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  1. #1
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    I totally agree w/ the OP.

    I don't do a whole lot of pvp, so the current ranks and gear are still something i can work towards, but I definitely agree that an opportunity was missed by not using this patch to make new gear sets (when all they did w/ the last gear set upgrade was recycle the first pvp gear).

    I was really worried about going in as healer initially, and it is a shame that there are no mechanics that give healer bonuses the same way dps get bonuses. However, i did find that i was able to spend more time healing other players than myself and my co-healer. I rather enjoyed it. But then again it's completely possible i was facing off against two groups composed mostly of inexperienced players who didn't know to prioritize focusing down 1 healer at a time xD

    The thing i'm most bummed about is the lack of PvP reward in the PvP roulette though. I mean that really just seems...idk... hurtful...
    (1)

  2. #2
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Laesha View Post

    I was really worried about going in as healer initially, and it is a shame that there are no mechanics that give healer bonuses the same way dps get bonuses. However, i did find that i was able to spend more time healing other players than myself and my co-healer. I rather enjoyed it. But then again it's completely possible i was facing off against two groups composed mostly of inexperienced players who didn't know to prioritize focusing down 1 healer at a time xD

    The thing i'm most bummed about is the lack of PvP reward in the PvP roulette though. I mean that really just seems...idk... hurtful...
    That's pretty much what I was thinking. But I did have a thought on why they might not have had healer output get amped up in a way that directly corresponds with what happens when DPS's get kill streak bonuses. Imagine being up against a team that had these bonuses on their DPS's, and their healers could also heal them and the rest of the team at accelerated rate. Once a good team gets in that kind of spot early on, the rest might as well /sit at their landing until it's over because there'd be no catching up at this point. I'm not saying that makes it 100% fair for healers, just that it might be that way so a single team doesn't get so overpowered at the beginning that the rest of the match turns into a steamroll.

    Roulette bonus needs to change, and reward PVP'ers for filling both types of instances and not just their preference. People wanting soldiery for their stupid relic upgrades have ways to get that.
    (0)