Nice points you got there, I THB am very disappointed with the new PvP. :-(



			
			
				Nice points you got there, I THB am very disappointed with the new PvP. :-(
It's no larger in scale than Secure was... it just decides to put all 72 people on the top for most of the game. Power to you if you like that, but it really pales in comparison to the tactics involved in 72-man Secure.Slaughter mode is my favourite Frontlines and I find it a hundred times better then the Secure Frontlines. Maybe you prefer the Secure version to Slaughter? Personally I like Slaughter because it is the massive skirmish that I loved while defending Manors and Markets except it is in large scale.
OP, don't speak like you speak for all of us. Because I love the new PVP.
24-man Slaughter, to be fair, is not bad at all. Quick, to the point, much friendlier for different jobs, and allows for more aggressive plays. Kind of wish they'd lock Slaughter to just that.

			
			
				Friend in flames says that they see a whole party of bots just riding up to them and not doing anything, except wait for them to be killed... is this a way of cheating then? <.<;
Yup, saw a botter today too. I guess it's harder to pick them out in a 72-man fight so they bot more. I kicked one in a 24man.


			
			
				I run out of mana all the time on B team, it gets to the point where I have to run away from my party just to get my mana to regen.
The OP speaks for the majority of PvPers and has many valid points.
Last edited by Vejjiegirl; 01-25-2015 at 11:28 PM.

			
			
				OP should add tanks to the list. They are pretty much in the same boat as healers. The battle high mechanic doesn't benefit them at all, they are lucky to even get it. I only see BLM, SMN and Bard's with battle high. Occasionally I see a melee dps. Warrior is super rare and PLD getting battle high is nearly non existent.
Players who defeat another player under the effect of battle high or battle fever will be rewarded additional Wolf Marks.
Healers and Tanks will never earn those additional wolf marks like DPS classes.
Last edited by Domira; 01-25-2015 at 11:48 PM.

			
			
				How not to agree?
Expecially I expected new rules for the new FL even for iLvsync materias (and maybe some skills), but nothing happened
5. Some people still love it, I find it wery oppressive because it destroy the queue time and I would like to play more than play with "my GC", but if there are people interested in it, up to me, it wouldn't be nice if they totally remove it, but a fix or an alternative would be great
(like: The C party of each Alliance could present mercenaries or the fight will be based on GC vc GC vs GC, not Flame vs Adder vs Mael)
6. I tried almost all the classes and untill I was able to get my Battle high with all of it and to be honest I feel just one major problem about it, Flare and cometeor during node, but others noticed a lot of others problem, so I don't know precisely what to say about :/
Anyway some kind of adjustemet have to be done
(like: give few sec of enhanced magic resistence to all hit by a Flare or a Cometeor or make node do radious AoE too, in order to interrupt a little casters)
9.
It happened to me only 1 time to be honest, but if they would implement a mechanic that implement MP regeneration it would be really great, I hope they won't just buff some MP regeneration skill or reduce some MP cost in PvP.
I want to add something
10. 90k issue and Buff removal
It's already annoying being kicked off the game, but is even more annoying that when you return in, it totally forgot if you have a summoned pet and most of all any buff and debuff that for the Slaugher mode is very important, there isn't anything they can do to fix it?
The game after a DC still remember if you was using a mount or not :/
11. Adrenaline death
Am I the only who notice that some classes if they are the target of a LB can just stand and die?
As BLM I saw myself dead 3 times because a melee just stunned me and use LB...
To be honest isn't it a very simple method to kill someone in battle high/fever? :/
12. Death by falls
Once as WHM I tryied to lure people near the cliff, sleep and fluid aura them.
It work, there is always someone that can't resist to a little poor WHM alone, but I noticed that even if I killed 3 players in this way I didn't get any kill, I tried with Garuda shockwave too, and only one time I get a kill, but to be honest I can surely say if it registered the death by fall or someone dead by DoTs, can someone confirm?
Weird. I'm honestly not exaggerating. The only thing I can think of is maybe other's tossing out more, expensive rezzes. The games I've had, deaths are so rare in the mob of 72 (at least the ones that don't resolve in all of us dying), that mainly just burn divine breath on whoever happens to die; plus, we're always packed with range. After that, it back to spamming. Feels almost like hunts actually.
Either way though, I think the mp situation is fine. The threat of actually running out of mp gives another dimension to healing in pvp.



			
			
				There are quite a few factors to this: How many healers are in your party? What kind of healers are in your party or alliance? (I have no MP issues as a SCH at all.) Are healers from other parties helping with healing? How much is your party/alliance being targeted? Do you have bards helping with MP?Weird. I'm honestly not exaggerating. The only thing I can think of is maybe other's tossing out more, expensive rezzes. The games I've had, deaths are so rare in the mob of 72 (at least the ones that don't resolve in all of us dying), that mainly just burn divine breath on whoever happens to die; plus, we're always packed with range. After that, it back to spamming. Feels almost like hunts actually.
Either way though, I think the mp situation is fine. The threat of actually running out of mp gives another dimension to healing in pvp.
But yea, Mana Draw is actually being used now, I didn't get to use it much in Secure as WHM before.
Last edited by BunnyChain; 01-26-2015 at 03:17 AM.
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