch to get items for upgrade (besides Coil which has been out for a while), the grind would become extremely repetitive and burn people out even faster.

That's true; like FATEs, they are fine as opportunistic content. But, like FATEs, once you incentivise everyone to grind them, it quickly becomes apparent that they don't work well that way. If there was more content that awarded Allied Seals (and which scaled better), hunts could be the sometimes activity they deserve to be, rather than a monotonous grind.
The problem people myself included are having is SEs timing in adding carboncoats/twine to hunts.
If you don't/can't do coil for whatever reason yes there should be another way to get them, the crystal tower weekly drop is a perfect way to do this. I personally really do like this new weekly CT/ST/WoD run for carboncoats.
Adding them to hunts so soon on the other hand is just stupid, right now isn't a "catch up" phase for i130 gear. So this mindless grind with no cap allowing people to become i130 in a short time makes no sense.
If they were put into hunts in 2.53 i would have been ok with that.
Also it ruins hunts. A month ago i was getting my alexandrites, many of them by hunting. The amount of people hunting was perhaps 1 group in off times and 20-30 people at prime times on cactuar.
Killing an A rank with a 1 single group of 8 is actually FUN.
Trying to get to an A rank and hopefully get a couple whacks in before 160 people kill it in 7 seconds is NOT fun.
Hunts are one of the most time/effort consuming thing I've seen! <.< I did 1 hunt grind for just 1 timesand! Took 2x 4hours(could have been faster, but.. early pullers...) till I got 750 hunt seals.
After I upgraded my 1st lv100 weapon, I feelt like "wow that what a waste of time for just 1 upgrade on a weapon... -.-"
I never did this again.
I just do the weekly target and S-Ranks in case im on the same map and only 30secs away.


I think they're doing something wrong with the hunts and these upgrade materials. Before 2.5 it seemed like it was about right. There would be some people showing up for As, maybe a group or 2 depending on time of day. S ranks would still get zerged down. This seems about right given the amount of HP of an A vs. an S.
But now that hunts are the sole source of carbontwine outside of coil (and the sole spammable source), A's are getting zerged down in 15s or less and the bickering over early pulls and the like has returned. They probably shouldn't have released carbontwine on the hunt until they also released them in CT.



I don't know about other servers, but on mine, you're lucky if you can even get to a hunt before it's dead. This isn't even due to lag or slow loading times. Yes, you need a lot of seals and it's time consuming, but the fact they're so easy to kill now and only takes a few hits to get full credit by a party member means almost everyone is hunting. Yet not everyone can get credit. The A ranks die almost as soon as they're called in hunt linkshells and some groups have even zerged them without calling them at all. They just shouldn't have made hunts the easiest way to obtain carbon.


Unfortunately you aren't in charge of when "catch up" phases begin. Squenix is monitoring the rate at which players clear content and they determined the catch up phase starts now. Deal with it.Adding them to hunts so soon on the other hand is just stupid, right now isn't a "catch up" phase for i130 gear. So this mindless grind with no cap allowing people to become i130 in a short time makes no sense.
If they were put into hunts in 2.53 i would have been ok with that.
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