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  1. #21
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Nice points you got there, I THB am very disappointed with the new PvP. :-(
    (1)

  2. #22
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    895
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Chiramu View Post
    Slaughter mode is my favourite Frontlines and I find it a hundred times better then the Secure Frontlines. Maybe you prefer the Secure version to Slaughter? Personally I like Slaughter because it is the massive skirmish that I loved while defending Manors and Markets except it is in large scale.

    OP, don't speak like you speak for all of us. Because I love the new PVP.
    It's no larger in scale than Secure was... it just decides to put all 72 people on the top for most of the game. Power to you if you like that, but it really pales in comparison to the tactics involved in 72-man Secure.

    24-man Slaughter, to be fair, is not bad at all. Quick, to the point, much friendlier for different jobs, and allows for more aggressive plays. Kind of wish they'd lock Slaughter to just that.
    (0)

  3. #23
    Player
    TeddyPrime's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Teddy Maximoff
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Friend in flames says that they see a whole party of bots just riding up to them and not doing anything, except wait for them to be killed... is this a way of cheating then? <.<;
    (1)

  4. #24
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Yup, saw a botter today too. I guess it's harder to pick them out in a 72-man fight so they bot more. I kicked one in a 24man.
    (1)

  5. #25
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mutemutt View Post
    You're actually having mp problems? It seems like no matter how much I spam heals or how long, I never run out of mp. I spend entire matches spamming cure IIs, med I and II and SoS and the standard mana draw are enough for me to never run out.
    I run out of mana all the time on B team, it gets to the point where I have to run away from my party just to get my mana to regen.

    Quote Originally Posted by Chiramu View Post
    OP, don't speak like you speak for all of us. Because I love the new PVP.
    The OP speaks for the majority of PvPers and has many valid points.
    (3)
    Last edited by Vejjiegirl; 01-25-2015 at 11:28 PM.

  6. #26
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    OP should add tanks to the list. They are pretty much in the same boat as healers. The battle high mechanic doesn't benefit them at all, they are lucky to even get it. I only see BLM, SMN and Bard's with battle high. Occasionally I see a melee dps. Warrior is super rare and PLD getting battle high is nearly non existent.

    Players who defeat another player under the effect of battle high or battle fever will be rewarded additional Wolf Marks.

    Healers and Tanks will never earn those additional wolf marks like DPS classes.
    (1)
    Last edited by Domira; 01-25-2015 at 11:48 PM.

  7. #27
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by PotatoTree View Post
    Yup, saw a botter today too. I guess it's harder to pick them out in a 72-man fight so they bot more. I kicked one in a 24man.
    Yeah there are lots. I've seen quite a few on the flames side. I don't think SE ever bans them though.
    (0)

  8. #28
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Sanghelios View Post
    1.)PvP-Roulette
    2.)New Gear/Materia
    3.)New Ranks
    4.)Healers arent welcome in Slaugther
    7.)Map is oversized
    8.)Zero Strategy required
    How not to agree?
    Expecially I expected new rules for the new FL even for iLvsync materias (and maybe some skills), but nothing happened

    Quote Originally Posted by Sanghelios View Post
    5.)GC-Restricted
    6.)Range DDs are ridiculous overpowered in Slaughter while melees suffer
    9.)Huge WHM mana problems while being in group B
    5. Some people still love it, I find it wery oppressive because it destroy the queue time and I would like to play more than play with "my GC", but if there are people interested in it, up to me, it wouldn't be nice if they totally remove it, but a fix or an alternative would be great
    (like: The C party of each Alliance could present mercenaries or the fight will be based on GC vc GC vs GC, not Flame vs Adder vs Mael)

    6. I tried almost all the classes and untill I was able to get my Battle high with all of it and to be honest I feel just one major problem about it, Flare and cometeor during node, but others noticed a lot of others problem, so I don't know precisely what to say about :/
    Anyway some kind of adjustemet have to be done
    (like: give few sec of enhanced magic resistence to all hit by a Flare or a Cometeor or make node do radious AoE too, in order to interrupt a little casters)

    9.
    It happened to me only 1 time to be honest, but if they would implement a mechanic that implement MP regeneration it would be really great, I hope they won't just buff some MP regeneration skill or reduce some MP cost in PvP.

    I want to add something

    10. 90k issue and Buff removal
    It's already annoying being kicked off the game, but is even more annoying that when you return in, it totally forgot if you have a summoned pet and most of all any buff and debuff that for the Slaugher mode is very important, there isn't anything they can do to fix it?
    The game after a DC still remember if you was using a mount or not :/

    11. Adrenaline death
    Am I the only who notice that some classes if they are the target of a LB can just stand and die?
    As BLM I saw myself dead 3 times because a melee just stunned me and use LB...
    To be honest isn't it a very simple method to kill someone in battle high/fever? :/

    12. Death by falls
    Once as WHM I tryied to lure people near the cliff, sleep and fluid aura them.
    It work, there is always someone that can't resist to a little poor WHM alone, but I noticed that even if I killed 3 players in this way I didn't get any kill, I tried with Garuda shockwave too, and only one time I get a kill, but to be honest I can surely say if it registered the death by fall or someone dead by DoTs, can someone confirm?
    (0)

  9. #29
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Vejjiegirl View Post
    I run out of mana all the time on B team, it gets to the point where I have to run away from my party just to get my mana to regen.
    Weird. I'm honestly not exaggerating. The only thing I can think of is maybe other's tossing out more, expensive rezzes. The games I've had, deaths are so rare in the mob of 72 (at least the ones that don't resolve in all of us dying), that mainly just burn divine breath on whoever happens to die; plus, we're always packed with range. After that, it back to spamming. Feels almost like hunts actually.

    Either way though, I think the mp situation is fine. The threat of actually running out of mp gives another dimension to healing in pvp.
    (0)

  10. #30
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Mutemutt View Post
    Weird. I'm honestly not exaggerating. The only thing I can think of is maybe other's tossing out more, expensive rezzes. The games I've had, deaths are so rare in the mob of 72 (at least the ones that don't resolve in all of us dying), that mainly just burn divine breath on whoever happens to die; plus, we're always packed with range. After that, it back to spamming. Feels almost like hunts actually.

    Either way though, I think the mp situation is fine. The threat of actually running out of mp gives another dimension to healing in pvp.
    There are quite a few factors to this: How many healers are in your party? What kind of healers are in your party or alliance? (I have no MP issues as a SCH at all.) Are healers from other parties helping with healing? How much is your party/alliance being targeted? Do you have bards helping with MP?
    But yea, Mana Draw is actually being used now, I didn't get to use it much in Secure as WHM before.
    (0)
    Last edited by BunnyChain; 01-26-2015 at 03:17 AM.

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